Fixed titlebar title wrapping issue. Added option to disable titlebar for maximized windows. Added options to specify titlebar mouse button bindings

This commit is contained in:
mut-ex 2020-09-03 17:24:38 -04:00
parent 9196481fd8
commit 625469fd9c
5 changed files with 386 additions and 188 deletions

212
README.md
View File

@ -2,9 +2,9 @@
nice is an easy to use, highly configurable extension for **[Awesome WM](https://awesomewm.org/)** that adds beautiful window decorations (and extra functionality!) to clients. It...
* ...adds a **subtle 3D look**, and soft, **rounded anti-aliased, corners** to windows
* ...picks the window **decoration color based on the client content for a seamless look** , and **adjusts the window title text color** accordingly
* ...picks the window **decoration color based on the client content for a seamless look** , and adjusts the window title text color accordingly
* ...**auto-generates titlebar buttons** (and their states) for you based on the colors your pick *or* you can let it pick the colors for you!
* ...allows you to **customize** which **titlebar buttons** to include, their order, and their layout
* ...allows you to customize which titlebar buttons to include, their order, and their layout
* ...adds the **ability to maximize/unmaximize** floating windows by **double clicking the titlebar**, and of course, **moving them by clicking and holding**
* ...adds the ability to **"roll up"** and **"roll down"** the client window like a **window shade**! Scroll up over the titlebar to **instantly hide the window contents but keep the title bar** right where it is. And then either scroll down or click the titlebar to make the window contents visible again!
@ -14,9 +14,9 @@ nice is an easy to use, highly configurable extension for **[Awesome WM](https:/
### Prerequisites
* You need to be using **[Awesome WM](https://awesomewm.org/)** as your window manager, and should already have a working basic configuration file. I have developed and tested nice only on **awesome v4.3 git version**
* You need **[Awesome WM](https://awesomewm.org/)** with a working basic configuration. **Currently nice only works on Awesome v4.3 git version**. I am working on support for the stable release
* I **highly** suggest using a compositor such as **[picom](https://github.com/yshui/picom)**. My recommended shadow settings are given below
* You also need **[picom](https://github.com/yshui/picom)**. Make sure you have `shadow-ignore-shaped = false` in your configuration otherwise picom will not draw shadows. My recommended shadow settings are given below:
```
shadow = true;
@ -29,15 +29,22 @@ nice is an easy to use, highly configurable extension for **[Awesome WM](https:/
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
"_GTK_FRAME_EXTENTS@:c"
];
shadow-ignore-shaped = false
```
* For GTK apps, I suggest adding the following line to **~/.config/gtk-3.0/settings.ini** under the **[Settings]** section
* For **GTK** applications add the following line to **~/.config/gtk-3.0/settings.ini** under the **[Settings]** section to hide client-side window control buttons:
```
gtk-decoration-layout=menu:
```
* Within you Awesome configuration, make sure that you do not already have code in place that request default titlebars for clients. Something like this:
```lua
client.connect_signal("request::titlebars", function(c) ... end) -- Remove this
```
* Additionally, nice only adds window decorations to clients that have the `titlebars_enabled` property set to true. So configure your client rules accordingly.
### Installation
@ -52,70 +59,165 @@ $ git clone https://github.com/mut-ex/awesome-wm-nice.git nice
## Usage
To use nice, you first need to load the module. You can do so by placing the following line right after `beautiful.init(...)`
To use nice, you first need to load the module. To do that, put the following line right after `beautiful.init(...)`
```lua
local nice = require("nice")
nice()
```
If you are fine using the default configuration, you are all done! However if you like, you can override the defaults you wish to change by passing your own configuration. There are a lot of parameters you can change! The commented out lines in the code block before represent the default values
If you are fine using the default configuration, you are all done!
nice will automatically detect and change the window decoration color to match the client. However...
* To pick the window decoration color yourself, right-click the titlebar and select **'Manually Pick Color'**
* To update the window decoration colors, right-click on the titlebar and select **'Redo Window Decorations'**
* Scroll-up with your mouse over the titlebar to "roll up" the window shade. Scroll-down over the titlebar, or left-click to "roll down" the window shade
* nice saves its color rules in the **color_rules** file within the module directory. If you wish you can manually edit it, or delete the file if you want to start again.
