2016-04-07 10:41:55 +02:00
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local awful = require("awful")
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2016-08-29 05:48:28 +02:00
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local test_client = require("_client")
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2016-04-07 10:41:55 +02:00
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awful.util.deprecate = function() end
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local has_spawned = false
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local steps = {
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function(count)
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if count <= 1 and not has_spawned and #client.get() < 2 then
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awful.spawn("xterm")
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awful.spawn("xterm")
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has_spawned = true
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elseif #client.get() >= 2 then
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-- Test properties
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client.focus = client.get()[1]
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local c = client.focus
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-- local c2 = client.get()[2]
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c.foo = "bar"
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-- Check if the property system works
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assert(c.foo == "bar")
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assert(c.foo == awful.client.property.get(c, "foo"))
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-- Test jumpto
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--FIXME doesn't work
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-- c2:jump_to()
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-- assert(client.focus == c2)
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-- awful.client.jumpto(c)
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-- assert(client.focus == c)
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-- Test moveresize
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c.size_hints_honor = false
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c:geometry {x=0,y=0,width=50,height=50}
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c:relative_move( 100, 100, 50, 50 )
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for _,v in pairs(c:geometry()) do
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assert(v == 100)
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end
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awful.client.moveresize(-25, -25, -25, -25, c )
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for _,v in pairs(c:geometry()) do
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assert(v == 75)
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end
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-- Test movetotag
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2016-04-17 15:49:06 +02:00
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local t = mouse.screen.tags[1]
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local t2 = mouse.screen.tags[2]
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2016-04-07 10:41:55 +02:00
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c:tags{t}
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assert(c:tags()[1] == t)
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c:move_to_tag(t2)
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assert(c:tags()[1] == t2)
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awful.client.movetotag(t, c)
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assert(c:tags()[1] == t)
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-- Test toggletag
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c:tags{t}
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c:toggle_tag(t2)
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assert(c:tags()[1] == t2 or c:tags()[2] == t2)
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awful.client.toggletag(t2, c)
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assert(c:tags()[1] == t and c:tags()[1] ~= t2 and c:tags()[2] == nil)
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-- Test floating
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assert(c.floating ~= nil and type(c.floating) == "boolean")
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c.floating = true
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assert(awful.client.floating.get(c))
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awful.client.floating.set(c, false)
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assert(not c.floating)
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return true
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end
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end
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}
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2016-08-29 05:48:28 +02:00
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local has_error
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2016-09-24 05:50:17 +02:00
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-- Disable awful.screen.preferred(c)
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awful.rules.rules[1].properties.screen = nil
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2016-08-29 05:48:28 +02:00
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table.insert(steps, function()
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-- Make sure there is no extra callbacks that causes double screen changes
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-- (regress #1028 #1052)
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client.connect_signal("property::screen",function(c)
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if c.class and c.class ~= "screen"..c.screen.index then
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has_error = table.concat {
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"An unexpected screen change did occur\n",
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debug.traceback(),"\n",
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c.class, " Screen: ",c.screen.index
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}
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end
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end)
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return true
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end)
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local multi_screen_steps = {}
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-- Add a test client on each screen.
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table.insert(multi_screen_steps, function()
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has_error = false
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for i=1, screen.count() do
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local s = screen[i]
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test_client("screen"..i, nil, {
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screen = s,
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})
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end
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return true
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end)
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-- Test if the clients have been placed on the right screen
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table.insert(multi_screen_steps, function()
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if #client.get() ~= screen.count() then return end
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if has_error then print(has_error) end
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assert(not has_error)
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for i=1, screen.count() do
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local s = screen[i]
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-- Just in case
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for _, t in ipairs(s.selected_tags) do
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assert(t.screen == s)
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end
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local t = s.selected_tag
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assert(t and t.screen == s)
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-- In case the next step has failed, find what went wrong
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for _, c in ipairs(t:clients()) do
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-- This is _supposed_ to be impossible, but can be forced by buggy
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-- lua code.
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if c.screen ~= t.screen then
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local tags = c:tags()
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for _, t2 in ipairs(tags) do
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assert(t2.screen == c.screen)
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end
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assert(false)
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end
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assert(c.screen.index == i)
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end
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-- Check that the right client is placed, the loop above will trigger
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-- asserts already, but in case the tag has more than 1 client and
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-- everything is messed up, those asserts are still necessary.
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assert(#t:clients() == 1)
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assert(t:clients()[1].class == "screen"..i)
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assert(t:clients()[1].screen == s)
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-- Make sure it stays where it belongs
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awful.placement.maximize(t:clients()[1])
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assert(t:clients()[1] and t:clients()[1].screen == t.screen)
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end
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return true
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end)
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require("_multi_screen")(steps, multi_screen_steps)
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2016-04-07 10:41:55 +02:00
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require("_runner").run_steps(steps)
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