awesome/widgets/graph.c

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/*
* graph.c - a graph widget
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
* Copyright © 2007-2008 Marco Candrian <mac@calmar.ws>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "util.h"
#include "draw.h"
#include "widget.h"
#include "xutil.h"
#include "screen.h"
extern AwesomeConf globalconf;
typedef struct
{
int percent; /* Percent 0 to 100 */
int width; /* Width of the widget */
int padding_left; /* Left padding */
float height; /* Height 0-1, where 1 is height of statusbar */
XColor fg; /* Foreground color */
XColor bg; /* Background color */
XColor bordercolor; /* Border color */
int *lines; /* keeps the calculated values (line-length); */
int lines_index; /* pointer to current val */
int lines_size; /* size of lines-array */
} Data;
static int
graph_draw(Widget *widget, DrawCtx *ctx, int offset,
int used __attribute__ ((unused)))
{
int width, height; /* width/height (pixel) to draw the outer box */
int margin_top, left_offset;
Data *d = widget->data;
width = d->lines_size + 2;
if(!widget->user_supplied_x)
widget->area.x = widget_calculate_offset(widget->statusbar->width,
d->width,
offset,
widget->alignment);
if(!widget->user_supplied_y)
widget->area.y = 0;
margin_top = (int) (widget->statusbar->height * (1 - d->height)) / 2 + 0.5 + widget->area.y;
height = (int) (widget->statusbar->height * d->height + 0.5);
left_offset = widget->area.x + d->padding_left;
draw_rectangle(ctx,
left_offset, margin_top,
width, height,
False, d->bordercolor);
draw_rectangle(ctx,
left_offset + 1, margin_top + 1,
width - 2, height - 2,
True, d->bg);
/* computes line-length to draw and store into lines[] */
d->lines[d->lines_index] = (int) (d->percent) * (height - 2 ) / 100 + 0.5;
if(d->lines[d->lines_index] < 0)
d->lines[d->lines_index] = 0;
draw_graph(ctx,
left_offset + 2, margin_top + height - 1,
d->lines_size, d->lines, d->lines_index,
d->fg);
widget->area.width = d->width;
widget->area.height = widget->statusbar->height;
return widget->area.width;
}
static void
graph_tell(Widget *widget, char *command)
{
Data *d = widget->data;
int percent;
if(!command || d->width < 1)
return;
if(++d->lines_index >= d->lines_size) /* cycle inside the array */
d->lines_index = 0;
percent = atoi(command);
if(percent <= 100 && percent >= 0)
d->percent = percent;
}
Widget *
graph_new(Statusbar *statusbar, cfg_t *config)
{
Widget *w;
Data *d;
char *color;
int phys_screen = get_phys_screen(statusbar->screen);
w = p_new(Widget, 1);
widget_common_new(w, statusbar, config);
w->draw = graph_draw;
w->tell = graph_tell;
d = w->data = p_new(Data, 1);
d->height = cfg_getfloat(config, "height");
d->width = cfg_getint(config, "width");
d->padding_left = cfg_getint(config, "padding_left");
d->lines_size = d->width - d->padding_left - 2;
d->lines_index = -1; /* graph_tell will increment it to 0 (to begin with...) */
if(d->lines_size < 1)
{
warn("graph widget needs: (width - padding_left) >= 3\n");
return w;
}
d->lines = p_new(int, d->lines_size);
if((color = cfg_getstr(config, "fg")))
d->fg = initxcolor(phys_screen, color);
else
d->fg = globalconf.screens[statusbar->screen].colors_normal[ColFG];
if((color = cfg_getstr(config, "bg")))
d->bg = initxcolor(phys_screen, color);
else
d->bg = globalconf.screens[statusbar->screen].colors_normal[ColBG];
if((color = cfg_getstr(config, "bordercolor")))
d->bordercolor = initxcolor(phys_screen, color);
else
d->bordercolor = d->fg;
return w;
}
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