awesome/titlebar.c

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/*
* titlebar.c - titlebar management
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
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#include <math.h>
#include "titlebar.h"
#include "screen.h"
#include "layouts/floating.h"
extern AwesomeConf globalconf;
/** Initialize a titlebar: create the SimpleWindow.
* We still need to update its geometry to have it placed correctly.
* \param c the client
*/
void
titlebar_init(Client *c)
{
int width;
if(!c->titlebar.height)
c->titlebar.height = 1.5 * MAX(c->titlebar.styles.normal.font->height,
MAX(c->titlebar.styles.focus.font->height,
c->titlebar.styles.urgent.font->height));
switch(c->titlebar.position)
{
case Off:
return;
case Auto:
c->titlebar.position = Off;
return;
case Top:
case Bottom:
if(!c->titlebar.width)
width = c->geometry.width + 2 * c->border;
else
width = MIN(c->titlebar.width, c->geometry.width);
c->titlebar.sw = simplewindow_new(globalconf.display,
c->phys_screen, 0, 0,
width, c->titlebar.height, 0);
break;
case Left:
case Right:
if(!c->titlebar.width)
width = c->geometry.height + 2 * c->border;
else
width = MIN(c->titlebar.width, c->geometry.height);
c->titlebar.sw = simplewindow_new(globalconf.display,
c->phys_screen, 0, 0,
c->titlebar.height, width, 0);
break;
default:
break;
}
}
/** Add the titlebar geometry to a geometry.
* \param t the titlebar
* \param geometry the geometry
* \return a new geometry bigger if the titlebar is visible
*/
area_t
titlebar_geometry_add(Titlebar *t, area_t geometry)
{
if(!t->sw)
return geometry;
switch(t->position)
{
case Top:
geometry.y -= t->sw->geometry.height;
geometry.height += t->sw->geometry.height;
break;
case Bottom:
geometry.height += t->sw->geometry.height;
break;
case Left:
geometry.x -= t->sw->geometry.width;
geometry.width += t->sw->geometry.width;
break;
case Right:
geometry.width += t->sw->geometry.width;
break;
default:
break;
}
return geometry;
}
/** Remove the titlebar geometry to a geometry.
* \param t the titlebar
* \param geometry the geometry
* \return a new geometry smaller if the titlebar is visible
*/
area_t
titlebar_geometry_remove(Titlebar *t, area_t geometry)
{
if(!t->sw)
return geometry;
switch(t->position)
{
case Top:
geometry.y += t->sw->geometry.height;
geometry.height -= t->sw->geometry.height;
break;
case Bottom:
geometry.height -= t->sw->geometry.height;
break;
case Left:
geometry.x += t->sw->geometry.width;
geometry.width -= t->sw->geometry.width;
break;
case Right:
geometry.width -= t->sw->geometry.width;
break;
default:
break;
}
return geometry;
}
/** Draw the titlebar content.
* \param c the client
*/
void
titlebar_draw(Client *c)
{
Drawable dw = 0;
DrawCtx *ctx;
style_t style;
area_t geometry;
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if(!c->titlebar.sw)
return;
switch(c->titlebar.position)
{
case Off:
return;
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case Right:
case Left:
dw = XCreatePixmap(globalconf.display,
RootWindow(globalconf.display, c->titlebar.sw->phys_screen),
c->titlebar.sw->geometry.height,
c->titlebar.sw->geometry.width,
DefaultDepth(globalconf.display, c->titlebar.sw->phys_screen));
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ctx = draw_context_new(globalconf.display, c->titlebar.sw->phys_screen,
c->titlebar.sw->geometry.height,
c->titlebar.sw->geometry.width,
dw);
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geometry.width = c->titlebar.sw->geometry.height;
geometry.height = c->titlebar.sw->geometry.width;
break;
default:
ctx = draw_context_new(globalconf.display, c->titlebar.sw->phys_screen,
c->titlebar.sw->geometry.width,
c->titlebar.sw->geometry.height,
c->titlebar.sw->drawable);
geometry = c->titlebar.sw->geometry;
break;
}
/* Check if the client is focused/urgent/normal */
if(globalconf.focus->client == c)
style = c->titlebar.styles.focus;
else if(c->isurgent)
style = c->titlebar.styles.urgent;
else
style = c->titlebar.styles.normal;
geometry.x = geometry.y = 0;
draw_text(ctx, geometry, c->titlebar.text_align, style.font->height / 2,
c->name, style);
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switch(c->titlebar.position)
{
case Left:
draw_rotate(ctx, c->titlebar.sw->drawable, ctx->height, ctx->width,
- M_PI_2, 0, c->titlebar.sw->geometry.height);
XFreePixmap(globalconf.display, dw);
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break;
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case Right:
draw_rotate(ctx, c->titlebar.sw->drawable, ctx->height, ctx->width,
M_PI_2, c->titlebar.sw->geometry.width, 0);
XFreePixmap(globalconf.display, dw);
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default:
break;
}
simplewindow_refresh_drawable(c->titlebar.sw, c->titlebar.sw->phys_screen);
draw_context_delete(&ctx);
}
/** Update the titlebar geometry for a floating client.
