awesome/awesomerc

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# Configuration file for awesome
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# First physical screen
screen 0
{
general
{
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# Windows border size in pixel
border = 1
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# Pixels number before collapsing window border and screen border
snap = 8
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# Respect windows minimal geometry
resize_hints = true
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# Opacity for unfocused windows (with xcompmgr)
opacity_unfocused = 100
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# Should focus switching move pointer
focus_move_pointer = false
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# Allow floating windows to be below others
allow_lower_floats = false
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# Status bar font (Xft)
font = "fixed-12"
}
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colors
{
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# Normal border color
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normal_border = "#111111"
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# Normal background color (statusbar)
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normal_bg = "#111111"
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# Normal foreground color (statusbar)
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normal_fg = "#eeeeee"
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# Focused border color
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focus_border = "#6666ff"
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# Focused background color (statusbar)
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focus_bg = "#6666ff"
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# Focused foreground color (statusbar)
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focus_fg = "#ffffff"
}
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# Optional screen padding
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#padding
#{
# left = 10
# right = 0
# top = 0
# bottom = 10
#}
statusbar
{
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# Statusbar position
# top, bottom, left, right, off
position = "top"
}
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tags
{
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# Tag name
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tag one
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{
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# Tag default layout
# tile, tileleft, max, floating
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layout = "tile"
}
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tag two
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{
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# Number of master windows on this tag
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nmaster = 2
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layout = "tile"
}
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tag three
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{
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ncol = 2
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layout = "tile"
}
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tag four
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{
layout = "tile"
}
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tag five
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{
layout = "tile"
}
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tag six
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{
layout = "tile"
}
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tag seven
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{
layout = "tile"
}
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tag eight
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{
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# Master width factor
# 0 < mwfact < 1
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mwfact = 0.3
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layout = "tile"
}
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tag nine
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{
layout = "floating"
}
}
layouts
{
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# Available layout
layout tile
{
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# Symbol drawn in statusbar for this layout
symbol = "[]="
}
layout tileleft
{
symbol = "=[]"
}
layout max
{
symbol = "[ ]"
}
layout floating
{
symbol = "><>"
}
}
}
rules
{
rule
{
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# Programe name (regexp)
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name = "Gimp"
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# Program tags (regexp)
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tags = "nine"
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# Should we set this program to floating mode?
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float = true
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# Physical screen to map this windows to
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screen = 0
}
rule
{
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name = "MPlayer"
float = true
}
rule
{
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name = "Acroread"
float = true
}
rule
{
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name = "pinentry"
float = true
}
}
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# Mouse buttons bindings
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mouse
{
# For click on tag
tag
{
button = "1"
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command = "tag_view"
}
tag
{
button = "1"
modkey = {"Mod4"}
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command = "client_tag"
}
tag
{
button = "3"
command = "tag_toggleview"
}
tag
{
button = "3"
modkey = {"Mod4"}
command = "client_toggletag"
}
tag
{
button = "4"
command = "tag_viewnext"
}
tag
{
button = "5"
command = "tag_viewprev"
}
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# For click on layout symbol
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layout
{
button = "1"
command = "tag_setlayout"
arg = "+1"
}
layout
{
button = "4"
command = "tag_setlayout"
arg = "+1"
}
layout
{
button = "3"
command = "tag_setlayout"
arg = "-1"
}
layout
{
button = "5"
command = "tag_setlayout"
arg = "-1"
}
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# For click on root window
root
{
button = "3"
command = "spawn"
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arg = "exec xterm"
}
root
{
button = "4"
command = "tag_viewnext"
}
root
{
button = "5"
command = "tag_viewprev"
}
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# For click on client windows
client
{
modkey = {"Mod4"}
button = "1"
command = "client_movemouse"
}
client
{
modkey = {"Mod4"}
button = "2"
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command = "client_zoom"
}
client
{
modkey = {"Mod4"}
button = "3"
command = "client_resizemouse"
}
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}
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# Keys bindings
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keys
{
key
{
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modkey = {"Mod4"}
key = "Return"
command = "spawn"
arg = "exec xterm"
}
key
{
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modkey = {"Mod4"}
key = "space"
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command = "tag_setlayout"
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arg = "+1"
}
key
{
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modkey = {"Mod4", "Shift"}
key = "space"
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command = "tag_setlayout"
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arg = "-1"
}
key
{
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modkey = {"Mod4"}
key = "b"
command = "togglebar"
}
key
{
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modkey = {"Mod4"}
key = "j"
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command = "client_focusnext"
}
key
{
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modkey = {"Mod4"}
key = "k"
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command = "client_focusprev"
}
key
{
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modkey = {"Mod4", "Shift"}
key = "j"
command = "client_swapnext"
}
key
{
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modkey = {"Mod4", "Shift"}
key = "k"
command = "client_swapprev"
}
key
{
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modkey = {"Mod4", "Control"}