## Configuration
You can override the defaults by passing your own configuration. For example
```lua
local nice = require("nice")
nice = {
-- * == Titlebar specific == *
-- titlebar_color = "#1E1E24"
-- titlebar_height = 38
-- titlebar_radius = 9
-- titlebar_margin_left = 0
-- titlebar_margin_right = 0
-- titlebar_font = "Sans 10"
nice {
titlebar_color = "#00ff00",
-- titlebar_items = {
-- left = {"close", "minimize", "maximize"},
-- middle = {"title"},
-- right = {"sticky", "ontop", "floating"},
-- }
-- You only need to pass the parameter you are changing
context_menu_theme = {
width = 300,
},
-- context_menu_theme = {
-- bg_normal = "#5e6472",
-- fg_normal = "#fefefa",
-- bg_focus = "#aed9e0",
-- fg_focus = "#242424",
-- border_color = "#00000000",
-- border_width = 0,
-- height = 35,
-- width = 250,
-- font = "Sans 10",
-- }
-- window_shade_enabled = false
-- Swap the designated buttons for resizing, and opening the context menu
mb_resize = nice.MB_MIDDLE,
mb_contextmenu = nice.MB_RIGHT,
}
```
-- * == Button specific == *
-- button_margin_horizontal = 5
-- button_margin_top = 2
-- button_size = 16
-- close_color = "#ee4266"
-- minimize_color = "#ffb400"
-- maximize_color = "#4CBB17"
-- floating_color = "#f6a2ed"
-- ontop_color = "#f6a2ed"
-- sticky_color = "#f6a2ed"
Below you will find further details explaining the configuration parameters for nice.
-- tooltips_enabled = true
| Parameter | Type | Description | Default |
| --------------------- | :--: | ----------- | ------------------- |
| `titlebar_height` | integer | The height of the titlebar | `38` |
| `titlebar_radius` | integer | The radius of the top left and top right corners of the titlebar. Should be `>= 3` and `<= titlebar_height` | `9` |
| `titlebar_color` | string | The default color of the titlebar and window decorations. Should be a hex color string | `"#1e1e24"` |
| `titlebar_padding_left` | integer | The padding on the left side of the titlebar | `0` |
| `titlebar_padding_right` | integer | The padding on the right side of the titlebar | `0` |
| `titlebar_font` | string | The font and font size for text within the titlebar. See the default value for an example of the format | `"Sans 11"` |
| `win_shade_enabled` | boolean | Whether the window shade feature should be enabled | `true` |
| `no_titlebar_maximized` | boolean | Whether the titlebar should be hidden for maximized windows | `false` |
| `mb_move` | integer or named constant | Mouse button to move a window. | `nice.MB_LEFT` |
| `mb_contextmenu` | integer or named constant | Mouse button to open the nice context menu | `nice.MB_MIDDLE` |
| `mb_resize` | integer or named constant | Mouse button to resize a window | `nice.MB_RIGHT` |
| `mb_win_shade_rollup` | integer or named constant | Mouse button to roll up/hide window contents | `nice.MB_SCROLL_UP` |
| `mb_win_shade_rolldown` | integer or named constant | Mouse button to roll down/show window contents | `nice.MB_SCROLL_DOWN` |
| `button_size` | integer | The size (diameter) of the titlebar buttons | 16 |
| `button_margin_horizontal` | integer | The horizontal margin around each titlebar button. `button_margin_left` and `button_margin_right`can override this parameter. | 5 |
| `button_margin_vertical` | integer | The vertical margin above and below each titlebar button. `button_margin_top` and `button_margin_bottom` can override this parameter. | nil |
| `button_margin_top` | integer | The margin above each titlebar button | 2 |
| `button_margin_bottom` | integer | The margin below each titlebar button | nil |
| `button_margin_left` | integer | The margin to the left of each titlebar button | 0 |
| `button_margin_right` | integer | The margin to the right of each titlebar button | 0 |
| `tooltips_enabled` | boolean | If tooltip hints should be shown when the mouse cursor is hovered over a titlebar button | nil |
| `close_color` | string | The base color for the close button | "#ee4266 |
| `minimize_color` | string | The base color for the minimize button | "#ffb400" |
| `maximize_color` | string | The base color for the maximize button | "#4cbb17" |
