awesome/docs/05-awesomerc.md.lua

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local filename, rcfile, new_rcfile, rc_script = ...
local f = assert(io.open(filename, "w"))
f:write[[# Default configuration file documentation
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This document explains the default `rc.lua` file provided by Awesome.
]]
-- Document sections of the file to guide new users to the right doc pages
local sections = {}
sections.DOC_REQUIRE_SECTION = [[
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The Awesome API is distributed across many libraries (also called modules).
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Here are the modules that we import:
<table class='widget_list' border=1>
<tr style='font-weight: bold;'>
<th align='center'>Library</th>
<th align='center'>Description</th>
</tr>
<tr><td>`gears`</td><td>Utilities such as color parsing and objects</td></tr>
<tr><td>`wibox`</td><td>Awesome own generic widget framework</td></tr>
<tr><td>`awful`</td><td>Everything related to window managment</td></tr>
<tr><td>`naughty`</td><td>Notifications</td></tr>
<tr><td>`ruled`</td><td>Define declarative rules on various events</td></tr>
<tr><td>`menubar`</td><td>XDG (application) menu implementation</td></tr>
<tr><td>`beautiful`</td><td>Awesome theme module</td></tr>
</table>
]]
sections.DOC_ERROR_HANDLING = [[
Awesome is a window managing framework. It allows its users great (ultimate?)
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flexibility. However, it also allows the user to write invalid code. Here's a
non-exhaustive list of possible errors:
* Syntax: There is an `awesome -k` option available in the command line to
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check the configuration file. Awesome cannot start with an invalid `rc.lua`
* Invalid APIs and type errors: Lua is a dynamic language. It doesn't have much
support for static/compile time checks. There is the `luacheck` utility to
help find some categories of errors. Those errors will cause Awesome to
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"drop" the current call stack and start over. Note that if it cannot
reach the end of the `rc.lua` without errors, it will fall back to the
original file.
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* Invalid logic: It is possible to write fully valid code that will render
Awesome unusable (like an infinite loop or blocking commands). In that case,
the best way to debug this is either using `print()` or using `gdb`. For
this, see the [Debugging tips Readme section](../documentation/01-readme.md.html)
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* Deprecated APIs: The Awesome API is not frozen for eternity. After a decade
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of development and recent changes to enforce consistency, it hasn't
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changed much. This doesn't mean it won't change in the future. Whenever
possible, changes won't cause errors but will instead print a deprecation
message in the Awesome logs. These logs are placed in various places
depending on the distribution. By default, Awesome will print errors on
`stderr` and `stdout`.
]]
sections.DOC_LOAD_THEME = [[
To create custom themes, the easiest way is to copy the `default` theme folder
from `/usr/share/awesome/themes/` into `~/.config/awesome` and modify it.
Awesome currently doesn't behave well without a theme containing all the "basic"
variables such as `bg_normal`. To get a list of all official variables, see
the [appearance guide](../documentation/06-appearance.md.html).
]]
sections.DOC_WALLPAPER = [[
The AwesomeWM wallpaper module, `awful.wallpaper` support both per-screen wallpaper
and wallpaper across multiple screens. In the default configuration, the `"request::wallpaper"` signal
is emitted everytime a screen is added, moved, resized or when the bars
(`awful.wibar`) are moved.
This is well suited for single-screen wallpapers. If you wish to use multi-screen wallpaper,
it is better to create a global wallpaper object and edit it when the screen change. See
the `add_screen`/`remove_screens` methods and the `screens` property of `awful.wallpaper` for
examples.
]]
sections.DOC_DEFAULT_APPLICATIONS = [[
&nbsp;
]]
sections.DOC_LAYOUT = [[
&nbsp;
]]
sections.DOC_MENU = [[
&nbsp;
]]
sections.TAGLIST_BUTTON = [[
&nbsp;
]]
sections.TASKLIST_BUTTON = [[
&nbsp;
]]
sections.DOC_FOR_EACH_SCREEN = [[
&nbsp;
]]
sections.DOC_WIBAR = [[
&nbsp;
]]
sections.DOC_SETUP_WIDGETS = [[
&nbsp;
]]
sections.DOC_ROOT_BUTTONS = [[
&nbsp;
]]
sections.DOC_GLOBAL_KEYBINDINGS = [[
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<a id="global_keybindings" />
This section stores the global keybindings. A global keybinding is a shortcut
that will be executed when the key is pressed. It is different from
<a href="#client_keybindings">client keybindings</a>. A client keybinding
only works when a client is focused while a global one works all the time.
Each keybinding is stored in an `awful.key` object. When creating such an
object, you need to provide a list of modifiers, a key or keycode, a callback
function and extra metadata used for the `awful.hotkeys_popup` widget.
