spawn: Add a TODO to remove an useless/broken signal from v5
It has a race condition causing it to be useless.
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@ -217,6 +217,7 @@ function spawn.on_snid_callback(c)
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if entry then
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if entry then
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local props = entry[1]
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local props = entry[1]
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local callback = entry[2]
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local callback = entry[2]
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--TODO v5: Remove this signal
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c:emit_signal("spawn::completed_with_payload", props, callback)
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c:emit_signal("spawn::completed_with_payload", props, callback)
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timer.delayed_call(function()
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timer.delayed_call(function()
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