| `floating_color` | string | The base color for the floating mode toggle button | "#f6a2ed" |
| `ontop_color` | string | The base color for the on top mode toggle button | "#f6a2ed" |
| `sticky_color` | string | The base color for the sticky mode toggle button | "#f6a2ed" |
-- tooltip_messages = {
-- close = "close",
-- minimize = "minimize",
-- floating_active = "enable tiling mode",
-- floating_inactive = "enable floating mode",
-- maximize_active = "unmaximize",
-- maximize_inactive = "maximize",
-- ontop_active = "don't keep above other windows",
-- ontop_inactive = "keep above other windows",
-- sticky_active = "disable sticky mode",
-- sticky_inactive = "enable sticky mode",
-- }
In addition to the above mentioned parameters, there some more parameters that require a little more explanation:
### titlebar_items
`titlebar_items` — Specifies the titlebar items to include
* It should be a table with the following keys:
* `left` — Specifies the item(s) to place on the left side of the titlebar
* `middle` — Specifies the item(s) to place in the middle of the titlebar
* `right` — Specifies the items(s) to place on the right side of the titlebar
* Multiple items should be passed as an array of identifiers. For a single item simply passing the identifier is sufficient
* Valid titlebar item identifiers are:
* `"close"`
* `"minimize"`
* `"maximize"`
* `"floating"`
* `"ontop"`
* `"sticky"`
* `"title"`
* Default value for `titlebar_items` is:
```lua
titlebar_items = {
left = {"close", "minimize", "maximize"},
middle = "title",
right = {"sticky", "ontop", "floating"},
}
```
### context_menu_theme
`context_menu_theme` — Specifies theming parameters for the context (default right-click) menu
* It should be a table with the following keys:
* `bg_focus` — Background color of focused menu item
* `bg_normal` — Background color of not-focused menu items
* `border_color` — Color of the border around the entire menu
* `border_width` — Width of the border around the entire menu
* `fg_focus` — Foreground color of focused menu item
* `fg_normal` — Foreground color of not-focused menu items
* `font` — Font used for menu text
* `height` — Height of each menu list item
* `width` — Width of the menu
* Default value for `context_menu_theme` is:
```lua
context_menu_theme = {
bg_focus = "#aed9e0",
bg_normal = "#5e6472",
border_color = "#00000000",
border_width = 0,
fg_focus = "#242424",
fg_normal = "#fefefa",
font = "Sans 11",
height = 27.5,
width = 250,
}
```
### tooltip_messages
`tooltip_messages` — Specifies the hints that are shown when the mouse cursor is hovered over a titlebar button
* It should be a table with the following keys:
* `close` — Text shown when hovering over the close button
* `minimize` — Text shown when hovering over the minimize button
* `maximize_active` — Text shown when hovering over the maximize button when the window is maximized
* `maximize_inactive` — Text shown when hovering over the maximize button when the window is not maximized
* `floating_active` — Text shown when hovering over the floating button when the window is floating
* `floating_inactive` — Text shown when hovering over the floating button when the window is tiled
* `ontop_active` — Text shown when hovering over the ontop button when the window is set to be above other windows
* `ontop_inactive` — Text shown when hovering over the ontop button when the window is not set to be above other windows
* `sticky_active` — Text shown when hovering over the sticky button when the window is set to be available on all tags
* `sticky_inactive` — Text shown when hovering over the sticky button when the window is not to be available on all tags
The default value for `tooltip_messages` is:
```lua
tooltip_messages = {
close = "close",
minimize = "minimize",
maximize_active = "unmaximize",
maximize_inactive = "maximize",
floating_active = "enable tiling mode",
floating_inactive = "enable floating mode",
ontop_active = "don't keep above other windows",
ontop_inactive = "keep above other windows",
sticky_active = "disable sticky mode",