Common modifiers are:
<table class='widget_list' border=1>
<tr style='font-weight: bold;'>
<th align='center'>Name</th>
<th align='center'>Description</th>
</tr>
<tr><td>Mod4</td><td>Also called Super, Windows and Command </td></tr>
<tr><td>Mod1</td><td>Usually called Alt on PCs and Option on Macs</td></tr>
<tr><td>Shift</td><td>Both left and right shift keys</td></tr>
<tr><td>Control</td><td>Also called CTRL on some keyboards</td></tr>
</table>
Note that both `Mod2` and `Lock` are ignored by default. If you wish to
use them, add `awful.key.ignore_modifiers = {}` to your `rc.lua`. `Mod3`,
`Mod5` are usually not bound in most keyboard layouts. There is an X11 utility
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called `xmodmap` to bind them. See
[the ARCH Linux Wiki](https://wiki.archlinux.org/index.php/xmodmap) for more
information.
The key or keycode is usually the same as the keyboard key, for example:
* "a"
* "Return"
* "Shift_R"
Each key also has a code. This code depends on the exact keyboard layout. It
can be obtained by reading the terminal output of the `xev` command. A keycode
based keybinding will look like `#123` where 123 is the keycode.
The callback has to be a function. Note that a function isn't the same as a
function call. If you use, for example, `awful.tag.viewtoggle()` as the
callback, you store the **result** of the function. If you wish to use that
function as a callback, just use `awful.tag.viewtoggle`. The same applies to
methods. If you have to add parameters to the callback, wrap them in another
function. For the toggle example, this would be
`function() awful.tag.viewtoggle(mouse.screen.tags[1]) end`.
Note that global keybinding callbacks have no argument. If you wish to act on
the current `client`, use the <a href="#client_keybindings">client keybindings</a>
table.
]]
sections.DOC_CLIENT_KEYBINDINGS = [[
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<a id="client_keybindings" />
A client keybinding is a shortcut that will get the currently focused client
as its first callback argument. For example, to toggle a property, the callback
will look like `function(c) c.sticky = not c.sticky end`. For more information
about the keybinding syntax, see the
<a href="#global_keybindings">global keybindings</a> section.
]]
sections.DOC_NUMBER_KEYBINDINGS = [[
&nbsp;
]]
sections.DOC_CLIENT_BUTTONS = [[
&nbsp;
]]
sections.DOC_RULES = [[
&nbsp;
]]
sections.DOC_GLOBAL_RULE = [[
&nbsp;
]]
sections.DOC_FLOATING_RULE = [[
&nbsp;
]]
sections.DOC_DIALOG_RULE = [[
&nbsp;
]]
sections.DOC_TITLEBARS = [[
&nbsp;
]]
sections.DOC_CSD_TITLEBARS = [[
For client side decorations, clients might request no titlebars via
Motif WM hints. To honor these hints, use:
`titlebars_enabled = function(c) return not c.requests_no_titlebar end`
See `client.requests_no_titlebar` for more details.
]]
-- Ask ldoc to generate links
local function add_links(line)
for _, module in ipairs {
"awful", "wibox", "gears", "naughty", "menubar", "beautiful"
} do
if line:match(module.."%.") then
line = line:gsub("("..module.."[.a-zA-Z]+)", "`%1`")
end
end
return " "..line.."\n"
end
-- Parse the default awesomerc.lua
local rc = assert(io.open(rcfile))
local doc_block = false
local output, output_script = {}, {[[
---------------------------------------------------------------------------
--- The default rc.lua file.
--
-- A copy of this file is usually installed in `/etc/xdg/awesome/`.
--
-- See [The declarative layout system](../documentation/05-awesomerc.md.html)
-- for a version with additional comments.
--
--]]}
for line in rc:lines() do
local tag = line:match("@([^@]+)@")
if not tag then
local section = line:match("--[ ]*{{{[ ]*(.*)")
if line == "-- }}}" or line == "-- {{{" then
-- Hide some noise
elseif section then
-- Turn Vim sections into markdown sections
if doc_block then
f:write("\n")
doc_block = false
end
f:write("## "..section.."\n")
elseif line:sub(1,2) == "--" then
-- Display "top level" comments are normal text.
if doc_block then
f:write("\n")
doc_block = false
end
f:write(line:sub(3).."\n")
else
-- Write the code in <code> sections
if not doc_block then
f:write("\n")
doc_block = true
end
f:write(add_links(line))
end
table.insert(output, line)
table.insert(output_script, "-- "..line)
else
-- Take the documentation found in this file and append it
if doc_block then
f:write("\n")
doc_block = false
end
if sections[tag] then
f:write(sections[tag])
else
f:write(" \n\n")
end
end
end
f:write("\n")
f:close()
local rc_lua = assert(io.open(new_rcfile, "w"))
rc_lua:write(table.concat(output, "\n"))
rc_lua:close()
table.insert(output_script, "-- @script rc.lua")
table.insert(output_script, "-- @usebeautiful beautiful.awesome_icon")
table.insert(output_script, "-- @usebeautiful beautiful.wallpaper")
rc_script = assert(io.open(rc_script, "w"))
rc_script:write(table.concat(output_script, "\n"))
rc_script:close()