awesome/tests/test-maximize.lua

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--- Tests maximize and fullscreen
local runner = require("_runner")
local awful = require("awful")
local test_client = require("_client")
local lgi = require("lgi")
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local original_geo = nil
local steps = {
function(count)
if count == 1 then
test_client(nil,nil,nil,nil,nil,{gravity=lgi.Gdk.Gravity.NORTH_WEST})
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else
local c = client.get()[1]
if c then
original_geo = c:geometry()
return true
end
end
end,
-- maximize horizontally
function()
local c = client.get()[1]
assert(not c.maximized_horizontal)
assert(not c.maximized_vertical )
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assert(not c.maximized )
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assert(not c.fullscreen )
c.maximized_horizontal = true
return true
end,
function()
local c = client.get()[1]
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--local new_geo = c:geometry()
--local sgeo = c.screen.workarea
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--assert(new_geo.x-c.border_width==sgeo.x) --FIXME c:geometry({x=1}).x ~= 1
--assert(new_geo.width+2*c.border_width==sgeo.width) --FIXME off by 4px
c.maximized_horizontal = false
return true
end,
-- Test restoring client.border_width
function()
local c = client.get()[1]
-- pick an arbitrary border_width distinct from the default one
local test_width = c.border_width + 1
c.border_width = test_width
c.fullscreen = true
c.fullscreen = false
assert(c.border_width == test_width)
return true
end,
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-- Test restoring a geometry
function()
local c = client.get()[1]
local new_geo = c:geometry()
for k,v in pairs(original_geo) do
assert(new_geo[k] == v)
end
c.fullscreen = true
return true
end,
function()
local c = client.get()[1]
local new_geo = c:geometry()
local sgeo = c.screen.geometry
local bw = c.border_width
assert(c.fullscreen)
assert(new_geo.x==sgeo.x)
assert(new_geo.y==sgeo.y)
assert(new_geo.x+new_geo.width+2*bw==sgeo.x+sgeo.width)
assert(new_geo.y+new_geo.height+2*bw==sgeo.y+sgeo.height)
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c.fullscreen = false
return true
end,
function()
local c = client.get()[1]
local new_geo = c:geometry()
for k,v in pairs(original_geo) do
assert(new_geo[k] == v)
end
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c.floating = true
awful.placement.centered(c)
original_geo = c:geometry()
c.maximized = true
return true
end,
function()
local c = client.get()[1]
local new_geo = c:geometry()
local sgeo = c.screen.workarea
assert(c.maximized)
assert(c.floating)
assert(new_geo.x==sgeo.x)
assert(new_geo.y==sgeo.y)
c.maximized = false
return true
end,
function()
local c = client.get()[1]
assert(not c.maximized)
assert(c.floating)
local new_geo = c:geometry()
for k,v in pairs(original_geo) do
assert(new_geo[k] == v)
end
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return true
end
}
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80