sticky_inactive = "enable sticky mode",
}
```

View File

@ -7,27 +7,29 @@ local max = math.max
local min = math.min
local pow = math.pow
local random = math.random
local debug = require("helpers").debug
-- local debug = require("helpers").debug
local gcolor = require("gears.color")
local parse_color = gcolor.parse_color
-- Returns a value that is clipped to interval edges if it falls outside the interval
local function clip(num, min_num, max_num) return
max(min(num, max_num), min_num) end
-- Converts the given hex color to normalized rgba
local function hex2rgb(color)
color = color:gsub("#", "")
local strlen = color:len()
if strlen == 6 then
return tonumber("0x" .. color:sub(1, 2)) / 255,
tonumber("0x" .. color:sub(3, 4)) / 255,
tonumber("0x" .. color:sub(5, 6)) / 255, 1
end
if strlen == 8 then
return tonumber("0x" .. color:sub(1, 2)) / 255,
tonumber("0x" .. color:sub(3, 4)) / 255,
tonumber("0x" .. color:sub(5, 6)) / 255,
tonumber("0x" .. color:sub(7, 8)) / 255
end
-- color = color:gsub("#", "")
-- local strlen = color:len()
-- if strlen == 6 then
-- return tonumber("0x" .. color:sub(1, 2)) / 255,
-- tonumber("0x" .. color:sub(3, 4)) / 255,
-- tonumber("0x" .. color:sub(5, 6)) / 255, 1
-- end
-- if strlen == 8 then
-- return tonumber("0x" .. color:sub(1, 2)) / 255,
-- tonumber("0x" .. color:sub(3, 4)) / 255,
-- tonumber("0x" .. color:sub(5, 6)) / 255,
-- tonumber("0x" .. color:sub(7, 8)) / 255
-- end
return parse_color(color)
end
-- Converts the given hex color to hsv

285
init.lua
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@ -1,9 +1,13 @@
----
-- ============================================================
local ret, helpers = pcall(require, "helpers")
local debug = ret and helpers.debug or function() end
local ipairs = ipairs
-- > Awesome WM LIBS
local awful = require("awful")
local atooltip = awful.tooltip
local wibox = require("wibox")
local get_font_height = require("beautiful").get_font_height
-- Widgets
local imagebox = wibox.widget.imagebox
local textbox = wibox.widget.textbox
@ -14,38 +18,40 @@ local wlayout_fixed_horizontal = wlayout.fixed.horizontal
-- Containers
local wcontainer = wibox.container
local wcontainer_background = wcontainer.background
local wcontainer_place = wcontainer.place
local wcontainer_constraint = wcontainer.constraint
local wcontainer_margin = wcontainer.margin
local wcontainer_place = wcontainer.place
-- Gears
local gsurface = require("gears.surface")
local gtimer = require("gears.timer")
local gtimer_weak_start_new = gtimer.weak_start_new
-- > MATH LIBS
-- > Math
local math = math
local max = math.max
local abs = math.abs
local rad = math.rad
local floor = math.floor
-- > LGI LIBS
-- > LGI
local lgi = require("lgi")
local cairo = lgi.cairo
local gdk = lgi.Gdk
local pixbuf_get_from_window = gdk.pixbuf_get_from_window
local get_default_root_window = gdk.get_default_root_window
local pixbuf_get_from_surface = gdk.pixbuf_get_from_surface
local pixbuf_get_from_window = gdk.pixbuf_get_from_window
-- > NICE LIBS
-- Colors
local colors = require("nice.colors")
local color_lighten = colors.lighten
local color_darken = colors.darken
local color_lighten = colors.lighten
local is_contrast_acceptable = colors.is_contrast_acceptable
local relative_luminance = colors.relative_luminance
-- Shapes
local shapes = require("nice.shapes")
local create_corner_top_left = shapes.create_corner_top_left
local create_edge_top_middle = shapes.create_edge_top_middle
local create_edge_left = shapes.create_edge_left
local create_edge_top_middle = shapes.create_edge_top_middle
local gradient = shapes.duotone_gradient_vertical
gdk.init({})
-- => Local settings
@ -66,7 +72,13 @@ local function rel_lighten(lum) return lum * 90 + 10 end
local function rel_darken(lum) return -(lum * 70) + 100 end
-- ------------------------------------------------------------
local nice = {}
local nice = {
MB_LEFT = 1,
MB_MIDDLE = 2,
MB_RIGHT = 3,
MB_SCROLL_UP = 4,
MB_SCROLL_DOWN = 5,
}
-- => Defaults
-- ============================================================
@ -75,41 +87,52 @@ _private.max_width = 0
_private.max_height = 0
