awesome/awful.lua

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-----------------------------------------------
-- awful: AWesome Function very UsefuL --
-- Common useful awesome functions --
-- --
-- © 2008 Julien Danjou <julien@danjou.info> --
-----------------------------------------------
-- We usually are required as 'awful'
-- But that can be changed.
local P = {} -- package
if _REQUIREDNAME == nil then
awful = P
else
_G[_REQUIREDNAME] = P
end
-- Grab environment we need
local ipairs = ipairs
local pairs = pairs
local unpack = unpack
local awesome = awesome
local screen = screen
local client = client
local tag = tag
local mouse = mouse
local os = os
local table = table
local hooks = hooks
local keygrabber = keygrabber
-- Reset env
setfenv(1, P)
-- Function to the good value in table, cycling
local function array_boundandcycle(t, i)
if i > #t then
i = 1
elseif i < 1 then
i = #t
end
return i
end
-- Function to get a client by its relative index:
-- set i to 1 to get next, -1 to get previous.
local function client_next(i)
-- Get all visible clients
local cls = client.visible_get(mouse.screen_get())
-- Get currently focused client
local sel = client.focus_get()
if not sel then return end
-- Loop upon each client
for idx, c in ipairs(cls) do
if c == sel then
return cls[array_boundandcycle(cls, idx + i)]
end
end
end
-- Focus a client by its relative index.
local function client_focus(i)
local c = client_next(i)
if c then
c:focus_set()
end
end
-- Swap a client by its relative index.
local function client_swap(i)
local c = client_next(i)
local sel = client.focus_get()
if c and sel then
sel:swap(c)
end
end
-- Move/resize a client relativ to current coordinates.
local function client_moveresize(x, y, w, h)
local sel = client.focus_get()
local coords = sel:coords_get()
coords['x'] = coords['x'] + x
coords['y'] = coords['y'] + y
coords['width'] = coords['width'] + w
coords['height'] = coords['height'] + h
sel:coords_set(coords)
end
local function screen_focus(i)
local sel = client.focus_get()
local s
if sel then
s = sel:screen_get()
else
s = mouse.screen_get()
end
local count = screen.count()
s = s + i
if s < 1 then
s = count
elseif s > count then
s = 1
end
screen.focus(s)
-- Move the mouse on the screen
local screen_coords = screen.coords_get(s)
mouse.coords_set(screen_coords['x'], screen_coords['y'])
end
-- Return a table with all visible tags
local function tag_selectedlist(s)
local idx = 1
local screen = s or mouse.screen_get()
local tags = tag.get(screen)
local vtags = {}
for i, t in ipairs(tags) do
if t:isselected() then
vtags[idx] = t
idx = idx + 1
end
end
return vtags
end
-- Return only the first element of all visible tags,
-- so that's the first visible tags.
local function tag_selected(s)
return tag_selectedlist(s)[1]
end
-- Set master width factor
local function tag_setmwfact(i)
local t = tag_selected()
if t then
t:mwfact_set(i)
end
end
-- Increase master width factor
local function tag_incmwfact(i)
local t = tag_selected()
if t then
t:mwfact_set(t:mwfact_get() + i)
end
end
-- Set number of master windows
local function tag_setnmaster(i)
local t = tag_selected()
if t then
t:nmaster_set(i)
end
end
-- Increase number of master windows
local function tag_incnmaster(i)
local t = tag_selected()
if t then
t:nmaster_set(t:nmaster_get() + i)
end
end
-- Set number of column windows
local function tag_setncol(i)
local t = tag_selected()
if t then
t:ncol_set(i)
end
end
-- Increase number of column windows
local function tag_incncol(i)
local t = tag_selected()
if t then
t:ncol_set(t:ncol_get() + i)
end
end
-- View no tag
local function tag_viewnone()
local tags = tag.get(mouse.screen_get())
for i, t in ipairs(tags) do
t:view(false)
end
end
local function tag_viewidx(r)
local tags = tag.get(mouse.screen_get())
local sel = tag_selected()
tag_viewnone()
for i, t in ipairs(tags) do
if t == sel then
tags[array_boundandcycle(tags, i + r)]:view(true)
end
end
end
-- View next tag
local function tag_viewnext()
return tag_viewidx(1)
end
-- View previous tag
local function tag_viewprev()
return tag_viewidx(-1)
end
local function tag_viewonly(t)
tag_viewnone()
t:view(true)
end
local function tag_viewmore(tags)
tag_viewnone()
for i, t in ipairs(tags) do
t:view(true)
end
end
local function client_movetotag(target, c)
local sel = c or client.focus_get();
local tags = tag.get(mouse.screen_get())
for i, t in ipairs(tags) do
sel:tag(t, false)
end
sel:tag(target, true)
end
local function client_toggletag(target, c)
local sel = c or client.focus_get();
local toggle = false
-- Count how many tags has the client
-- an only toggle tag if the client has at least one tag other than target
for k, v in ipairs(tag.get(sel:screen_get())) do
if target ~= v and sel:istagged(v) then
toggle = true
break
end
end
if toggle and sel then
sel:tag(target, not sel:istagged(target))
end
end
local function client_togglefloating(c)
local sel = c or client.focus_get();
if sel then
sel:floating_set(not sel:floating_get())
end
end
-- Move a client to a screen. Default is next screen, cycling.
local function client_movetoscreen(c, s)
local sel = c or client.focus_get();
if sel then
local sc = screen.count()
if not s then
s = sel:screen_get() + 1
end
if s > sc then s = 1 elseif s < 1 then s = sc end
sel:screen_set(s)
end
end
local function layout_get(screen)
local t = tag_selected(screen)
if t then
return t:layout_get()
end
end
-- Function to change the layout of the current tag.
