awesome/tests/test-spawn.lua

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--- Tests for spawn
local runner = require("_runner")
local spawn = require("awful.spawn")
local lua_executable = os.getenv("LUA")
if lua_executable == nil or lua_executable == "" then
lua_executable = "lua"
end
local spawns_done = 0
local async_spawns_done = 0
local exit_yay, exit_snd = nil, nil
-- * Using spawn with array is already covered by the test client.
-- * spawn with startup notification is covered by test-spawn-snid.lua
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local tiny_client = function(class)
return { lua_executable, "-e", [[
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local lgi = require 'lgi'
local Gtk = lgi.require('Gtk')
local class = ']]..class..[['
Gtk.init()
window = Gtk.Window {
default_width = 100,
default_height = 100,
title = 'title',
}
window:set_wmclass(class, class)
local app = Gtk.Application {}
function app:on_activate()
window.application = self
window:show_all()
end
app:run {''}
]]}
end
local steps = {
function()
-- Test various error conditions. There are quite a number of them...
local error_message
error_message = spawn("this_does_not_exist_and_should_fail")
assert(string.find(error_message, 'No such file or directory'), error_message)
error_message = spawn({"this_does_not_exist_and_should_fail"})
assert(string.find(error_message, 'No such file or directory'), error_message)
error_message = spawn("foo '")
assert(string.find(error_message, 'parse error: Text ended before matching quote was found'), error_message)
error_message = spawn()
assert(string.find(error_message, 'No command to execute'), error_message)
error_message = spawn(" ")
assert(string.find(error_message, 'Text was empty'), error_message)
error_message = spawn("")
assert(string.find(error_message, 'No command to execute'), error_message)
error_message = spawn{}
assert(string.find(error_message, 'There is nothing to execute'), error_message)
return true
end,
function(count)
if count == 1 then
spawn.easy_async("echo yay", function(stdout)
if stdout:match("yay") then
async_spawns_done = async_spawns_done + 1
end
end)
spawn.easy_async_with_shell("true && echo yay", function(stdout)
if stdout:match("yay") then
async_spawns_done = async_spawns_done + 1
end
end)
local steps_yay = 0
spawn.with_line_callback("echo yay", {
stdout = function(line)
assert(line == "yay", "line == '" .. tostring(line) .. "'")
assert(steps_yay == 0)
steps_yay = steps_yay + 1
end,
output_done = function()
assert(steps_yay == 1)
steps_yay = steps_yay + 1
spawns_done = spawns_done + 1
end,
exit = function(reason, code)
assert(reason == "exit")
assert(exit_yay == nil)
assert(code == 0)
exit_yay = code
end
})
-- Test that setting env vars works and that the env is cleared
local read_line = false
local pid, _, _, stdout = awesome.spawn({ "sh", "-c", "echo $AWESOME_SPAWN_TEST_VAR $HOME $USER" },
false, false, true, false, nil, { "AWESOME_SPAWN_TEST_VAR=42" })
assert(type(pid) ~= "string", pid)
spawn.read_lines(require("lgi").Gio.UnixInputStream.new(stdout, true),
function(line)
assert(not read_line)
read_line = true
assert(line == "42", line)
spawns_done = spawns_done + 1
end, nil, true)
-- Test error in parse_table_array.
pid = awesome.spawn({"true"}, false, false, true, false, nil, { 0 })
assert(pid == 'spawn: environment parse error: Non-string argument at table index 1', pid)
-- Test error in parse_command.
pid = awesome.spawn({0}, false, false, true, false, nil, {})
assert(pid == 'spawn: parse error: Non-string argument at table index 1', pid)
local steps_count = 0
local err_count = 0
spawn.with_line_callback({ "sh", "-c", "printf line1\\\\nline2\\\\nline3 ; echo err >&2 ; exit 42" }, {
stdout = function(line)
assert(steps_count < 3)
steps_count = steps_count + 1
assert(line == "line" .. steps_count, "line == '" .. tostring(line) .. "'")
end,
stderr = function(line)
assert(err_count == 0)
err_count = err_count + 1
assert(line == "err", "line == '" .. tostring(line) .. "'")
end,
output_done = function()
assert(steps_count == 3)
assert(err_count == 1)
steps_count = steps_count + 1
spawns_done = spawns_done + 1
end,
exit = function(reason, code)
assert(reason == "exit")
assert(exit_snd == nil)
assert(code == 42)
exit_snd = code
end
})
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spawn.once(tiny_client("client1"), {tag=screen[1].tags[2]})
end
if spawns_done == 3 then
assert(exit_yay == 0)
assert(exit_snd == 42)
assert(async_spawns_done == 2)
return true
end
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end,
-- Test spawn_once
function()
if #client.get() ~= 1 then return end
assert(client.get()[1].class == "client1")
assert(client.get()[1]:tags()[1] == screen[1].tags[2])
spawn.once(tiny_client("client1"), {tag=screen[1].tags[2]})
spawn.once(tiny_client("client1"), {tag=screen[1].tags[2]})
return true
end,
function(count)
-- Limit the odds of a race condition
if count ~= 3 then return end
assert(#client.get() == 1)
assert(client.get()[1].class == "client1")
client.get()[1]:kill()
return true
end,
-- Test single_instance
function()
if #client.get() ~= 0 then return end
-- This should do nothing