-- Titlebar
_private.titlebar_color = "#1E1E24"
_private.titlebar_height = 38
_private.titlebar_radius = 9
_private.titlebar_color = "#1E1E24"
_private.titlebar_margin_left = 0
_private.titlebar_margin_right = 0
_private.titlebar_font = "Inter Regular 10"
_private.titlebar_font = "Sans 11"
_private.titlebar_items = {
left = {"close", "minimize", "maximize"},
middle = {"title"},
middle = "title",
right = {"sticky", "ontop", "floating"},
}
_private.context_menu_theme = {
bg_normal = "#5e6472",
fg_normal = "#fefefa",
bg_focus = "#aed9e0",
fg_focus = "#242424",
bg_normal = "#5e6472",
border_color = "#00000000",
border_width = 0,
height = 35,
fg_focus = "#242424",
fg_normal = "#fefefa",
font = "Sans 11",
height = 27.5,
width = 250,
font = "Inter Regular 10",
}
_private.window_shade_enabled = true
-- Button
_private.button_margin_horizontal = 5
_private.button_margin_top = 2
_private.win_shade_enabled = true
_private.no_titlebar_maximized = false
_private.mb_move = nice.MB_LEFT
_private.mb_contextmenu = nice.MB_MIDDLE
_private.mb_resize = nice.MB_RIGHT
_private.mb_win_shade_rollup = nice.MB_SCROLL_UP
_private.mb_win_shade_rolldown = nice.MB_SCROLL_DOWN
-- Titlebar Items
_private.button_size = 16
_private.button_margin_horizontal = 5
-- _private.button_margin_vertical
_private.button_margin_top = 2
-- _private.button_margin_bottom = 0
-- _private.button_margin_left = 0
-- _private.button_margin_right = 0
_private.tooltips_enabled = true
_private.tooltip_messages = {
close = "close",
minimize = "minimize",
floating_active = "enable tiling mode",
floating_inactive = "enable floating mode",
maximize_active = "unmaximize",
maximize_inactive = "maximize",
floating_active = "enable tiling mode",
floating_inactive = "enable floating mode",
ontop_active = "don't keep above other windows",
ontop_inactive = "keep above other windows",
sticky_active = "disable sticky mode",
@ -310,7 +333,7 @@ local function create_titlebar_button(c, name, button_callback, property)
end)
-- The button is updated on both click and release, but the call back is executed on release
button_img.buttons = awful.button(
{}, awful.button.names.LEFT, function()
{}, nice.MB_LEFT, function()
event = "press"
update()
end, function()
@ -322,13 +345,12 @@ local function create_titlebar_button(c, name, button_callback, property)
end
update()
end)
local margin = _private.button_spacing
button_img.id = "button_image"
update()
return wibox.widget {
widget = wcontainer_place,
{
widget = wcontainer.margin,
widget = wcontainer_margin,
top = _private.button_margin_top or _private.button_margin_vertical or
_private.button_margin,
bottom = _private.button_margin_bottom or
@ -348,8 +370,7 @@ local function create_titlebar_button(c, name, button_callback, property)
}
end
-- Creates a client title widget
local function create_titlebar_title(c)
local function get_titlebar_mouse_bindings(c)
local client_color = c._nice_base_color
local shade_enabled = _private.window_shade_enabled
-- Add functionality for double click to (un)maximize, and single click and hold to move
@ -357,7 +378,7 @@ local function create_titlebar_title(c)
local tolerance = double_click_jitter_tolerance
local buttons = {
awful.button(
{}, awful.button.names.LEFT, function()
{}, _private.mb_move, function()
local cx, cy = _G.mouse.coords().x, _G.mouse.coords().y
local delta = double_click_time_window_ms / 1000
clicks = clicks + 1
@ -381,14 +402,13 @@ local function create_titlebar_title(c)
delta, function() clicks = 0 end)
end),
awful.button(
{}, awful.button.names.RIGHT, function()
{}, _private.mb_contextmenu, function()
local menu_items = {}
local function add_item(text, callback)
-- right_click_menu(right_click_menu, {text, callback})
menu_items[#menu_items + 1] = {text, callback}
end
-- TODO: Add client control options as menu enteries for options that haven't had their buttons added
-- TODO: Add client control options as menu entries for options that haven't had their buttons added
add_item(
"Redo Window Decorations", function()
c._nice_base_color = get_dominant_color(c)
