awesome/statusbar.c

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C
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/*
* draw.c - draw functions
*
* Copyright © 2007 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "layout.h"
#include "statusbar.h"
#include "draw.h"
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#include "screen.h"
#include "util.h"
extern Client *clients, *sel, *stack; /* global client list and stack */
/** Check if at least a client is tagged with tag number t and is on screen
* screen
* \param t tag number
* \param screen screen number
* \return True or False
*/
static Bool
isoccupied(unsigned int t, int screen)
{
Client *c;
for(c = clients; c; c = c->next)
if(c->tags[t] && c->screen == screen)
return True;
return False;
}
void
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drawstatusbar(Display *disp, int screen, DC *drawcontext, awesome_config * awesomeconf)
{
int x, i;
drawcontext->x = drawcontext->y = 0;
for(i = 0; i < awesomeconf->ntags; i++)
{
drawcontext->w = textw(drawcontext->font.set, drawcontext->font.xfont, awesomeconf->tags[i], drawcontext->font.height);
if(awesomeconf->selected_tags[i])
{
drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->tags[i], drawcontext->sel);
drawsquare(disp, *drawcontext, sel && sel->tags[i], isoccupied(i, screen), drawcontext->sel, &awesomeconf->statusbar);
}
else
{
drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->tags[i], drawcontext->norm);
drawsquare(disp, *drawcontext, sel && sel->tags[i], isoccupied(i, screen), drawcontext->norm, &awesomeconf->statusbar);
}
drawcontext->x += drawcontext->w;
}
drawcontext->w = awesomeconf->statusbar.width;
drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->current_layout->symbol, drawcontext->norm);
x = drawcontext->x + drawcontext->w;
drawcontext->w = textw(drawcontext->font.set, drawcontext->font.xfont, awesomeconf->statustext, drawcontext->font.height);
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drawcontext->x = DisplayWidth(disp, screen) - drawcontext->w;
if(drawcontext->x < x)
{
drawcontext->x = x;
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drawcontext->w = DisplayWidth(disp, screen) - x;
}
drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->statustext, drawcontext->norm);
if((drawcontext->w = drawcontext->x - x) > awesomeconf->statusbar.height)
{
drawcontext->x = x;
if(sel)
{
drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, sel->name, drawcontext->sel);
drawsquare(disp, *drawcontext, sel->ismax, sel->isfloating, drawcontext->sel, &awesomeconf->statusbar);
}
else
drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, NULL, drawcontext->norm);
}
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XCopyArea(disp, awesomeconf->statusbar.drawable, awesomeconf->statusbar.window, drawcontext->gc, 0, 0, DisplayWidth(disp, screen), awesomeconf->statusbar.height, 0, 0);
XSync(disp, False);
}
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void
initstatusbar(Display *disp, int screen, DC *drawcontext, Statusbar *statusbar)
{
XSetWindowAttributes wa;
statusbar->screen = screen;
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wa.event_mask = SubstructureRedirectMask | SubstructureNotifyMask
| EnterWindowMask | LeaveWindowMask | StructureNotifyMask;
wa.cursor = drawcontext->cursor[CurNormal];
wa.override_redirect = 1;
wa.background_pixmap = ParentRelative;
wa.event_mask = ButtonPressMask | ExposureMask;
statusbar->window = XCreateWindow(disp, RootWindow(disp, screen), 0, 0, DisplayWidth(disp, screen),
statusbar->height, 0, DefaultDepth(disp, screen), CopyFromParent,
DefaultVisual(disp, screen), CWOverrideRedirect | CWBackPixmap | CWEventMask, &wa);
XDefineCursor(disp, statusbar->window, drawcontext->cursor[CurNormal]);
updatebarpos(disp, *statusbar);
XMapRaised(disp, statusbar->window);
statusbar->drawable = XCreatePixmap(disp,
RootWindow(disp, screen),
DisplayWidth(disp, screen),
statusbar->height,
DefaultDepth(disp, screen));
}
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void
updatebarpos(Display *disp, Statusbar statusbar)
{
XEvent ev;
ScreenInfo *si;
switch (statusbar.position)
{
default:
XMoveWindow(disp, statusbar.window, 0, 0);
break;
case BarBot:
si = get_display_info(disp, statusbar.screen, statusbar);
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XMoveWindow(disp, statusbar.window, 0, si->height);
XFree(si);
break;
case BarOff:
XMoveWindow(disp, statusbar.window, 0, 0 - statusbar.height);
break;
}
XSync(disp, False);
while(XCheckMaskEvent(disp, EnterWindowMask, &ev));
}
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void
uicb_togglebar(Display *disp,
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int screen,
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DC *drawcontext,
awesome_config *awesomeconf,
const char *arg __attribute__ ((unused)))
{
if(awesomeconf->statusbar.position == BarOff)
awesomeconf->statusbar.position = (awesomeconf->statusbar.position == BarOff) ? BarTop : awesomeconf->statusbar_default_position;
else
awesomeconf->statusbar.position = BarOff;
updatebarpos(disp, awesomeconf->statusbar);
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arrange(disp, screen, drawcontext, awesomeconf);
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}