awesome/layout.c

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/*
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* layout.c - layout management
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
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#include <xcb/xcb.h>
#include <xcb/xcb_atom.h>
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#include <xcb/xcb_aux.h>
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#include "tag.h"
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#include "focus.h"
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#include "widget.h"
#include "window.h"
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#include "client.h"
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#include "screen.h"
#include "layouts/magnifier.h"
#include "layouts/tile.h"
#include "layouts/max.h"
#include "layouts/fibonacci.h"
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#include "layouts/floating.h"
extern awesome_t globalconf;
/** Arrange windows following current selected layout
* \param screen the screen to arrange
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*/
static void
arrange(int screen)
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{
client_t *c;
layout_t *curlay = layout_get_current(screen);
int fscreen, phys_screen = screen_virttophys(screen);
xcb_query_pointer_cookie_t qp_c;
xcb_query_pointer_reply_t *qp_r;
for(c = globalconf.clients; c; c = c->next)
{
if(client_isvisible(c, screen))
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client_unban(c);
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/* we don't touch other screens windows */
else if(c->screen == screen)
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client_ban(c);
}
qp_c = xcb_query_pointer_unchecked(globalconf.connection,
xutil_screen_get(globalconf.connection,
phys_screen)->root);
/* check that the mouse is on a window or not */
if((qp_r = xcb_query_pointer_reply(globalconf.connection, qp_c, NULL)))
{
if(qp_r->child == XCB_NONE || qp_r->root == qp_r->child)
window_root_grabbuttons(qp_r->root);
else if ((c = client_getbywin(qp_r->child)))
window_grabbuttons(c->win, qp_r->root, c->buttons);
globalconf.pointer_x = qp_r->root_x;
globalconf.pointer_y = qp_r->root_y;
/* no window have focus, let's try to see if mouse is on
* the screen we just rearranged */
if(!globalconf.focus->client)
{
fscreen = screen_get_bycoord(globalconf.screens_info,
screen,
qp_r->root_x, qp_r->root_y);
/* if the mouse in on the same screen we just rearranged, and no
* client are currently focused, pick the first one in history */
if(fscreen == screen
&& (c = focus_get_current_client(screen)))
client_focus(c, screen);
}
p_delete(&qp_r);
}
if(curlay)
curlay(screen);
/* reset status */
globalconf.screens[screen].need_arrange = false;
/* call hook */
lua_pushnumber(globalconf.L, screen + 1);
luaA_dofunction(globalconf.L, globalconf.hooks.arrange, 1);
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}
/** Refresh the screen disposition
* \return true if the screen was arranged, false otherwise
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*/
void
layout_refresh(void)
{
int screen;
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
if(globalconf.screens[screen].need_arrange)
arrange(screen);
}
/** Get current layout used on screen.
* \param screen Virtual screen number.
* \return layout used on that screen
*/
layout_t *
layout_get_current(int screen)
{
layout_t *l = NULL;
tag_t **curtags = tags_get_current(screen);
if(curtags[0])
l = curtags[0]->layout;
p_delete(&curtags);
return l;
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}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80