skin.pellucid/sounds/sounds.xml

97 lines
2.7 KiB
XML

<!-- This file contains the mapping of actions to sounds -->
<!-- The <actions> section contains global mapping -->
<!-- To map a action to a sound, add a block like this to <actions>: -->
<!-- <action> -->
<!-- <name>left</name> -->
<!-- <file>cursor.wav</file> -->
<!-- </action> -->
<!-- Where <name> specifies the action to map a sound to and <file> the wav -->
<!-- file to play when the action occurs. -->
<!-- Valid entries for <name> can be found at -->
<!-- http://manual.xboxmediacenter.de/wakka.php?wakka=KeyMappingXML&v=6gu -->
<!-- Also window specific sound can be played -->
<!-- To map a sound to a window, add a block like this to <windows>: -->
<!-- <window> -->
<!-- <name>infodialog</name> -->
<!-- <activate>notify.wav</activate> -->
<!-- <deactivate>out.wav</deactivate> -->
<!-- </window> -->
<!-- Where <name> specifies the window to map a sound to -->
<!-- <activate> and <deactivate> are the events a sound can be mapped to -->
<!-- by setting the file to play. -->
<!-- Valid entries for <name> can be found at -->
<!-- http://manual.xboxmediacenter.de/wakka.php?wakka=WindowList&v=13k6 -->
<!-- Note: Only wav files are supported -->
<sounds>
<actions>
<action>
<name>left</name>
<file>cursor.wav</file>
</action>
<action>
<name>right</name>
<file>cursor.wav</file>
</action>
<action>
<name>up</name>
<file>cursor.wav</file>
</action>
<action>
<name>down</name>
<file>cursor.wav</file>
</action>
<action>
<name>select</name>
<file>click.wav</file>
</action>
<action>
<name>parentdir</name>
<file>back.wav</file>
</action>
<action>
<name>previousmenu</name>
<file>back.wav</file>
</action>
<action>
<name>screenshot</name>
<file>shutter.wav</file>
</action>
</actions>
<windows>
<window>
<name>infodialog</name>
<activate>notify.wav</activate>
<deactivate>out.wav</deactivate>
</window>
<window>
<name>startup</name>
<activate/>
</window>
</windows>
</sounds>