improve batteryarc config
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@ -23,10 +23,11 @@ It is possible to customize widget by providing a table with all or some of the
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| `font` | Font | Play 6 |
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| `font` | Font | Play 6 |
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| `arc_thickness` | Thickness of the arc | 2 |
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| `arc_thickness` | Thickness of the arc | 2 |
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| `text_color` | Color of text with the current charge | `beautiful.fg_color` |
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| `show_current_level`| Show current charge level | false |
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| `main_color` | Color of the text with the current charge level and the arc| `beautiful.fg_color` |
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| `low_level_color` | Arc color when battery charge is less that 15%| #e53935 |
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| `low_level_color` | Arc color when battery charge is less that 15%| #e53935 |
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| `medium_level_color` | Arc color when battery charge is between 15% and 40% | #c0ca33 |
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| `medium_level_color` | Arc color when battery charge is between 15% and 40% | #c0ca33 |
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| `full_level_color` | Arc color when battery charge is above 40% | `beautiful.fg_color` |
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| `charging` | Color of the circle inside the arc when charging | `beautiful.fg_color` |
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| `warning_msg_title` | Title of the warning popup | _Huston, we have a problem_ |
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| `warning_msg_title` | Title of the warning popup | _Huston, we have a problem_ |
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| `warning_msg_text` | Text of the warning popup | _Battery is dying_ |
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| `warning_msg_text` | Text of the warning popup | _Battery is dying_ |
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| `warning_msg_position` | Position of the warning popup | `bottom_right` |
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| `warning_msg_position` | Position of the warning popup | `bottom_right` |
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@ -44,8 +45,15 @@ s.mytasklist, -- Middle widget
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{ -- Right widgets
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{ -- Right widgets
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layout = wibox.layout.fixed.horizontal,
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layout = wibox.layout.fixed.horizontal,
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...
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...
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batteryarc_widget(),
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--[[default]]
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...
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batteryarc_widget(),
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--[[or customized]]
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batteryarc_widget({
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show_current_level = true,
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thickness = '1',
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}),
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}
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...
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```
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```
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## Troubleshooting
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## Troubleshooting
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@ -24,11 +24,12 @@ local function worker(args)
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local font = args.font or 'Play 6'
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local font = args.font or 'Play 6'
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local arc_thickness = args.thickness or 2
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local arc_thickness = args.thickness or 2
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local show_current_level = args.show_current_level or false
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local text_color = args.text_color or beautiful.fg_color
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local main_color = args.main_color or beautiful.fg_color
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local low_level_color = args.low_level_color or '#e53935'
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local low_level_color = args.low_level_color or '#e53935'
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local medium_level_color = args.medium_level_color or '#c0ca33'
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local medium_level_color = args.medium_level_color or '#c0ca33'
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local full_level_color = args.full_level_color or beautiful.fg_color
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local charging_color = args.charging_color or '#43a047'
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local warning_msg_title = args.warning_msg_title or 'Huston, we have a problem'
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local warning_msg_title = args.warning_msg_title or 'Huston, we have a problem'
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local warning_msg_text = args.warning_msg_text or 'Battery is dying'
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local warning_msg_text = args.warning_msg_text or 'Battery is dying'
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@ -109,17 +110,21 @@ local function worker(args)
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widget.value = charge / 100
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widget.value = charge / 100
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if status == 'Charging' then
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if status == 'Charging' then
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text_with_background.bg = full_level_color
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text_with_background.bg = charging_color
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text_with_background.fg = '#000000'
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text_with_background.fg = '#000000'
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else
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else
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text_with_background.bg = '#00000000'
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text_with_background.bg = '#00000000'
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text_with_background.fg = text_color
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text_with_background.fg = main_color
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end
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end
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--- if battery is fully charged (100) there is not enough place for three digits, so we don't show any text
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if show_current_level == true then
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text.text = charge == 100
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--- if battery is fully charged (100) there is not enough place for three digits, so we don't show any text
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and ''
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text.text = charge == 100
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or string.format('%d', charge)
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and ''
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or string.format('%d', charge)
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else
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text.text = ''
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end
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if charge < 15 then
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if charge < 15 then
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widget.colors = { low_level_color }
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widget.colors = { low_level_color }
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@ -132,7 +137,7 @@ local function worker(args)
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elseif charge > 15 and charge < 40 then
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elseif charge > 15 and charge < 40 then
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widget.colors = { medium_level_color }
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widget.colors = { medium_level_color }
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else
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else
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widget.colors = { full_level_color }
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widget.colors = { main_color }
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end
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end
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end,
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end,
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widget)
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widget)
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