luaa: Remove lots of unused code
Most of these are unused since the drawing code was moved to lua. For example, the old wibox code needed the metatable entries __next, __ipairs and __pairs so that w.widgets worked correctly and could pretend to be a regular lua table. Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
parent
ae996ee8d6
commit
02cb961edf
224
luaa.c
224
luaa.c
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@ -168,124 +168,6 @@ luaA_mbstrlen(lua_State *L)
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return 1;
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}
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/** Overload standard Lua next function to use __next key on metatable.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaAe_next(lua_State *L)
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{
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if(luaL_getmetafield(L, 1, "__next"))
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{
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lua_insert(L, 1);
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lua_call(L, lua_gettop(L) - 1, LUA_MULTRET);
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return lua_gettop(L);
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_settop(L, 2);
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if(lua_next(L, 1))
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return 2;
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lua_pushnil(L);
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return 1;
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}
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/** Overload lua_next() function by using __next metatable field
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* to get next elements.
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* \param L The Lua VM stack.
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* \param idx The index number of elements in stack.
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* \return 1 if more elements to come, 0 otherwise.
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*/
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static int
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luaA_next(lua_State *L, int idx)
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{
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if(luaL_getmetafield(L, idx, "__next"))
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{
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/* if idx is relative, reduce it since we got __next */
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if(idx < 0) idx--;
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/* copy table and then move key */
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lua_pushvalue(L, idx);
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lua_pushvalue(L, -3);
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lua_remove(L, -4);
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lua_pcall(L, 2, 2, 0);
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/* next returned nil, it's the end */
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if(lua_isnil(L, -1))
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{
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/* remove nil */
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lua_pop(L, 2);
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return 0;
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}
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return 1;
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}
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else if(lua_istable(L, idx))
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return lua_next(L, idx);
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/* remove the key */
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lua_pop(L, 1);
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return 0;
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}
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/** Generic pairs function.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_generic_pairs(lua_State *L)
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{
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lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */
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lua_pushvalue(L, 1); /* state, */
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lua_pushnil(L); /* and initial value */
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return 3;
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}
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/** Overload standard pairs function to use __pairs field of metatables.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaAe_pairs(lua_State *L)
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{
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if(luaL_getmetafield(L, 1, "__pairs"))
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{
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lua_insert(L, 1);
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lua_call(L, lua_gettop(L) - 1, LUA_MULTRET);
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return lua_gettop(L);
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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return luaA_generic_pairs(L);
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}
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static int
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luaA_ipairs_aux(lua_State *L)
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{
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int i = luaL_checkint(L, 2) + 1;
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_pushinteger(L, i);
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lua_rawgeti(L, 1, i);
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return (lua_isnil(L, -1)) ? 0 : 2;
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}
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/** Overload standard ipairs function to use __ipairs field of metatables.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaAe_ipairs(lua_State *L)
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{
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if(luaL_getmetafield(L, 1, "__ipairs"))
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{
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lua_insert(L, 1);
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lua_call(L, lua_gettop(L) - 1, LUA_MULTRET);
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return lua_gettop(L);
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_pushvalue(L, lua_upvalueindex(1));
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lua_pushvalue(L, 1);
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lua_pushinteger(L, 0); /* and initial value */
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return 3;
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}
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/** Enhanced type() function which recognize awesome objects.
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* \param L The Lua VM state.
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* \return The number of arguments pushed on the stack.
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@ -309,17 +191,6 @@ luaA_fixups(lua_State *L)
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lua_pushcfunction(L, luaA_mbstrlen);
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lua_setfield(L, -2, "wlen");
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lua_pop(L, 1);
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/* replace next */
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lua_pushcfunction(L, luaAe_next);
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lua_setglobal(L, "next");
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/* replace pairs */
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lua_pushcfunction(L, luaAe_next);
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lua_pushcclosure(L, luaAe_pairs, 1); /* pairs get next as upvalue */
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lua_setglobal(L, "pairs");
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/* replace ipairs */
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lua_pushcfunction(L, luaA_ipairs_aux);
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lua_pushcclosure(L, luaAe_ipairs, 1);
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lua_setglobal(L, "ipairs");
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/* replace type */
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lua_pushcfunction(L, luaAe_type);
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lua_setglobal(L, "type");
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@ -328,101 +199,6 @@ luaA_fixups(lua_State *L)
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lua_setglobal(L, "selection");
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}
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/** Look for an item: table, function, etc.
