awesome/layout.h

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/* See LICENSE file for copyright and license details. */
#ifndef AWESOME_LAYOUT_H
#define AWESOME_LAYOUT_H
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#include "client.h"
/** Check if current layout is arranged with a layout */
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#define IS_ARRANGE(layout) (layout == awesomeconf->current_layout->arrange)
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#define AWESOMEPROPS_ATOM(disp) XInternAtom(disp, "_AWESOME_PROPERTIES", False)
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void arrange(Display *, awesome_config *); /* arranges all windows depending on the layout in use */
void restack(Display *, awesome_config *); /* restores z layers of all clients */
void uicb_focusnext(Display *, awesome_config *, const char *); /* focuses next visible client */
void uicb_focusprev(Display *, awesome_config *, const char *); /* focuses prev visible client */
void uicb_setlayout(Display *, awesome_config *, const char *); /* sets layout, NULL means next layout */
void uicb_togglebar(Display *, awesome_config *, const char *); /* shows/hides the bar */
void uicb_togglemax(Display *, awesome_config *, const char *); /* toggles maximization of floating client */
void uicb_toggleverticalmax(Display *, awesome_config *, const char *);
void uicb_togglehorizontalmax(Display *, awesome_config *, const char *);
void uicb_zoom(Display *, awesome_config *, const char *); /* set current window first in stack */
void loadawesomeprops(Display *, awesome_config *);
void saveawesomeprops(Display *disp, awesome_config *);
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#endif