awesome/tests/test-awful-client.lua

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local awful = require("awful")
local test_client = require("_client")
awful.util.deprecate = function() end
local has_spawned = false
local steps = {
function(count)
if count <= 1 and not has_spawned and #client.get() < 2 then
awful.spawn("xterm")
awful.spawn("xterm")
has_spawned = true
elseif #client.get() >= 2 then
-- Test properties
client.focus = client.get()[1]
local c = client.focus
-- local c2 = client.get()[2]
c.foo = "bar"
-- Check if the property system works
assert(c.foo == "bar")
assert(c.foo == awful.client.property.get(c, "foo"))
-- Test jumpto
--FIXME doesn't work
-- c2:jump_to()
-- assert(client.focus == c2)
-- awful.client.jumpto(c)
-- assert(client.focus == c)
-- Test moveresize
c.size_hints_honor = false
c:geometry {x=0,y=0,width=50,height=50}
c:relative_move( 100, 100, 50, 50 )
for _,v in pairs(c:geometry()) do
assert(v == 100)
end
awful.client.moveresize(-25, -25, -25, -25, c )
for _,v in pairs(c:geometry()) do
assert(v == 75)
end
-- Test movetotag
local t = mouse.screen.tags[1]
local t2 = mouse.screen.tags[2]
c:tags{t}
assert(c:tags()[1] == t)
c:move_to_tag(t2)
assert(c:tags()[1] == t2)
awful.client.movetotag(t, c)
assert(c:tags()[1] == t)
-- Test toggletag
c:tags{t}
c:toggle_tag(t2)
assert(c:tags()[1] == t2 or c:tags()[2] == t2)
awful.client.toggletag(t2, c)
assert(c:tags()[1] == t and c:tags()[1] ~= t2 and c:tags()[2] == nil)
-- Test floating
assert(c.floating ~= nil and type(c.floating) == "boolean")
c.floating = true
assert(awful.client.floating.get(c))
awful.client.floating.set(c, false)
assert(not c.floating)
return true
end
end
}
local has_error
-- Disable awful.screen.preferred(c)
awful.rules.rules[1].properties.screen = nil
table.insert(steps, function()
-- Make sure there is no extra callbacks that causes double screen changes
-- (regress #1028 #1052)
client.connect_signal("property::screen",function(c)
if c.class and c.class ~= "screen"..c.screen.index then
has_error = table.concat {
"An unexpected screen change did occur\n",
debug.traceback(),"\n",
c.class, " Screen: ",c.screen.index
}
end
end)
return true
end)
local multi_screen_steps = {}
-- Add a test client on each screen.
table.insert(multi_screen_steps, function()
has_error = false
for i=1, screen.count() do
local s = screen[i]
test_client("screen"..i, nil, {
screen = s,
})
end
return true
end)
-- Test if the clients have been placed on the right screen
table.insert(multi_screen_steps, function()
if #client.get() ~= screen.count() then return end
if has_error then print(has_error) end
assert(not has_error)
for i=1, screen.count() do
local s = screen[i]
-- Just in case
for _, t in ipairs(s.selected_tags) do
assert(t.screen == s)
end
local t = s.selected_tag
assert(t and t.screen == s)
-- In case the next step has failed, find what went wrong
for _, c in ipairs(t:clients()) do
-- This is _supposed_ to be impossible, but can be forced by buggy
-- lua code.
if c.screen ~= t.screen then
local tags = c:tags()
for _, t2 in ipairs(tags) do
assert(t2.screen == c.screen)
end
assert(false)
end
assert(c.screen.index == i)
end
-- Check that the right client is placed, the loop above will trigger
-- asserts already, but in case the tag has more than 1 client and
-- everything is messed up, those asserts are still necessary.
assert(#t:clients() == 1)
assert(t:clients()[1].class == "screen"..i)
assert(t:clients()[1].screen == s)
-- Make sure it stays where it belongs
awful.placement.maximize(t:clients()[1])
assert(t:clients()[1] and t:clients()[1].screen == t.screen)
end
return true
end)
require("_multi_screen")(steps, multi_screen_steps)
require("_runner").run_steps(steps)