awesome/objects/screen.h

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/*
* screen.h - screen management header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_SCREEN_H
#define AWESOME_SCREEN_H
#include "globalconf.h"
#include "draw.h"
#include "common/array.h"
#include "common/luaclass.h"
typedef struct screen_output_t screen_output_t;
ARRAY_TYPE(screen_output_t, screen_output)
/** Different ways to manage screens */
typedef enum {
SCREEN_LIFECYCLE_USER = 0, /*!< Unmanaged (ei. from fake_add) */
SCREEN_LIFECYCLE_LUA = 0x1 << 0, /*!< Is managed internally by Lua */
SCREEN_LIFECYCLE_C = 0x1 << 1, /*!< Is managed internally by C */
} screen_lifecycle_t;
struct a_screen
{
LUA_OBJECT_HEADER
bool valid;
/** Who manages the screen lifecycle */
screen_lifecycle_t lifecycle;
/** Screen geometry */
area_t geometry;
/** Screen workarea */
area_t workarea;
/** The name of the screen */
char *name;
/** Opaque pointer to the viewport */
struct viewport_t *viewport;
/** Some XID identifying this screen */
uint32_t xid;
};
ARRAY_FUNCS(screen_t *, screen, DO_NOTHING)
void screen_class_setup(lua_State *L);
void screen_scan(void);
screen_t *screen_getbycoord(int, int);
bool screen_coord_in_screen(screen_t *, int, int);
bool screen_area_in_screen(screen_t *, area_t);
int screen_get_index(screen_t *);
void screen_client_moveto(client_t *, screen_t *, bool);
void screen_update_primary(void);
void screen_update_workarea(screen_t *);
screen_t *screen_get_primary(void);
void screen_schedule_refresh(void);
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
void screen_emit_scanned(void);
void screen_emit_scanning(void);
void screen_cleanup(void);
2007-11-14 18:16:43 +01:00
screen_t *luaA_checkscreen(lua_State *, int);
#endif
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