awesome-pulseaudio_widget/pulseaudio_widget.lua

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--[[
Copyright 2017 Stefano Mazzucco <stefano AT curso DOT re>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
This program was inspired by the
[Awesome Pulseaudio Widget (APW)](https://github.com/mokasin/apw)
]]
local string = string
local awful = require("awful")
local gears = require("gears")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
local pulse = require("pulseaudio_dbus")
local icon_theme = "/usr/share/icons/Adwaita/scalable/status"
local icon_extension = ".svg"
icon_theme = beautiful.pulse_icon_theme or icon_theme
icon_extension = beautiful.pulse_icon_extension or icon_extension
local icon = {
high = icon_theme .. "/audio-volume-high-symbolic" .. icon_extension,
med = icon_theme .. "/audio-volume-medium-symbolic" .. icon_extension,
low = icon_theme .. "/audio-volume-low-symbolic" .. icon_extension,
muted = icon_theme .. "/audio-volume-muted-symbolic" .. icon_extension
}
local widget = wibox.widget.imagebox()
widget.tooltip = awful.tooltip({ objects = { widget },})
function widget:update_appearance(v)
local i, msg
if v == "Muted" then
msg = v
i = icon.muted
else
v = v == "Unmuted" and self.sink:get_volume_percent()[1] or tonumber(v)
msg = string.format("%d%%", v)
if v <= 33 then
i = icon.low
elseif v <= 66 then
i = icon.med
else
i = icon.high
end
end
self:set_image(i)
self.tooltip:set_text(msg)
end
function widget.notify(v)
local msg = tonumber(v) and string.format("%d%%", v) or v
naughty.notify({text=msg, timeout=1})
end
function widget:update_sink(object_path)
self.sink = pulse.get_device(self.connection, object_path)
end
function widget:update_source(sources)
for _, source_path in ipairs(sources) do
local s = pulse.get_device(self.connection, source_path)
if s.Name and not s.Name:match("%.monitor$") then
self.source = s
break
else
self.source = nil
end
end
end
function widget.volume_up()
if not widget.sink:is_muted() then
widget.sink:volume_up()
end
end
function widget.volume_down()
if not widget.sink:is_muted() then
widget.sink:volume_down()
end
end
function widget.toggle_muted()
widget.sink:toggle_muted()
end
function widget.volume_up_mic()
if widget.source and not widget.source:is_muted() then
widget.source:volume_up()
end
end
function widget.volume_down_mic()
if widget.source and not widget.source:is_muted() then
widget.source:volume_down()
end
end
function widget.toggle_muted_mic()
if widget.source then
widget.source:toggle_muted()
end
end
widget:buttons(gears.table.join(
awful.button({ }, 1, widget.toggle_muted),
awful.button({ }, 3, function () awful.spawn(widget.mixer) end),
awful.button({ }, 4, widget.volume_up),
awful.button({ }, 5, widget.volume_down)))
function widget:connect_device(device)
if not device then
return
end
if device.signals.VolumeUpdated then
device:connect_signal(
function (this, vols)
-- FIXME: BaseVolume for sources (i.e. microphones) won't give the correct percentage
local v = math.ceil(tonumber(vols[1][1]) / this.BaseVolume * 100)
if this.object_path == self.sink.object_path then
self:update_appearance(v)
self.notify(v)
end
end,
"VolumeUpdated"
)
end
if device.signals.MuteUpdated then
device:connect_signal(
function (this, is_mute)
local m = is_mute[1] and "Muted" or "Unmuted"
if this.object_path == self.sink.object_path then
self:update_appearance(m)
self.notify(m)
end
end,
"MuteUpdated"
)
end
end
function widget:init()
local status, address = pcall(pulse.get_address)
if not status then
naughty.notify({title="Error while loading the PulseAudio widget",
text=address,
preset=naughty.config.presets.critical})
return self
end
self.mixer = "pavucontrol"
self.connection = pulse.get_connection(address)
self.core = pulse.get_core(self.connection)
-- listen on ALL objects as sinks and sources may change
self.core:ListenForSignal("org.PulseAudio.Core1.Device.VolumeUpdated", {})
self.core:ListenForSignal("org.PulseAudio.Core1.Device.MuteUpdated", {})
self.core:ListenForSignal("org.PulseAudio.Core1.NewSink", {self.core.object_path})
self.core:connect_signal(
function (_, newsinks)
self:update_sink(newsinks[1])
self:connect_device(self.sink)
local volume = self.sink:is_muted() and "Muted" or self.sink:get_volume_percent()[1]
self:update_appearance(volume)
end,
"NewSink"
)
self.core:ListenForSignal("org.PulseAudio.Core1.NewSource", {self.core.object_path})
self.core:connect_signal(
function (_, newsources)
self:update_source(newsources)
self:connect_device(self.source)
end,
"NewSource"
)
self:update_source(self.core:get_sources())
self:connect_device(self.source)
local sink_path = assert(self.core:get_sinks()[1], "No sinks found")
self:update_sink(sink_path)
self:connect_device(self.sink)
local volume = self.sink:is_muted() and "Muted" or self.sink:get_volume_percent()[1]
self:update_appearance(volume)
self.__index = self
return self
end
return widget:init()