update front page for awesome 2.0
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index.mdwn
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awesome is a tiling window manager initialy based on a [dwm](http://www.suckless.org/wiki/dwm) code rewriting.
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It's extremely fast, small, dynamic and awesome.
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Windows can be managed in several layouts: tiled and floating.
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Windows can be managed in several layouts: tiled, maximized and floating.
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Each layout can be applied on the fly, optimizing the environment for the application in use and the task performed.
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Managing windows in tiled mode assures that no space will be waste on your screen. No gaps, no overlap.
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The master area contains the windows which currently need most attention, whereas the stacking area contains all other windows.
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The master area can be splited in several rows and column, as you want.
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## Maximized layout
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Each window is resized in full screen mode.
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## Floating layout
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In floating layout, windows can be resized and moved freely, just like a usual window manager.
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Dialog windows are always managed floating, regardless of the layout selected.
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@ -24,9 +27,11 @@ Tags can be compared to virtual desktops, but it's more powerful: you can quickl
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and go back to only one tag after.
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## Status bar
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awesome contains a small status bar which displays all available tags, the layout, the title of the focused window, and text read from standard input.
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awesome contains a small status bar which displays all available tags, the layout, the title of the focused window, and text.
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The selected tags are highlighted with a different color, while the tags of the focused window are highlighted with a small point.
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awesome draws a small border around windows to indicate their focus state.
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*awesome* draws a small border around windows to indicate their focus state.
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## Configuration
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Every aspect of awesome is configurable via a configuration file: [[awesomerc]].
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@ -38,10 +43,8 @@ In contrast to ion, larswm, wmii, or dwm, awesome is much, pick 2 from that list
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* Multihead support (Xinerama or Zaphod mode).
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* Some real transparency support (using Composite extension and xcompmgr for now).
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* Some XRandR support.
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* No Lua integration, no 9P support, no editable tagbars, no remote control, and comes without any additional tools.
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* Only a single binary.
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* No limit on its source size, awesome have features we want.
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* No Lua integration, no 9P support, no editable tagbars.
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* No limit on its source size, *awesome* has features we want.
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* Doesn't distinguish between layers: there is no floating or tiled layer. Whether or not the clients of currently selected tag(s) are in tiled layout, you can rearrange them on the fly. Popup and fixed-size windows are always floating, however.
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* Customized through editing a configuration file, which makes it extremely easy to configure. You don't have to learn Lua/sh/ruby or some weird configuration file format (like X resource files), or recompile source code each time you do something:, just edit the configuration file, for god's sake.
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* Reads from the standard input to print arbitrary status text (like the date, load, battery charge).
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* Each function for manipulating environment is bindable to keys shortcut, mouse buttons or executable remotely via awesome-client.
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