Add a recipe for an MPD widget (#71)
Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -11,3 +11,4 @@ The recipes section is where you can find useful snippets and tutorials on how t
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## Widgets
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* [Lain Widget Library](https://github.com/copycat-killer/lain)
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* [[MPD current song|recipes/mpc]]
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@ -0,0 +1,200 @@
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local lgi = require "lgi"
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local GLib = lgi.GLib
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local Gio = lgi.Gio
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local mpc = {}
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function mpc.new(host, port, password, error_handler, ...)
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local self = setmetatable({
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_host = host,
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_port = port,
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_password = password,
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_error_handler = error_handler or function() end,
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_connected = false,
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_try_reconnect = false,
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_idle_commands = { ... }
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}, { __index = mpc })
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self:_connect()
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return self
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end
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function mpc:_error(err)
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self._connected = false
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self._error_handler(err)
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self._try_reconnect = not self._try_reconnect
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if self._try_reconnect then
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self:_connect()
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end
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end
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function mpc:_connect()
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if self._connected then return end
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-- Reset all of our state
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self._reply_handlers = {}
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self._pending_reply = {}
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self._idle_commands_pending = false
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self._idle = false
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self._connected = true
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-- Set up a new TCP connection
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local client = Gio.SocketClient()
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local conn, err = client:connect_to_host(self._host, self._port)
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if not conn then
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self:_error(err)
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return false
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end
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local input, output = conn:get_input_stream(), conn:get_output_stream()
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self._conn, self._output, self._input = conn, output, Gio.DataInputStream.new(input)
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-- Read the welcome message
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self._input:read_line()
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if self._password and self._password ~= "" then
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self:_send("password " .. self._password)
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end
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-- Set up the reading loop. This will asynchronously read lines by
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-- calling itself.
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local do_read
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do_read = function()
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self._input:read_line_async(GLib.PRIORITY_DEFAULT, nil, function(obj, res)
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local line, err = obj:read_line_finish(res)
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-- Ugly API. On success we get string, length-of-string
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-- and on error we get nil, error
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--if tostring(line) == "" and err == 1 then
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if tostring(line) == "" then
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err = "Connection closed"
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end
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if type(err) ~= "number" then
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self._output, self._input = nil, nil
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self:_error(err)
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else
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do_read()
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line = tostring(line)
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if line == "OK" or line:match("^ACK ") then
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local success = line == "OK"
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local arg
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if success then
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arg = self._pending_reply
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else
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arg = { line }
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end
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self._reply_handlers[1](success, arg)
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table.remove(self._reply_handlers, 1)
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self._pending_reply = {}
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else
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local _, _, key, value = string.find(line, "([^:]+):%s(.+)")
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if key then
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self._pending_reply[string.lower(key)] = value
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end
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end
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end
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end)
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end
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do_read()
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-- To synchronize the state on startup, send the idle commands now. As a
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-- side effect, this will enable idle state.
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self:_send_idle_commands(true)
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return self
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end
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function mpc:_send_idle_commands(skip_stop_idle)
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-- We use a ping to unset this to make sure we never get into a busy
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-- loop sending idle / unidle commands. Next call to
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-- _send_idle_commands() might be ignored!
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if self._idle_commands_pending then
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return
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end
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if not skip_stop_idle then
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self:_stop_idle()
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end
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self._idle_commands_pending = true
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for i = 1, #self._idle_commands, 2 do
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self:_send(self._idle_commands[i], self._idle_commands[i+1])
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end
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self:_send("ping", function()
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self._idle_commands_pending = false
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end)
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self:_start_idle()
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end
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function mpc:_start_idle()
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if self._idle then
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error("Still idle?!")
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end
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self:_send("idle", function(success, reply)
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if reply.changed then
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-- idle mode was disabled by mpd
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self:_send_idle_commands()
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end
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end)
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self._idle = true
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end
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function mpc:_stop_idle()
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if not self._idle then
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error("Not idle?!")
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end
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self._output:write("noidle\n")
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self._idle = false
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end
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function mpc:_send(command, callback)
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if self._idle then
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error("Still idle in send()?!")
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end
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self._output:write(command .. "\n")
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table.insert(self._reply_handlers, callback or function() end)
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end
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function mpc:send(...)
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self:_connect()
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if not self._connected then
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return
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end
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local args = { ... }
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if not self._idle then
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error("Something is messed up, we should be idle here...")
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end
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self:_stop_idle()
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for i = 1, #args, 2 do
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self:_send(args[i], args[i+1])
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end
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self:_start_idle()
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end
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function mpc:toggle_play()
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self:send("status", function(success, status)
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if status.state == "stop" then
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self:send("play")
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else
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self:send("pause")
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end
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end)
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end
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return mpc
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--[[
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-- Example on how to use this (standalone)
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local m = mpc.new("localhost", 6600, nil, "status", function(success, status) print("status is", status) end)
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GLib.timeout_add(GLib.PRIORITY_DEFAULT, 1000, function()
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-- Test command submission
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m:send("status", function(_, s) print(s.state) end,
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"currentsong", function(_, s) print(s.title) end)
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m:send("status", function(_, s) print(s.state) end)
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-- Force a reconnect
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GLib.timeout_add(GLib.PRIORITY_DEFAULT, 1000, function()
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m._conn:close()
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end)
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end)
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GLib.MainLoop():run()
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--]]
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@ -0,0 +1,70 @@
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# MPD integration
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This page describes an integration with the [Music Player
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Daemon](https://www.musicpd.org/). This consists of two parts: A [[pure Lua
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library for talking to mpc|mpc.lua]] and an example on how to use this for a
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widget with awesome.
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## The library
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The library provides a function `mpc.new` that creates a new object representing
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a connection to MPD. It can be used as follows:
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local connection = require("mpc").new(host, port, password, error_handler, idle_commands...)
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This will establish a TCP connection to the given host and port and, if a
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password is given, log in to the MPD server. Whenever an error happens (for
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example the connection is lost or the password is rejected), the given error
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handler function is called with the error as its argument. The next time the
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connection is used, an automatic reconnection is attempted.
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A description of the MPD protocol can be fined
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[here](https://www.musicpd.org/doc/protocol/). This library only provides
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low-level access to the protocol. However, special support for the idle command
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is provided via extra arguments to the `new` function. This will be made clear
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in an example below.
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For example, to get information about the currently playing song:
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connection:send("currentsong", function(success, data)
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if not success then print("command failed") end
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print("Information about the current song:")
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require("gears.debug").dump(data)
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end)
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## A sample widget
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The following keeps a textbox up-to-date with the MPD status. It automatically
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updates when the current MPD state changes.
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local mpc = require("mpc")
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local textbox = require("wibox.widget.textbox")
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local mpd_widget = textbox()
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local state, title, artist, file = "stop", "", "", ""
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local function update_widget()
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local text = "Current MPD status: "
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text = text .. tostring(artist or "") .. " - " .. tostring(title or "")
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if state == "pause" then
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text = text .. " (paused)"
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end
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if state == "stop" then
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text = text .. " (stopped)"
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end
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mpd_widget.text = text
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end
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local function error_handler(err)
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mpd_widget:set_text("Error: " .. tostring(err))
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end
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local connection = mpc.new("localhost", 6600, "", error_handler,
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"status", function(_, result)
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state = result.state
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end,
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"currentsong", function(_, result)
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title, artist, file = result.title, result.artist, result.file
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pcall(update_widget)
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end)
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If you actually want to be able to control MPD's behaviour, you could for
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example do the following to pause/unpause when clicking on the widget:
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mpd_widget:buttons(awful.button({}, 1, function() connection:toggle_play() end))
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