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* \param L The Lua VM state.
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* \param item The pointer item.
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*/
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bool
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luaA_hasitem(lua_State *L, const void *item)
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{
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lua_pushnil(L);
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while(luaA_next(L, -2))
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{
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if(lua_topointer(L, -1) == item)
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{
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/* remove value and key */
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lua_pop(L, 2);
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return true;
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}
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if(lua_istable(L, -1))
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if(luaA_hasitem(L, item))
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{
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/* remove key and value */
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lua_pop(L, 2);
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return true;
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}
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/* remove value */
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lua_pop(L, 1);
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}
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return false;
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}
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/** Browse a table pushed on top of the index, and put all its table and
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* sub-table into an array.
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* \param L The Lua VM state.
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* \param elems The elements array.
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* \return False if we encounter an elements already in list.
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*/
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static bool
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luaA_isloop_check(lua_State *L, cptr_array_t *elems)
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{
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if(lua_istable(L, -1))
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{
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const void *object = lua_topointer(L, -1);
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/* Check that the object table is not already in the list */
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for(int i = 0; i < elems->len; i++)
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if(elems->tab[i] == object)
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return false;
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/* push the table in the elements list */
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cptr_array_append(elems, object);
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/* look every object in the "table" */
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lua_pushnil(L);
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while(luaA_next(L, -2))
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{
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if(!luaA_isloop_check(L, elems))
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{
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/* remove key and value */
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lua_pop(L, 2);
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return false;
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}
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/* remove value, keep key for next iteration */
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lua_pop(L, 1);
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}
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}
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return true;
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}
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/** Check if a table is a loop. When using tables as direct acyclic digram,
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* this is useful.
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* \param L The Lua VM state.
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* \param idx The index of the table in the stack
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* \return True if the table loops.
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*/
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bool
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luaA_isloop(lua_State *L, int idx)
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{
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/* elems is an elements array that we will fill with all array we
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* encounter while browsing the tables */
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cptr_array_t elems;
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cptr_array_init(&elems);
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/* push table on top */
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lua_pushvalue(L, idx);
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bool ret = luaA_isloop_check(L, &elems);
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/* remove pushed table */
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lua_pop(L, 1);
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cptr_array_wipe(&elems);
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return !ret;
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}
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/** awesome global table.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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40
luaa.h
40
luaa.h
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@ -128,12 +128,6 @@ luaA_checkboolean(lua_State *L, int n)
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return lua_toboolean(L, n);
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}
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static inline bool
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luaA_optboolean(lua_State *L, int idx, bool def)
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{
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return luaL_opt(L, luaA_checkboolean, idx, def);
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}
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static inline lua_Number
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luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
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{
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@ -144,24 +138,6 @@ luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
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return def;
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}
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static inline const char *
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luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
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{
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lua_getfield(L, idx, name);
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const char *s = luaL_optlstring(L, -1, def, len);
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lua_pop(L, 1);
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return s;
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}
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static inline bool
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luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
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{
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lua_getfield(L, idx, name);
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bool b = luaA_optboolean(L, -1, def);
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lua_pop(L, 1);
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return b;
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}
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/** Push a area type to a table on stack.
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* \param L The Lua VM state.
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* \param geometry The area geometry to push.
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@ -226,24 +202,8 @@ luaA_registerfct(lua_State *L, int idx, int *fct)
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return luaA_register(L, idx, fct);
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}
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/** Grab a function from the registry and execute it.
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* \param L The Lua stack.
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* \param ref The function reference.
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* \param nargs The number of arguments for the Lua function.
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* \param nret The number of returned value from the Lua function.
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* \return True on no error, false otherwise.
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*/
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static inline bool
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luaA_dofunction_from_registry(lua_State *L, int ref, int nargs, int nret)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
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return luaA_dofunction(L, nargs, nret);
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}
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void luaA_init(xdgHandle *);
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bool luaA_parserc(xdgHandle *, const char *, bool);
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bool luaA_hasitem(lua_State *, const void *);
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bool luaA_isloop(lua_State *, int);
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/** Global signals */
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signal_array_t global_signals;
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