-- layouts = table of layouts (define in .awesomerc.lua)
-- i = relative index
local function layout_inc(layouts, i)
local t = tag_selected()
local number_of_layouts = 0
local rev_layouts = {}
for i, v in ipairs(layouts) do
rev_layouts[v] = i
number_of_layouts = number_of_layouts + 1
end
if t then
local cur_layout = layout_get()
local new_layout_index = (rev_layouts[cur_layout] + i) % number_of_layouts
if new_layout_index == 0 then
new_layout_index = number_of_layouts
end
t:layout_set(layouts[new_layout_index])
end
end
-- function to set the layout of the current tag by name.
local function layout_set(layout)
local t = tag_selected()
if t then
t:layout_set(layout)
end
end
-- Hook functions, wrappers around awesome's hooks. functions so we
-- can easily add multiple functions per hook.
P.hooks = {}
P.myhooks = {}
-- Create a new userhook (for external libs)
local function userhook_create(name)
P.myhooks[name] = {}
P.hooks[name] = function (f)
table.insert(P.myhooks[name], {callback = f})
end
end
-- Call a created userhook (for external libs
local function userhook_call(name, args)
for i,o in pairs(P.myhooks[name]) do
P.myhooks[name][i]['callback'](unpack(args))
end
end
P.hooks['userhook_create'] = userhook_create
P.hooks['userhook_call'] = userhook_call
for name, hook in pairs(hooks) do
if name ~= 'timer' then
P.hooks[name] = function (f)
if P.myhooks[name] == nil then
P.myhooks[name] = {}
hooks[name](function (...)
for i,o in pairs(P.myhooks[name]) do
P.myhooks[name][i]['callback'](...)
end
end)
end
table.insert(P.myhooks[name], {callback = f})
end
else
P.hooks[name] = function (time, f, runnow)
if P.myhooks[name] == nil then
P.myhooks[name] = {}
hooks[name](1, function (...)
for i,o in pairs(P.myhooks[name]) do
if P.myhooks[name][i]['counter'] >= P.myhooks[name][i]['timer'] then
P.myhooks[name][i]['counter'] = 1
P.myhooks[name][i]['callback'](...)
else
P.myhooks[name][i]['counter'] = P.myhooks[name][i]['counter']+1
end
end
end)
end
if runnow then
table.insert(P.myhooks[name], {callback = f, timer = time, counter = time})
else
table.insert(P.myhooks[name], {callback = f, timer = time, counter = 0})
end
end
end
end
local function spawn(cmd)
return os.execute(cmd .. "&")
end
local function menu(p, textbox, exe_callback)
local command = ""
local prompt = p or ""
textbox:set("text", prompt)
keygrabber.run(
function (mod, key)
if key == "Return" then
exe_callback(command)
textbox:set("text", "")
return false
elseif key == "Escape" then
textbox:set("text", "")
return false
elseif key == "BackSpace" then
command = command:sub(1, #command - 1)
textbox:set("text", p .. command)
else
command = command .. key
textbox:set("text", p .. command)
end
return true
end)
end
local function escape(text)
text = text:gsub("&", "&amp;")
text = text:gsub("<", "&lt;")
text = text:gsub(">", "&gt;")
text = text:gsub("\\", "&apos;")
text = text:gsub("\"", "&quot;")
return text
end
-- Export tags function
P.tag =
{
viewnone = tag_viewnone;
viewprev = tag_viewprev;
viewnext = tag_viewnext;
viewonly = tag_viewonly;
viewmore = tag_viewmore;
setmwfact = tag_setmwfact;
incmwfact = tag_incmwfact;
setncol = tag_setncol;
incncol = tag_incncol;
setnmaster = tag_setnmaster;
incnmaster = tag_incnmaster;
selected = tag_selected;
selectedlist = tag_selectedlist;
}
P.client =
{
next = client_next;
focus = client_focus;
swap = client_swap;
movetotag = client_movetotag;
toggletag = client_toggletag;
togglefloating = client_togglefloating;
moveresize = client_moveresize;
movetoscreen = client_movetoscreen;
}
P.screen =
{
focus = screen_focus;
}
P.layout =
{
get = layout_get;
set = layout_set;
inc = layout_inc;
}
P.spawn = spawn
P.menu = menu
P.escape = escape
return P