awesome/tests/shape/test-shape.lua

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-- Test if shape crash when called
-- Also generate some SVG to be used by the documentation
-- it also "prove" that the code examples are all working
local cairo = require( "lgi" ).cairo
local shape = require( "gears.shape" )
local filepath, svgpath, luacovpath = ...
-- If luacov is available, use it. Else, do nothing.
pcall(function()
require("luacov.runner")(luacovpath)
end)
local function get_surface(p)
local img = cairo.SvgSurface.create(p, 288, 76)
return cairo.Context(img)
end
local function show(cr, skip_fill)
if not skip_fill then
cr:set_source_rgba(0.380392156863,0.505882352941,1,0.5)
cr:fill_preserve()
end
cr:set_source_rgba(0.380392156863,0.505882352941,1,1)
cr:stroke()
cr:translate(96, 0)
cr:reset_clip()
cr:rectangle(-3,-3,76,76)
cr:clip()
end
local cr = get_surface(svgpath)
cr:translate(3,3)
loadfile(filepath)(shape, cr, show)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80