awesome/lib/awful/screen.lua

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---------------------------------------------------------------------------
--- Screen module for awful
--
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
-- @module awful.screen
---------------------------------------------------------------------------
-- Grab environment we need
local capi =
{
mouse = mouse,
screen = screen,
client = client
}
local util = require("awful.util")
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local object = require("gears.object")
local function get_screen(s)
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return s and capi.screen[s]
end
-- we use require("awful.client") inside functions to prevent circular dependencies.
local client
local screen = {}
local data = {}
data.padding = {}
screen.mouse_per_screen = {}
--- Take an input geometry and substract/add a delta
-- @tparam table geo A geometry (width, height, x, y) table
-- @tparam table delta A delata table (top, bottom, x, y)
-- @treturn table A geometry (width, height, x, y) table
local function apply_geometry_ajustments(geo, delta)
return {
x = geo.x + (delta.left or 0),
y = geo.y + (delta.top or 0),
width = geo.width - (delta.left or 0) - (delta.right or 0),
height = geo.height - (delta.top or 0) - (delta.bottom or 0),
}
end
-- @param s Screen
-- @param x X coordinate of point
-- @param y Y coordinate of point
-- @return The squared distance of the screen to the provided point
function screen.getdistance_sq(s, x, y)
s = get_screen(s)
local geom = s.geometry
local dist_x, dist_y = 0, 0
if x < geom.x then
dist_x = geom.x - x
elseif x >= geom.x + geom.width then
dist_x = x - geom.x - geom.width
end
if y < geom.y then
dist_y = geom.y - y
elseif y >= geom.y + geom.height then
dist_y = y - geom.y - geom.height
end
return dist_x * dist_x + dist_y * dist_y
end
---
-- Return screen number corresponding to the given (pixel) coordinates.
-- The number returned can be used as an index into the global
-- `screen` table/object.
-- @param x The x coordinate
-- @param y The y coordinate
function screen.getbycoord(x, y)
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local s = capi.screen[1]
local dist = screen.getdistance_sq(s, x, y)
for i in capi.screen do
local d = screen.getdistance_sq(i, x, y)
if d < dist then
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s, dist = capi.screen[i], d
end
end
return s.index
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param _screen Screen number (defaults / falls back to mouse.screen).
function screen.focus(_screen)
client = client or require("awful.client")
if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
_screen = get_screen(_screen)
-- screen and pos for current screen
local s = get_screen(capi.mouse.screen)
local pos
if not screen.mouse_per_screen[_screen] then
-- This is the first time we enter this screen,
-- keep relative mouse position on the new screen
pos = capi.mouse.coords()
local relx = (pos.x - s.geometry.x) / s.geometry.width
local rely = (pos.y - s.geometry.y) / s.geometry.height
pos.x = _screen.geometry.x + relx * _screen.geometry.width
pos.y = _screen.geometry.y + rely * _screen.geometry.height
else
-- restore mouse position
pos = screen.mouse_per_screen[_screen]
end
-- save pointer position of current screen
screen.mouse_per_screen[s] = capi.mouse.coords()
-- move cursor without triggering signals mouse::enter and mouse::leave
capi.mouse.coords(pos, true)
local c = client.focus.history.get(_screen, 0)
if c then
c:emit_signal("request::activate", "screen.focus", {raise=false})
end
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param _screen Screen.
function screen.focus_bydirection(dir, _screen)
local sel = get_screen(_screen or screen.focused())
if sel then
local geomtbl = {}
for s in capi.screen do
geomtbl[s] = capi.screen[s].geometry
end
local target = util.get_rectangle_in_direction(dir, geomtbl, sel.geometry)
if target then
return screen.focus(target)
end
end
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param i Value to add to the current focused screen index. 1 will focus next
-- screen, -1 would focus the previous one.
function screen.focus_relative(i)
return screen.focus(util.cycle(capi.screen.count(), screen.focused().index + i))
end
--- Get or set the screen padding.
-- @param _screen The screen object to change the padding on
-- @param[opt=nil] padding The padding, a table with 'top', 'left', 'right' and/or
-- 'bottom' or a number value to apply set the same padding on all sides. Can be
-- nil if you only want to retrieve padding
-- @treturn table A table with left, right, top and bottom number values.
function screen.padding(_screen, padding)
if type(padding) == "number" then
padding = {
left = padding,
right = padding,
top = padding,
bottom = padding,
}
end
_screen = get_screen(_screen)
if padding then
data.padding[_screen] = padding
_screen:emit_signal("padding")
end
local p = data.padding[_screen] or {}
-- Create a copy to avoid accidental mutation and nil values
return {
left = p.left or 0,
right = p.right or 0,
top = p.top or 0,
bottom = p.bottom or 0,
}
end
--- Get the focused screen.
--
-- Valid arguments are:
--
-- * **client**: Use the client screen instead of the mouse screen.
-- * **mouse**: Use the mouse screen (default).
--
-- It is possible to set `awful.screen.default_focused_args` to override the
-- default settings.
--
-- @tparam[opt={}] table args Some arguments.
-- @treturn screen The focused screen object
function screen.focused(args)
args = args or screen.default_focused_args or {}
return get_screen(args.client and capi.client.screen or capi.mouse.screen)
end
--- Get a placement bounding geometry.
-- This method compute different variants of the "usable" screen geometry.
--
-- Valid arguments are:
--
-- * **honor_padding**: Honor the screen padding.
-- * **honor_workarea**: Honor the screen workarea
-- * **margins**: Apply some margins on the output. This can wither be a number
-- or a table with *left*, *right*, *top* and *bottom* keys.
-- * **tag**: Use the tag screen instead of `s`
-- * **parent**: A parent drawable to use a base geometry
-- * **bounding_rect**: A bounding rectangle. This parameter is incompatible with
-- `honor_workarea`.
--
-- @tparam[opt=mouse.screen] screen s A screen
-- @tparam[opt={}] table args The arguments
-- @treturn table A table with *x*, *y*, *width* and *height*.
function screen.get_bounding_geometry(s, args)
args = args or {}
-- If the tag has a geometry, assume it is right
if args.tag then
s = args.tag.screen
end
s = get_screen(s or capi.mouse.screen)
local geo = args.bounding_rect or (args.parent and args.parent:geometry()) or
s[args.honor_workarea and "workarea" or "geometry"]
if (not args.parent) and (not args.bounding_rect) and args.honor_padding then
local padding = screen.padding(s)
geo = apply_geometry_ajustments(geo, padding)
end
if args.margins then
geo = apply_geometry_ajustments(geo,
type(args.margins) == "table" and args.margins or {
left = args.margins, right = args.margins,
top = args.margins, bottom = args.margins,
}
)
end
return geo
end
capi.screen.add_signal("padding")
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-- Extend the luaobject
object.properties(capi.screen, {auto_emit=true})
return screen
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80