spawn.once(tiny_client("client1"), {tag=screen[1].tags[2]})
spawn.single_instance(tiny_client("client2"), {tag=screen[1].tags[3]})
return true
end,
-- Test that no extra clients are created
function()
if #client.get() ~= 1 then return end
assert(client.get()[1].class == "client2")
assert(client.get()[1]:tags()[1] == screen[1].tags[3])
-- This should do nothing
spawn.single_instance(tiny_client("client2"), {tag=screen[1].tags[3]})
spawn.single_instance(tiny_client("client2"), {tag=screen[1].tags[3]})
return true
end,
function()
if #client.get() ~= 1 then return end
assert(client.get()[1].class == "client2")
assert(client.get()[1]:tags()[1] == screen[1].tags[3])
client.get()[1]:kill()
return true
end,
-- Test that new instances can be spawned
function()
if #client.get() ~= 0 then return end
spawn.single_instance(tiny_client("client2"), {tag=screen[1].tags[3]})
return true
end,
-- Test raise_or_spawn
function()
if #client.get() ~= 1 then return end
assert(client.get()[1].class == "client2")
assert(client.get()[1]:tags()[1] == screen[1].tags[3])
client.get()[1]:kill()
assert(not spawn.raise_or_spawn(tiny_client("client3"), {
tag=screen[1].tags[3], foo = "baz"
}))
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return true
end,
-- Add more clients to test the focus
function()
if #client.get() ~= 1 or client.get()[1].class ~= "client3" then return end
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-- In another iteration to make sure client4 has no focus
spawn(tiny_client("client4"), {tag = screen[1].tags[4], foo = "bar"})
spawn(tiny_client("client4"), {tag = screen[1].tags[4], foo = "bar"})
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spawn(tiny_client("client4"), {
tag = screen[1].tags[4], switch_to_tags= true, focus = true, foo = "bar"
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})
return true
end,
function()
if #client.get() ~= 4 then return end
local by_class = {}
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for _, c in ipairs(client.get()) do
by_class[c.class] = by_class[c.class] and (by_class[c.class] + 1) or 1
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if c.class == "client4" then
assert(#c:tags() == 1)
assert(c.foo == "bar")
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assert(c:tags()[1] == screen[1].tags[4])
elseif c.class == "client3" then
assert(c.foo == "baz")
assert(c:tags()[1] == screen[1].tags[3])
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end
end
assert(by_class.client3 == 1)
assert(by_class.client4 == 3)
assert(screen[1].tags[3].selected == false)
assert(screen[1].tags[4].selected == true )
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assert(screen[1].tags[4].selected == true)
assert(spawn.raise_or_spawn(tiny_client("client3"), {tag=screen[1].tags[3], foo = "baz"}))
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return true
end,
-- Test that the client can be raised
function()
if #client.get() ~= 4 then return false end
assert(client.focus.class == "client3")
assert(screen[1].tags[3].selected == true)
assert(screen[1].tags[4].selected == false)
for _, c in ipairs(client.get()) do
if c.class == "client4" then
c:tags()[1]:view_only()
client.focus = c
break
end
end
assert(screen[1].tags[3].selected == false)
assert(screen[1].tags[4].selected == true )
for _, c in ipairs(client.get()) do
if c.class == "client3" then
c:kill()
end
end
return true
end,
-- Test that a new instance can be spawned
function()
if #client.get() ~= 3 then return end
spawn.raise_or_spawn(tiny_client("client3"), {tag=screen[1].tags[3]})
return true
end,
function()
if #client.get() ~= 4 then return end
-- Cleanup
for _, c in ipairs(client.get()) do
c:kill()
end
return true
end,
-- Test the matcher
function()
-- pre spawn client
if #client.get() ~= 0 then return end
spawn(tiny_client("client1"))
return true
end,
function()
-- test matcher
if #client.get() ~= 1 then return end
local matcher = function(c)
return c.class == "client1" or c.class == "client2"
end
-- This should do nothing
spawn.once(tiny_client("client2"), {tag=screen[1].tags[5]}, matcher)
spawn.single_instance(tiny_client("client2"), {tag=screen[1].tags[5]}, matcher)
return true
end,
function()
-- clean up
if #client.get() ~= 1 then return end
client.get()[1]:kill()
return true
end,
-- Test rules works with matcher if client doesn't support startup id
-- Can this test be performed using '_client' module without external 'xterm' application?
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function()
if #client.get() ~= 0 then return end
spawn.single_instance("xterm", {tag=screen[1].tags[5]}, function(c)
return c.class == "XTerm"
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end)
return true
end,
function()
if #client.get() ~= 1 then return end
assert(client.get()[1]:tags()[1] == screen[1].tags[5])
client.get()[1]:kill()
return true
end,
-- Test that rules are optional
function()
if #client.get() ~= 0 then return end
spawn.single_instance(tiny_client("client4"))
spawn.once(tiny_client("client5"))
return true
end,
function()
if #client.get() ~= 2 then return end
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return true
end,
}
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80