lua: stop using version_string()
Signed-off-by: Julien Danjou <julien@danjou.info>
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parent
e0abfac892
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06fac9a151
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@ -66,13 +66,4 @@ eprint_version(const char *const executable)
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exit(EXIT_SUCCESS);
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}
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/** Get version string.
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* \return A string describing the current version.
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*/
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const char*
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version_string(void)
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{
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return AWESOME_VERSION;
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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@ -23,6 +23,5 @@
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#define AWESOME_COMMON_VERSION_H
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void eprint_version(const char *const executable) __attribute__ ((noreturn));
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const char *version_string(void);
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#endif
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4
lua.c
4
lua.c
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@ -34,6 +34,7 @@
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#include <xcb/xcb.h>
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#include <xcb/xcb_aux.h>
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#include "awesome-version-internal.h"
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#include "ewmh.h"
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#include "config.h"
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#include "lua.h"
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@ -44,7 +45,6 @@
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#include "screen.h"
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#include "layouts/tile.h"
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#include "common/socket.h"
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#include "common/version.h"
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extern awesome_t globalconf;
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@ -515,7 +515,7 @@ luaA_init(void)
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luaA_openlib(L, "keybinding", awesome_keybinding_methods, awesome_keybinding_meta);
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lua_pushliteral(L, "AWESOME_VERSION");
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lua_pushstring(L, version_string());
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lua_pushstring(L, AWESOME_VERSION);
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lua_settable(L, LUA_GLOBALSINDEX);
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luaA_dostring(L, "package.path = package.path .. \";" AWESOME_LUA_LIB_PATH "/?.lua\"");
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