@ -409,14 +429,6 @@ local function create_titlebar_title(c)
return true
end, "crosshair")
end)
-- if c._nice_window_shade then
-- local win_shade = c._nice_window_shade
-- add_item(
-- not win_shade.visible and "Roll Up" or "Roll Down",
-- function()
-- _private.shade_toggle(c)
-- end)
-- end
add_item("Nevermind...", function() end)
if c._nice_right_click_menu then
c._nice_right_click_menu:hide()
@ -428,90 +440,107 @@ local function create_titlebar_title(c)
}
c._nice_right_click_menu:show()
end),
awful.button(
{}, _private.mb_resize, function()
c:activate{context = "mouse_click", action = "mouse_resize"}
end),
}
if _private.window_shade_enabled then
buttons[#buttons + 1] = awful.button(
{}, awful.button.names.SCROLL_UP,
{}, _private.mb_win_shade_rollup,
function()
_private.shade_roll_up(c)
end)
buttons[#buttons + 1] = awful.button(
{}, awful.button.names.SCROLL_DOWN,
{}, _private.mb_win_shade_rolldown,
function()
_private.shade_roll_down(c)
end)
end
return buttons
end
-- Returns a titlebar widget for the given client
local function create_titlebar_title(c)
local client_color = c._nice_base_color
local title_widget = wibox.widget {
align = "center",
buttons = buttons,
ellipsize = "middle",
font = _private.titlebar_font,
opacity = c.active and 1 or title_unfocused_opacity,
valign = "center",
widget = textbox,
}
local function update()
local text_color = is_contrast_acceptable(
title_color_light, client_color) and
title_color_light or title_color_dark
title_widget.markup =
("<span foreground='%s' font='%s'>%s</span>"):format(
text_color, _private.titlebar_font or "IBM Plex Sans 11", c.name)
text_color, _private.titlebar_font, c.name)
end
c:connect_signal("property::name", update)
-- c:connect_signal("property::_nice_color", update)
c:connect_signal(
"unfocus", function()
title_widget.opacity = title_unfocused_opacity
end)
c:connect_signal("focus", function() title_widget.opacity = 1 end)
update()
return {title_widget, widget = wcontainer.margin, left = 4, right = 4}
local titlebar_font_height = get_font_height(_private.titlebar_font)
local leftover_space = _private.titlebar_height - titlebar_font_height
local margin_vertical = leftover_space > 1 and leftover_space / 2 or 0
return {
title_widget,
widget = wibox.container.margin,
top = margin_vertical,
bottom = margin_vertical,
}
end
-- Returns a titlebar item
local function get_titlebar_item(c, name)
if name == "close" then
return create_titlebar_button(c, name, function() c:kill() end)
elseif name == "maximize" then
return create_titlebar_button(
c, name, function() c.maximized = not c.maximized end,
"maximized")
elseif name == "minimize" then
return create_titlebar_button(
c, name, function() c.minimized = true end)
elseif name == "ontop" then
return create_titlebar_button(
c, name, function() c.ontop = not c.ontop end, "ontop")
elseif name == "floating" then
return create_titlebar_button(
c, name, function()
c.floating = not c.floating
if c.floating then c.maximized = false end
end, "floating")
elseif name == "sticky" then
return create_titlebar_button(
c, name, function()
c.sticky = not c.sticky
return c.sticky
end, "sticky")
elseif name == "title" then
return create_titlebar_title(c)
end
end
-- Creates titlebar items for a given group of item names
local function create_titlebar_items(c, group)
if not group then return nil end
if type(group) == "string" then return get_titlebar_item(c, group) end
local titlebar_group_items = wibox.widget {
layout = wlayout_fixed_horizontal,
}
local item
for _, name in ipairs(group) do
if name == "close" then
item = create_titlebar_button(
c, name, function() c:kill() end)
elseif name == "maximize" then
item = create_titlebar_button(
c, name, function()
c.maximized = not c.maximized
end, "maximized")
elseif name == "minimize" then
item = create_titlebar_button(
c, name, function() c.minimized = true end)
elseif name == "ontop" then
item = create_titlebar_button(
c, name, function() c.ontop = not c.ontop end, "ontop")
elseif name == "floating" then
item = create_titlebar_button(
c, name, function()
c.floating = not c.floating
if c.floating then c.maximized = false end
