awesome-copycats/scratch/pad.lua

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2013-03-15 14:11:21 +01:00
---------------------------------------------------------------
-- Basic scratchpad manager for the awesome window manager
---------------------------------------------------------------
-- Coded by: * Adrian C. (anrxc) <anrxc@sysphere.org>
-- Licensed under the WTFPL version 2
-- * http://sam.zoy.org/wtfpl/COPYING
---------------------------------------------------------------
-- To use this module add:
-- local scratch = require("scratch")
-- to the top of your rc.lua, and call:
-- scratch.pad.set(c, width, height, sticky, screen)
-- from a clientkeys binding, and:
-- scratch.pad.toggle(screen)
-- from a globalkeys binding.
--
-- Parameters:
-- c - Client to scratch or un-scratch
-- width - Width in absolute pixels, or width percentage
-- when <= 1 (0.50 (50% of the screen) by default)
-- height - Height in absolute pixels, or height percentage
-- when <= 1 (0.50 (50% of the screen) by default)
-- sticky - Visible on all tags, false by default
-- screen - Screen (optional), mouse.screen by default
---------------------------------------------------------------
-- Grab environment
local pairs = pairs
local awful = require("awful")
local capi = {
mouse = mouse,
client = client,
screen = screen
}
-- Scratchpad: basic scratchpad manager for the awesome window manager
local pad = {} -- module scratch.pad
local scratchpad = {}
-- Toggle a set of properties on a client.
local function toggleprop(c, prop)
c.ontop = prop.ontop or false
c.above = prop.above or false
c.hidden = prop.hidden or false
c.sticky = prop.stick or false
c.skip_taskbar = prop.task or false
end
-- Scratch the focused client, or un-scratch and tile it. If another
-- client is already scratched, replace it with the focused client.
function pad.set(c, width, height, sticky, screen)
width = width or 0.50
height = height or 0.50
sticky = sticky or false
screen = screen or capi.mouse.screen
-- Determine signal usage in this version of awesome
local attach_signal = capi.client.connect_signal or capi.client.add_signal
local detach_signal = capi.client.disconnect_signal or capi.client.remove_signal
local function setscratch(c)
-- Scratchpad is floating and has no titlebar
awful.client.floating.set(c, true); awful.titlebar.remove(c)
-- Scratchpad client properties
toggleprop(c, {ontop=true, above=true, task=true, stick=sticky})
-- Scratchpad geometry and placement
local screengeom = capi.screen[screen].workarea
if width <= 1 then width = screengeom.width * width end
if height <= 1 then height = screengeom.height * height end
c:geometry({ -- Scratchpad is always centered on screen
x = screengeom.x + (screengeom.width - width) / 2,
y = screengeom.y + (screengeom.height - height) / 2,
width = width, height = height
})
-- Scratchpad should not loose focus
c:raise(); capi.client.focus = c
end
-- Prepare a table for storing clients,
if not scratchpad.pad then scratchpad.pad = {}
-- add unmanage signal for scratchpad clients
attach_signal("unmanage", function (c)
for scr, cl in pairs(scratchpad.pad) do
if cl == c then scratchpad.pad[scr] = nil end
end
end)
end
-- If the scratcphad is emtpy, store the client,
if not scratchpad.pad[screen] then
scratchpad.pad[screen] = c
-- then apply geometry and properties
setscratch(c)
else -- If a client is already scratched,
local oc = scratchpad.pad[screen]
-- unscratch, and compare it with the focused client
awful.client.floating.toggle(oc); toggleprop(oc, {})
-- If it matches clear the table, if not replace it
if oc == c then scratchpad.pad[screen] = nil
else scratchpad.pad[screen] = c; setscratch(c) end
end
end
-- Move the scratchpad to the current workspace, focus and raise it
-- when it's hidden, or hide it when it's visible.
function pad.toggle(screen)
screen = screen or capi.mouse.screen
-- Check if we have a client on storage,
if scratchpad.pad and
scratchpad.pad[screen] ~= nil
then -- and get it out, to play
local c = scratchpad.pad[screen]
-- If it's visible on another tag hide it,
if c:isvisible() == false then c.hidden = true
-- and move it to the current worskpace
awful.client.movetotag(awful.tag.selected(screen), c)
end
-- Focus and raise if it's hidden,
if c.hidden then
awful.placement.centered(c)
c.hidden = false
c:raise(); capi.client.focus = c
else -- hide it if it's not
c.hidden = true
end
end
end
return pad