* \param c the client
*/
void
titlebar_update_geometry_floating(Client *c)
{
int width, x_offset = 0, y_offset = 0;
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if(!c->titlebar.sw)
return;
switch(c->titlebar.position)
{
default:
return;
case Off:
XUnmapWindow(globalconf.display, c->titlebar.sw->window);
return;
case Top:
if(!c->titlebar.width)
width = c->geometry.width + 2 * c->border;
else
width = MIN(c->titlebar.width, c->geometry.width);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
x_offset = 2 * c->border + c->geometry.width - width;
break;
case AlignCenter:
x_offset = (c->geometry.width - width) / 2;
break;
}
simplewindow_move_resize(c->titlebar.sw,
c->geometry.x + x_offset,
c->geometry.y - c->titlebar.sw->geometry.height,
width,
c->titlebar.sw->geometry.height);
break;
case Bottom:
if(!c->titlebar.width)
width = c->geometry.width + 2 * c->border;
else
width = MIN(c->titlebar.width, c->geometry.width);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
x_offset = 2 * c->border + c->geometry.width - width;
break;
case AlignCenter:
x_offset = (c->geometry.width - width) / 2;
break;
}
simplewindow_move_resize(c->titlebar.sw,
c->geometry.x + x_offset,
c->geometry.y + c->geometry.height + 2 * c->border,
width,
c->titlebar.sw->geometry.height);
break;
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case Left:
if(!c->titlebar.width)
width = c->geometry.height + 2 * c->border;
else
width = MIN(c->titlebar.width, c->geometry.height);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
y_offset = 2 * c->border + c->geometry.height - width;
break;
case AlignCenter:
y_offset = (c->geometry.height - width) / 2;
break;
}
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simplewindow_move_resize(c->titlebar.sw,
c->geometry.x - c->titlebar.sw->geometry.width,
c->geometry.y + y_offset,
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c->titlebar.sw->geometry.width,
width);
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break;
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case Right:
if(!c->titlebar.width)
width = c->geometry.height + 2 * c->border;
else
width = MIN(c->titlebar.width, c->geometry.height);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
y_offset = 2 * c->border + c->geometry.height - width;
break;
case AlignCenter:
y_offset = (c->geometry.height - width) / 2;
break;
}
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simplewindow_move_resize(c->titlebar.sw,
c->geometry.x + c->geometry.width + 2 * c->border,
c->geometry.y + y_offset,
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c->titlebar.sw->geometry.width,
width);
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break;
}
XMapWindow(globalconf.display, c->titlebar.sw->window);
titlebar_draw(c);
}
/** Update the titlebar geometry for a tiled client.
* \param c the client
* \param geometry the geometry the client will receive
*/
void
titlebar_update_geometry(Client *c, area_t geometry)
{
int width, x_offset = 0 , y_offset = 0;
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if(!c->titlebar.sw)
return;
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switch(c->titlebar.position)
{
default:
return;
case Off:
XUnmapWindow(globalconf.display, c->titlebar.sw->window);
return;
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case Top:
if(!c->titlebar.width)
width = geometry.width + 2 * c->border;
else
width = MIN(c->titlebar.width, geometry.width);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
x_offset = 2 * c->border + geometry.width - width;
break;
case AlignCenter:
x_offset = (geometry.width - width) / 2;
break;
}
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simplewindow_move_resize(c->titlebar.sw,
geometry.x + x_offset,
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geometry.y,
width,
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c->titlebar.sw->geometry.height);
break;
case Bottom:
if(!c->titlebar.width)
width = geometry.width + 2 * c->border;
else
width = MIN(c->titlebar.width, geometry.width);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
x_offset = 2 * c->border + geometry.width - width;
break;
case AlignCenter:
x_offset = (geometry.width - width) / 2;
break;
}
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simplewindow_move_resize(c->titlebar.sw,
geometry.x + x_offset,
geometry.y + geometry.height
- c->titlebar.sw->geometry.height + 2 * c->border,
width,
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c->titlebar.sw->geometry.height);
break;
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case Left:
if(!c->titlebar.width)
width = geometry.height + 2 * c->border;
else
width = MIN(c->titlebar.width, geometry.height);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
y_offset = 2 * c->border + geometry.height - width;
break;
case AlignCenter:
y_offset = (geometry.height - width) / 2;
break;
}
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simplewindow_move_resize(c->titlebar.sw,
geometry.x,
geometry.y + y_offset,
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c->titlebar.sw->geometry.width,
width);
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break;
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case Right:
if(!c->titlebar.width)
width = geometry.height + 2 * c->border;
else
width = MIN(c->titlebar.width, geometry.height);
switch(c->titlebar.align)
{
default:
break;
case AlignRight:
y_offset = 2 * c->border + geometry.height - width;
break;
case AlignCenter:
y_offset = (geometry.height - width) / 2;
break;
}
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simplewindow_move_resize(c->titlebar.sw,
geometry.x + geometry.width
- c->titlebar.sw->geometry.width + 2 * c->border,
geometry.y + y_offset,
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c->titlebar.sw->geometry.width,
width);
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break;
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}
XMapWindow(globalconf.display, c->titlebar.sw->window);
titlebar_draw(c);
}
/** Toggle window titlebar visibility
* \param screen screen number (unused)
* \param arg unused argument
* \ingroup ui_callback
*/
void
uicb_client_toggletitlebar(int screen __attribute__ ((unused)), char *arg __attribute__ ((unused)))
{
Client *c = globalconf.focus->client;
if(!c || !c->titlebar.sw)
return;
if(!c->titlebar.position)
c->titlebar.position = c->titlebar.dposition;
else
c->titlebar.position = Off;
if(c->isfloating || layout_get_current(screen)->arrange == layout_floating)
titlebar_update_geometry_floating(c);
else
globalconf.screens[c->screen].need_arrange = True;
}
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