end, "floating")
elseif name == "sticky" then
item = create_titlebar_button(
c, name, function()
c.sticky = not c.sticky
return c.sticky
end, "sticky")
elseif name == "title" then
item = create_titlebar_title(c)
end
if #group == 1 then return item end
titlebar_group_items:add(item)
item = get_titlebar_item(c, name)
if item then titlebar_group_items:add(item) end
end
return titlebar_group_items
end
@ -528,18 +557,14 @@ local function add_window_shade(c, src_top, src_bottom)
w.height = _private.titlebar_height + 3
w.ontop = true
w.visible = false
w.shape= shapes.rounded_rect {
tl = _private.titlebar_radius+1,
tr = _private.titlebar_radius+1,
w.shape = shapes.rounded_rect {
tl = _private.titlebar_radius + 1,
tr = _private.titlebar_radius + 1,
bl = 4,
br = 4,
}
w.widget = wibox.widget {
{
src_top,
src_bottom,
layout = wlayout.fixed.vertical,
},
{src_top, src_bottom, layout = wlayout.fixed.vertical},
widget = wcontainer_background,
bg = "transparent",
}
@ -549,15 +574,14 @@ local function add_window_shade(c, src_top, src_bottom)
c._nice_window_shade.visible = false
c._nice_window_shade = nil
end
collectgarbage()
collectgarbage()
end)
c._nice_window_shade = w
end
-- Shows the window contents
function _private.shade_roll_down(c)
c.minimized = false
c:activate()
c._nice_window_shade.visible = false
end
@ -606,14 +630,12 @@ function _private.add_window_decorations(c)
stroke_inner_bottom_lighten_mul)
-- Outer strokes
local stroke_color_outer_top = darken(
darken_amount *
stroke_outer_top_darken_mul)
local stroke_color_outer_sides = darken(darken_amount)
local stroke_color_outer_bottom = darken(darken_amount)
local titlebar_height = _private.titlebar_height
local background_fill_top = gradient(
lighten(titlebar_gradient_c1_lighten),
client_color, titlebar_height, 0,
titlebar_gradient_c2_offset)
@ -652,19 +674,23 @@ function _private.add_window_decorations(c)
local titlebar = awful.titlebar(
c, {size = titlebar_height, bg = "transparent"})
-- Arrange the graphics
titlebar.widget = {
titlebar:setup{
imagebox(corner_top_left_img, false),
{
{
{
create_titlebar_items(c, _private.titlebar_items.left),
widget = wcontainer.margin,
widget = wcontainer_margin,
left = _private.titlebar_margin_left,
},
create_titlebar_items(c, _private.titlebar_items.middle),
{
create_titlebar_items(c, _private.titlebar_items.middle),
buttons = get_titlebar_mouse_bindings(c),
layout = wibox.layout.flex.horizontal,
},
{
create_titlebar_items(c, _private.titlebar_items.right),
widget = wcontainer.margin,
widget = wcontainer_margin,
right = _private.titlebar_margin_right,
},
layout = wlayout_align_horizontal,
@ -723,7 +749,6 @@ function _private.add_window_decorations(c)
},
}
local corner_bottom_left_img = shapes.flip(
create_corner_top_left {
color = client_color,
radius = bottom_edge_height,
@ -770,9 +795,34 @@ function _private.add_window_decorations(c)
if _private.window_shade_enabled then
add_window_shade(c, titlebar.widget, bottom.widget)
end
if _private.no_titlebar_maximized then
c:connect_signal(
"property::maximized", function()
if c.maximized then
local curr_screen_geo = client.focus.screen.geometry
awful.titlebar.hide(c)
c.shape = nil
c:geometry{
x = 0,
y = 0,
width = curr_screen_geo.width,
height = curr_screen_geo.height,
}
else
awful.titlebar.show(c)
-- Shape the client
c.shape = shapes.rounded_rect {
tl = _private.titlebar_radius,
tr = _private.titlebar_radius,
bl = 4,
br = 4,
}
end
end)
end
-- Clean up
collectgarbage()
collectgarbage()
collectgarbage("collect")
end
local function update_max_screen_dims()
@ -784,9 +834,38 @@ local function update_max_screen_dims()
_private.max_height = max_height * 1.5
_private.max_width = max_width * 1.5
end
--[[
]]
local function validate_mb_bindings()
local action_mbs = {
"mb_move",
"mb_contextmenu",
"mb_resize",
"mb_win_shade_rollup",
"mb_win_shade_rolldown",
}
local mb_specified = {false, false, false, false, false}
local mb
local mb_conflict_test
for i, action_mb in ipairs(action_mbs) do
mb = _private[action_mb]
if mb then
assert(mb >= 1 and mb <= 5, "Invalid mouse button specified!")