key = "j"
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command = "screen_focusnext"
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}
key
{
modkey = {"Mod4", "Control"}
key = "k"
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command = "screen_focusprev"
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}
key
{
modkey = {"Mod4"}
key = "h"
command = "tag_setmwfact"
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arg = "-0.05"
}
key
{
modkey = {"Mod4"}
key = "l"
command = "tag_setmwfact"
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arg = "+0.05"
}
key
{
modkey = {"Mod4", "Shift"}
key = "h"
command = "tag_setnmaster"
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arg = "+1"
}
key
{
modkey = {"Mod4", "Shift"}
key = "l"
command = "tag_setnmaster"
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arg = "-1"
}
key
{
modkey = {"Mod4", "Control"}
key = "h"
command = "tag_setncol"
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arg = "+1"
}
key
{
modkey = {"Mod4", "Control"}
key = "l"
command = "tag_setncol"
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arg = "-1"
}
key
{
modkey = {"Mod4"}
key = "Escape"
command = "tag_viewprev_selected"
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}
key
{
modkey = {"Mod4"}
key = "Left"
command = "tag_viewprev"
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}
key
{
modkey = {"Mod4"}
key = "Right"
command = "tag_viewnext"
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}
key
{
modkey = {"Mod4"}
key = "m"
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command = "client_togglemax"
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}
key
{
modkey = {"Mod4", "Control"}
key = "Return"
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command = "client_zoom"
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}
key
{
modkey = {"Mod4", "Control"}
key = "space"
command = "client_togglefloating"
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}
key
{
modkey = {"Mod4", "Shift"}
key = "c"
command = "client_kill"
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}
key
{
modkey = {"Mod4", "Shift"}
key = "q"
command = "quit"
}
key
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{
modkey = {"Mod4", "Control"}
key = "r"
command = "reloadconfig"
}
key
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{
modkey = {"Mod4"}
key = "0"
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command = "tag_view"
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}
key
{
modkey = {"Mod4"}
key = "1"
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command = "tag_view"
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arg = "1"
}
key
{
modkey = {"Mod4"}
key = "2"
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command = "tag_view"
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arg = "2"
}
key
{
modkey = {"Mod4"}
key = "3"
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command = "tag_view"
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arg = "3"
}
key
{
modkey = {"Mod4"}
key = "4"
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command = "tag_view"
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arg = "4"
}
key
{
modkey = {"Mod4"}
key = "5"
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command = "tag_view"
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arg = "5"
}
key
{
modkey = {"Mod4"}
key = "6"
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command = "tag_view"
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arg = "6"
}
key
{
modkey = {"Mod4"}
key = "7"
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command = "tag_view"
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arg = "7"
}
key
{
modkey = {"Mod4"}
key = "8"
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command = "tag_view"
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arg = "8"
}
key
{
modkey = {"Mod4"}
key = "9"
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command = "tag_view"
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arg = "9"
}
key
{
modkey = {"Mod4", "Control"}
key = "0"
command = "tag_toggleview"
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}
key
{
modkey = {"Mod4", "Control"}
key = "1"
command = "tag_toggleview"
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arg = "1"
}
key
{
modkey = {"Mod4", "Control"}
key = "2"
command = "tag_toggleview"
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arg = "2"
}
key
{
modkey = {"Mod4", "Control"}
key = "3"
command = "tag_toggleview"
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arg = "3"
}
key
{
modkey = {"Mod4", "Control"}
key = "4"
command = "tag_toggleview"
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arg = "4"
}
key
{
modkey = {"Mod4", "Control"}
key = "5"
command = "tag_toggleview"
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arg = "5"
}
key
{
modkey = {"Mod4", "Control"}
key = "6"
command = "tag_toggleview"
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arg = "6"
}
key
{
modkey = {"Mod4", "Control"}
key = "7"
command = "tag_toggleview"
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arg = "7"
}
key
{
modkey = {"Mod4", "Control"}
key = "8"
command = "tag_toggleview"
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arg = "8"
}
key
{
modkey = {"Mod4", "Control"}
key = "9"
command = "tag_toggleview"
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arg = "9"
}
key
{
modkey = {"Mod4", "Shift"}
key = "0"
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command = "client_tag"
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}
key
{
modkey = {"Mod4", "Shift"}
key = "1"
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command = "client_tag"
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arg = "1"
}
key
{
modkey = {"Mod4", "Shift"}
key = "2"
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command = "client_tag"
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arg = "2"
}
key
{
modkey = {"Mod4", "Shift"}
key = "3"
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command = "client_tag"
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arg = "3"
}
key
{
modkey = {"Mod4", "Shift"}
key = "4"
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command = "client_tag"
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arg = "4"
}
key
{
modkey = {"Mod4", "Shift"}
key = "5"
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command = "client_tag"
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arg = "5"
}
key
{
modkey = {"Mod4", "Shift"}
key = "6"
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command = "client_tag"
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arg = "6"
}
key
{
modkey = {"Mod4", "Shift"}
key = "7"
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command = "client_tag"
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arg = "7"
}
key
{
modkey = {"Mod4", "Shift"}
key = "8"
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command = "client_tag"
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arg = "8"
}
key
{
modkey = {"Mod4", "Shift"}
key = "9"
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command = "client_tag"
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arg = "9"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "0"
command = "client_toggletag"
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}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "1"
command = "client_toggletag"
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arg = "1"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "2"
command = "client_toggletag"
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arg = "2"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "3"
command = "client_toggletag"
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arg = "3"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "4"
command = "client_toggletag"
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arg = "4"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "5"
command = "client_toggletag"
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arg = "5"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "6"
command = "client_toggletag"
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arg = "6"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "7"
command = "client_toggletag"
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arg = "7"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "8"
command = "client_toggletag"
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arg = "8"
}
key
{
modkey = {"Mod4", "Shift", "Control"}
key = "9"
command = "client_toggletag"
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arg = "9"
}
}