chore: build awesome-slot from source
I'm working on some new updates on awesome-slot that I want to test here on my config before pushing the commits.
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/lua_modules
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21
Makefile
21
Makefile
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@ -1,3 +1,24 @@
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# Install the dependencies in the local tree (aka project directory). This is
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# useful for development, since we may require a different version of a
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# dependency than the one installed in the system.
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# awesome-slot is on heavy development, so we need to install the dependencies
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# from the local source code.
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install:
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cd /home/aireone/documents/prog/awesome-slot \
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&& luarocks \
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--lua-version 5.4 \
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make \
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--tree /home/aireone/documents/prog/awesomerc/lua_modules
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luarocks \
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--lua-version 5.4 \
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install \
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--tree lua_modules \
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--only-deps \
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awesomerc-dev-1.rockspec
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clean:
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rm -rf lua_modules
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dev:
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dev:
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scripts/run.sh start
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scripts/run.sh start
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@ -17,7 +17,8 @@ startXephyr() {
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runAwesome() {
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runAwesome() {
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DISPLAY=$display $awesome \
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DISPLAY=$display $awesome \
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--config $rcfile \
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--config $rcfile \
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--search $confdir
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--search $confdir \
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--search ./lua_modules/share/lua/5.4
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}
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}
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case $1 in
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case $1 in
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@ -16,7 +16,8 @@ local cairo = lgi.cairo
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local slots = {}
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local slots = {}
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function slots.wallpaper(screen)
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function slots.wallpaper()
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return function(screen)
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local screen_geo = screen.geometry
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local screen_geo = screen.geometry
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local source = cairo.ImageSurface(cairo.Format.RGB32, screen_geo.width, screen_geo.height)
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local source = cairo.ImageSurface(cairo.Format.RGB32, screen_geo.width, screen_geo.height)
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local cr = cairo.Context(source)
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local cr = cairo.Context(source)
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@ -46,9 +47,11 @@ function slots.wallpaper(screen)
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widget = imagebox,
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widget = imagebox,
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},
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},
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}
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}
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end
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end
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end
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function slots.create_tags(screen)
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function slots.create_tags()
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return function(screen)
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local first_tag = atag.add("home", {
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local first_tag = atag.add("home", {
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screen = screen,
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screen = screen,
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layout = alayout.suit.tile,
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layout = alayout.suit.tile,
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@ -60,27 +63,36 @@ function slots.create_tags(screen)
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first_tag:view_only()
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first_tag:view_only()
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-- spawn(apps.open_terminal(), { screen = screen, tag = first_tag })
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-- spawn(apps.open_terminal(), { screen = screen, tag = first_tag })
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end)
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end)
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end
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end
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end
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function slots.build_desktop_decoration(screen)
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function slots.build_desktop_decoration()
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return function(screen)
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desktop_bar(screen)
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desktop_bar(screen)
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end
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end
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end
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function slots.build_titlebars(client)
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function slots.build_titlebars()
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return function(client)
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titlebar(client)
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titlebar(client)
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end
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end
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end
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function slots.client_shape(client)
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function slots.client_shape()
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return function(client)
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client.shape = nice_shapes.rounded_rect {
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client.shape = nice_shapes.rounded_rect {
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tl = beautiful.client_corner_radius_top,
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tl = beautiful.client_corner_radius_top,
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tr = beautiful.client_corner_radius_top,
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tr = beautiful.client_corner_radius_top,
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bl = beautiful.client_corner_radius_bottom,
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bl = beautiful.client_corner_radius_bottom,
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br = beautiful.client_corner_radius_bottom,
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br = beautiful.client_corner_radius_bottom,
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}
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}
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end
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end
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end
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function slots.naughty_display(notification)
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function slots.naughty_display()
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return function(notification)
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naughty.layout.box { notification = notification }
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naughty.layout.box { notification = notification }
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end
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end
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end
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return slots
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return slots
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