mb_conflict_test = mb_specified[mb]
if not mb_conflict_test then
mb_specified[mb] = action_mb
else
error(
("%s and %s can not be bound to the same mouse button"):format(
action_mb, mb_conflict_test))
end
else
end
end
end
function nice.initialize(args)
update_max_screen_dims()
_G.screen.connect_signal("list", update_max_screen_dims)
@ -809,6 +888,8 @@ function nice.initialize(args)
end
end
validate_mb_bindings()
_G.client.connect_signal(
"request::titlebars", function(c)
-- Callback
@ -839,7 +920,7 @@ function nice.initialize(args)
c:connect_signal(
"request::activate", c._cb_add_window_decorations)
end
-- Shape the client, unnecessary if there are no shadows under the clients.
-- Shape the client
c.shape = shapes.rounded_rect {
tl = _private.titlebar_radius,
tr = _private.titlebar_radius,

View File

@ -10,6 +10,7 @@ local cairo = lgi.cairo
local math = math
local rad = math.rad
local floor = math.floor
local min = math.min
-- Returns a shape function for a rounded rectangle with independently configurable corner radii
local function rounded_rect(args)
@ -41,8 +42,7 @@ local function circle_filled(color, size)
-- cr:set_source_rgba(hex2rgb(darken(color, 25)))
-- cr.line_width = 1
-- cr:stroke()
collectgarbage()
collectgarbage()
return surface
end
@ -58,6 +58,23 @@ local function duotone_gradient_vertical(color_1, color_2, height, offset_1,
return fill_pattern
end
-- Returns a horizontal gradient pattern going from cololr_1 -> color_2
local function duotone_gradient_horizontal(color, width)
local fill_pattern = cairo.Pattern.create_linear(0, 0, width, 0)
local r, g, b, a
r, g, b, a = hex2rgb(color)
fill_pattern:add_color_stop_rgba(0, r, g, b, a)
r, g, b, a = hex2rgb(color)
fill_pattern:add_color_stop_rgba(0.5, r, g, b, a)
r, g, b, a = hex2rgb("#00000000")
fill_pattern:add_color_stop_rgba(0.6, r, g, b, a)
r, g, b, a = hex2rgb(color)
fill_pattern:add_color_stop_rgba(0.7, r, g, b, a)
r, g, b, a = hex2rgb(color)
fill_pattern:add_color_stop_rgba(1, r, g, b, a)
return fill_pattern
end
-- Flips the given surface around the specified axis
local function flip(surface, axis)
local width = surface:get_width()
@ -80,8 +97,7 @@ local function flip(surface, axis)
cr.source = source_pattern
cr:rectangle(0, 0, width, height)
cr:paint()
collectgarbage()
collectgarbage()
return flipped
end
@ -135,8 +151,7 @@ local function create_corner_top_left(args)
width = args.stroke_width_inner,
source = args.stroke_source_inner,
}
collectgarbage()
collectgarbage()
return surface
end
@ -168,8 +183,7 @@ local function create_edge_top_middle(args)
add_stroke(
args.stroke_width_outer, args.stroke_offset_outer,
args.stroke_color_outer)
collectgarbage()
collectgarbage()
return surface
end
@ -196,8 +210,7 @@ local function create_edge_left(args)
cr.line_width = args.stroke_width_outer -- 1
cr:set_source_rgb(hex2rgb(args.stroke_color_outer))
cr:stroke()
collectgarbage()
collectgarbage()
return surface
end

View File

@ -2,7 +2,7 @@
Courtesy of: http://lua-users.org/wiki/SaveTableToFile
]] local function exportstring(s) return string.format("%q", s) end
-- // The Save Function
-- The Save Function
local function save(tbl, filename)
local charS, charE = " ", "\n"
local file, err = io.open(filename, "wb")