awesome/lib/wibox/widget/base.lua

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---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @release @AWESOME_VERSION@
-- @classmod wibox.widget.base
---------------------------------------------------------------------------
local debug = require("gears.debug")
local object = require("gears.object")
local matrix = require("gears.matrix")
local Matrix = require("lgi").cairo.Matrix
local setmetatable = setmetatable
local pairs = pairs
local type = type
local table = table
local base = {}
--- Figure out the geometry in device coordinate space. This gives only tight
-- bounds if no rotations by non-multiples of 90° are used.
function base.rect_to_device_geometry(cr, x, y, width, height)
return matrix.transform_rectangle(cr.matrix, x, y, width, height)
end
--- Fit a widget for the given available width and height. This calls the
-- widget's `:fit` callback and caches the result for later use. Never call
-- `:fit` directly, but always through this function!
-- @param context The context in which we are fit.
-- @param widget The widget to fit (this uses widget:fit(width, height)).
-- @param width The available width for the widget
-- @param height The available height for the widget
-- @return The width and height that the widget wants to use
function base.fit_widget(context, widget, width, height)
if not widget.visible then
return 0, 0
end
-- Sanitize the input. This also filters out e.g. NaN.
local width = math.max(0, width)
local height = math.max(0, height)
local w, h = 0, 0
if widget.fit then
w, h = widget:fit(context, width, height)
else
-- If it has no fit method, calculate based on the size of children
local children = base.layout_widget(context, widget, width, height)
for _, info in ipairs(children or {}) do
local x, y, w2, h2 = matrix.transform_rectangle(info._matrix,
0, 0, info._width, info._height)
w, h = math.max(w, x + w2), math.max(h, y + h2)
end
end
-- Also sanitize the output.
w = math.max(0, math.min(w, width))
h = math.max(0, math.min(h, height))
return w, h
end
--- Lay out a widget for the given available width and height. This calls the
-- widget's `:layout` callback and caches the result for later use. Never call
-- `:layout` directly, but always through this function! However, normally there
-- shouldn't be any reason why you need to use this function.
-- @param context The context in which we are laid out.
-- @param widget The widget to layout (this uses widget:layout(context, width, height)).
-- @param width The available width for the widget
-- @param height The available height for the widget
-- @return The result from the widget's `:layout` callback.
function base.layout_widget(context, widget, width, height)
if not widget.visible then
return
end
-- Sanitize the input. This also filters out e.g. NaN.
local width = math.max(0, width)
local height = math.max(0, height)
if widget.layout then
return widget:layout(context, width, height)
end
end
--- Set/get a widget's buttons.
-- This function is available on widgets created by @{make_widget}.
function base:buttons(_buttons)
if _buttons then
self.widget_buttons = _buttons
end
return self.widget_buttons
end
--- Handle a button event on a widget. This is used internally.
function base.handle_button(event, widget, x, y, button, modifiers, geometry)
local function is_any(mod)
return #mod == 1 and mod[1] == "Any"
end
local function tables_equal(a, b)
if #a ~= #b then
return false
end
for k, v in pairs(b) do
if a[k] ~= v then
return false
end
end
return true
end
-- Find all matching button objects
local matches = {}
for k, v in pairs(widget.widget_buttons) do
local match = true
-- Is it the right button?
if v.button ~= 0 and v.button ~= button then match = false end
-- Are the correct modifiers pressed?
if (not is_any(v.modifiers)) and (not tables_equal(v.modifiers, modifiers)) then match = false end
if match then
table.insert(matches, v)
end
end
-- Emit the signals
for k, v in pairs(matches) do
v:emit_signal(event,geometry)
end
end
--- Create widget placement information. This should be used for a widget's
-- :layout() callback.
-- @param widget The widget that should be placed.
-- @param mat A cairo matrix transforming from the parent widget's coordinate
-- system. For example, use cairo.Matrix.create_translate(1, 2) to draw a
-- widget at position (1, 2) relative to the parent widget.
