awesome/tests/test-wibox-shape.lua

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-- A quick-and-dirty test of wibox shapes ("Does it error out?")
local runner = require("_runner")
local wibox = require("wibox")
local shape = require("gears.shape")
local was_drawn
local widget = wibox.widget.base.make_widget()
function widget.draw()
was_drawn = true
end
local wb = wibox {
shape = shape.powerline,
widget = widget,
border_width = 42,
}
wb:geometry(screen[1].geometry)
wb.visible = true
local count = 0
local steps = {
function()
assert(wb.shape == shape.powerline)
assert(wb.shape_bounding) -- This is a memory leak! Don't copy!
if was_drawn then
return true
end
end,
-- Remove the shape and test the input
function()
wb.shape = nil
wb.input_passthrough = false
wb:connect_signal("button::press", function()
count = count + 1
end)
wb:geometry {
x = 0,
y = 100,
width = 101,
height = 101,
}
wb.border_width = 0
return true
end
}
-- Emulate a click.
-- Each pair of the `...` corresponds to a point.
local function click(...)
local args = {...}
table.insert(steps, function()
for i = 0, math.floor(#args/2)-1 do
local x, y = args[i*2+1], args[i*2+2]
mouse.coords{x=x, y=y}
assert(mouse.coords().x == x and mouse.coords().y == y)
root.fake_input("button_release", 1)
root.fake_input("button_press", 1)
end
awesome.sync()
return true
end)
end
local function check_count(cnt)
table.insert(steps, function()
return cnt == count
end)
end
-- Check each corner
click(0 , 100,
99, 100,
99, 199,
0 , 199
)
check_count(4)
table.insert(steps, function()
wb.input_passthrough = true
count = 0
return true
end)
-- Do it again
click(0 , 100,
99, 100,
99, 199,
0 , 199
)
-- It's passthrough, so there should be no recorded clicks.
check_count(0)
table.insert(steps, function()
wb.input_passthrough = false
count = 0
return true
end)
table.insert(steps, function()
awesome.sync()
count = 0
return true
end)
-- One last time
click(0 , 100,
99, 100,
99, 199,
0 , 199
)
check_count(4)
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80