awesome/lib/wibox/init.lua.in

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---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
require("wibox.layout")
require("wibox.widget")
local capi = {
drawin = drawin,
oocairo = oocairo,
timer = timer
}
local setmetatable = setmetatable
local pairs = pairs
local type = type
local table = table
local color = require("gears.color")
local object = require("gears.object")
local sort = require("gears.sort")
local beautiful = require("beautiful")
module("wibox")
local function do_redraw(wibox)
if not wibox.drawin.screen or not wibox.drawin.visible then
return
end
local geom = wibox.drawin:geometry()
local cr = capi.oocairo.context_create(wibox.drawin.surface)
-- Clear the drawin
cr:save()
cr:set_operator("source")
cr:set_source(wibox.background_color)
cr:paint()
cr:restore()
-- Draw the widget
wibox._widget_geometries = {}
if wibox.widget and not wibox.widget.__fake_widget then
cr:set_source(wibox.foreground_color)
wibox.widget:draw(wibox, cr, geom.width, geom.height)
wibox:widget_at(wibox.widget, 0, 0, geom.width, geom.height)
end
wibox.drawin:refresh()
end
--- Register a widget's position.
-- This is internal, don't call it yourself! Only wibox.layout.base.draw_widget
-- is allowed to call this.
function widget_at(wibox, widget, x, y, width, height)
local t = {
widget = widget,
x = x, y = y,
width = width, height = height
}
table.insert(wibox._widget_geometries, t)
end
--- Find a widget by a point.
-- The wibox must have drawn itself at least once for this to work.
-- @param wibox The wibox to look at
-- @param x X coordinate of the point
-- @param y Y coordinate of the point
-- @return A sorted table with all widgets that contain the given point. The
-- widgets are sorted by relevance.
function find_widgets(wibox, x, y)
local matches = {}
-- Find all widgets that contain the point
for k, v in pairs(wibox._widget_geometries) do
local match = true
if v.x > x or v.x + v.width < x then match = false end
if v.y > y or v.y + v.height < y then match = false end
if match then
table.insert(matches, v)
end
end
-- Sort the matches by area, the assumption here is that widgets don't
-- overlap and so smaller widgets are "more specific".
local function cmp(a, b)
local area_a = a.width * a.height
local area_b = b.width * b.height
return area_a < area_b
end
sort(matches, cmp)
return matches
end
--- Set the widget that the wibox displays
function set_widget(wibox, widget)
if wibox.widget and not wibox.widget.__fake_widget then
-- Disconnect from the old widget so that we aren't updated due to it
wibox.widget:disconnect_signal("widget::updated", wibox.draw)
end
if not widget then
wibox.widget = { __fake_widget = true }
else
wibox.widget = widget
widget:connect_signal("widget::updated", wibox.draw)
end
-- Make sure the wibox is updated
wibox.draw()
end
--- Set the background of the wibox
-- @param wibox The wibox to use
-- @param c The background to use. This must either be a cairo pattern object,
-- nil or a string that gears.color() understands.
function set_bg(wibox, c)
local c = c
if type(c) == "string" then
c = color(c)
end
wibox.background_color = c
wibox.draw()
end
--- Set the foreground of the wibox
-- @param wibox The wibox to use
-- @param c The foreground to use. This must either be a cairo pattern object,
-- nil or a string that gears.color() understands.
function set_fg(wibox, c)
local c = c
if type(c) == "string" then
c = color(c)
end
wibox.foreground_color = c
wibox.draw()
end
--- Helper function to make wibox:buttons() work as expected
function buttons(box, ...)
return box.drawin:buttons(...)
end
--- Helper function to make wibox:struts() work as expected
function struts(box, ...)
return box.drawin:struts(...)
end
--- Helper function to make wibox:geometry() work as expected
function geometry(box, ...)
return box.drawin:geometry(...)
end
local function setup_signals(wibox)
local w = wibox.drawin
local function clone_signal(name)
wibox:add_signal(name)
-- When "name" is emitted on wibox.drawin, also emit it on wibox
w:connect_signal(name, function(_, ...)
wibox:emit_signal(name, wibox, ...)
end)
end
clone_signal("mouse::enter")
clone_signal("mouse::leave")
clone_signal("property::border_color")
clone_signal("property::border_width")
clone_signal("property::buttons")
clone_signal("property::cursor")
clone_signal("property::height")
clone_signal("property::ontop")
clone_signal("property::opacity")
clone_signal("property::screen")
clone_signal("property::struts")
clone_signal("property::visible")
clone_signal("property::widgets")
clone_signal("property::width")
clone_signal("property::x")
clone_signal("property::y")
-- Update the wibox when its geometry changes
w:connect_signal("property::height", wibox.draw)
w:connect_signal("property::width", wibox.draw)
w:connect_signal("property::screen", wibox.draw)
w:connect_signal("property::visible", wibox.draw)
local function button_signal(name)
w:connect_signal(name, function(w, x, y, ...)
local widgets = wibox:find_widgets(x, y)
for k, v in pairs(widgets) do
-- Calculate x/y inside of the widget
local lx = x - v.x
local ly = y - v.y
v.widget:emit_signal(name, lx, ly, ...)
end
end)
end
button_signal("button::press")
button_signal("button::release")
end
local function new(args)
local ret = object()
local w = capi.drawin(args)
ret.drawin = w
for k, v in pairs(_M) do
if type(v) == "function" then
ret[k] = v
end
end
-- We use a timer with timeout 0, this makes sure that the wibox will only
-- redrawn once even if there are multiple widget::updated events
local t = capi.timer({ timeout = 0 })
local function update_wibox()
t:stop()
do_redraw(ret)
end
t:connect_signal("timeout", update_wibox)
-- Start our timer when the widget changed
ret.draw = function()
if not t.started then
t:start()
end
end
setup_signals(ret)
-- Set the default background
ret:set_bg(args.bg or beautiful.bg_normal)
ret:set_fg(args.fg or beautiful.fg_normal)
-- Make sure the wibox is drawn at least once
ret.draw()
-- Due to the metatable below, we need this trick
ret.widget = { __fake_widget = true }
ret._widget_geometries = {}
-- Redirect all non-existing indexes to the "real" drawin
setmetatable(ret, {
__index = w,
__newindex = w
})
return ret
end
setmetatable(_M, { __call = function(_, ...) return new(...) end })
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80