-- @param width The width of the widget in its own coordinate system. That is,
-- after applying the transformation matrix.
-- @param height The height of the widget in its own coordinate system. That is,
-- after applying the transformation matrix.
-- @return An opaque object that can be returned from :layout()
function base.place_widget_via_matrix(widget, mat, width, height)
return {
_widget = widget,
_width = width,
_height = height,
_matrix = matrix.copy(mat)
}
end
--- Create widget placement information. This should be used for a widget's
-- :layout() callback.
-- @param widget The widget that should be placed.
-- @param x The x coordinate for the widget.
-- @param y The y coordinate for the widget.
-- @param width The width of the widget in its own coordinate system. That is,
-- after applying the transformation matrix.
-- @param height The height of the widget in its own coordinate system. That is,
-- after applying the transformation matrix.
-- @return An opaque object that can be returned from :layout()
function base.place_widget_at(widget, x, y, width, height)
return base.place_widget_via_matrix(widget, Matrix.create_translate(x, y), width, height)
end
--- Create a new widget. All widgets have to be generated via this function so
-- that the needed signals are added and mouse input handling is set up.
-- @param proxy If this is set, the returned widget will be a proxy for this
-- widget. It will be equivalent to this widget.
-- @tparam[opt] string widget_name Name of the widget. If not set, it will be
-- set automatically via `gears.object.modulename`.
function base.make_widget(proxy, widget_name)
local ret = object()
-- This signal is used by layouts to find out when they have to update.
ret:add_signal("widget::layout_changed")
ret:add_signal("widget::redraw_needed")
-- Mouse input, oh noes!
ret:add_signal("button::press")
ret:add_signal("button::release")
ret:add_signal("mouse::enter")
ret:add_signal("mouse::leave")
-- Backwards compatibility
-- TODO: Remove this
ret:add_signal("widget::updated")
ret:connect_signal("widget::updated", function()
ret:emit_signal("widget::layout_changed")
ret:emit_signal("widget::redraw_needed")
end)
-- No buttons yet
ret.widget_buttons = {}
ret.buttons = base.buttons
-- Make buttons work
ret:connect_signal("button::press", function(...)
return base.handle_button("press", ...)
end)
ret:connect_signal("button::release", function(...)
return base.handle_button("release", ...)
end)
if proxy then
ret.fit = function(_, context, width, height)
return base.fit_widget(context, proxy, width, height)
end
ret.layout = function(_, context, width, height)
return { base.place_widget_at(proxy, 0, 0, width, height) }
end
proxy:connect_signal("widget::layout_changed", function()
ret:emit_signal("widget::layout_changed")
end)
proxy:connect_signal("widget::redraw_needed", function()
ret:emit_signal("widget::redraw_needed")
end)
end
-- Add visible property and setter.
ret.visible = true
function ret:set_visible(b)
if b ~= self.visible then
self.visible = b
self:emit_signal("widget::layout_changed")
-- In case something ignored fit and drew the widget anyway
self:emit_signal("widget::redraw_needed")
end
end
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-- Add opacity property and setter.
ret.opacity = 1
function ret:set_opacity(b)
if b ~= self.opacity then
self.opacity = b
self:emit_signal("widget::redraw")
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end
end
-- Add __tostring method to metatable.
ret.widget_name = widget_name or object.modulename(3)
local mt = {}
local orig_string = tostring(ret)
mt.__tostring = function(o)
return string.format("%s (%s)", ret.widget_name, orig_string)
end
return setmetatable(ret, mt)
end
--- Generate an empty widget which takes no space and displays nothing
function base.empty_widget()
return base.make_widget()
end
--- Do some sanity checking on widget. This function raises a lua error if
-- widget is not a valid widget.
function base.check_widget(widget)
debug.assert(type(widget) == "table")
for k, func in pairs({ "add_signal", "connect_signal", "disconnect_signal" }) do
debug.assert(type(widget[func]) == "function", func .. " is not a function")
end
end
return base
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80