drawin: Remove screen property
There isn't much point in the screen property of a drawin because the geometry already defines on which screen the drawin is. The biggest chunk of changes from this is due to removing the functions drawin_detach and drawin_attach which where called when the screen property was set/unset. The code from drawin_detach is moved into drawin_set_visible and drawin_wipe. drawin_attach is moved into drawin_init. Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
parent
471babcc70
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08cd44dda7
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@ -42,6 +42,8 @@
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struct client_t
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{
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WINDOW_OBJECT_HEADER
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/** Client logical screen */
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screen_t *screen;
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/** Client name */
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char *name, *alt_name, *icon_name, *alt_icon_name;
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/** WM_CLASS stuff */
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182
objects/drawin.c
182
objects/drawin.c
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@ -58,6 +58,20 @@ drawin_systray_kickout(drawin_t *w)
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static void
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drawin_wipe(drawin_t *w)
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{
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/* The drawin must already be unmapped, else it
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* couldn't be garbage collected -> no unmap needed */
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foreach(item, globalconf.drawins)
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if(*item == w)
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{
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drawin_array_remove(&globalconf.drawins, item);
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break;
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}
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if(strut_has_value(&w->strut))
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{
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screen_t *screen =
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screen_getbycoord(w->geometry.x, w->geometry.y);
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screen_emit_signal(globalconf.L, screen, "property::workarea", 0);
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}
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p_delete(&w->cursor);
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if(w->surface)
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{
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@ -96,7 +110,7 @@ drawin_update_drawing(drawin_t *w)
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{
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/* If this drawin isn't visible, we don't need an up-to-date cairo surface
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* for it. (drawin_map() will later make sure we are called again) */
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if(w->screen == NULL)
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if(!w->visible)
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return;
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/* Clean up old stuff */
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if(w->surface)
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@ -139,7 +153,8 @@ drawin_init(drawin_t *w)
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w->geometry.width, w->geometry.height,
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w->border_width, XCB_COPY_FROM_PARENT, globalconf.visual->visual_id,
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XCB_CW_BACK_PIXEL | XCB_CW_BORDER_PIXEL | XCB_CW_BIT_GRAVITY
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| XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK | XCB_CW_COLORMAP,
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| XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK | XCB_CW_COLORMAP
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| XCB_CW_CURSOR,
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(const uint32_t [])
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{
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w->bg_color.pixel,
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@ -151,11 +166,15 @@ drawin_init(drawin_t *w)
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| XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_STRUCTURE_NOTIFY
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| XCB_EVENT_MASK_POINTER_MOTION | XCB_EVENT_MASK_EXPOSURE
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| XCB_EVENT_MASK_PROPERTY_CHANGE,
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globalconf.default_cmap
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globalconf.default_cmap,
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xcursor_new(globalconf.connection, xcursor_font_fromstr(w->cursor))
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});
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/* Set the right type property */
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/* Set the right properties */
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ewmh_update_window_type(w->window, window_translate_type(w->type));
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ewmh_update_strut(w->window, &w->strut);
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drawin_array_append(&globalconf.drawins, w);
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}
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/** Refresh the window content by copying its pixmap data to its window.
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@ -215,9 +234,6 @@ drawin_moveresize(lua_State *L, int udx, area_t geometry)
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/* Deactivate BMA */
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client_restore_enterleave_events();
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if(w->screen)
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w->screen = screen_getbycoord(w->geometry.x, w->geometry.y);
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if(mask_vals & XCB_CONFIG_WINDOW_X)
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luaA_object_emit_signal(L, udx, "property::x", 0);
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if(mask_vals & XCB_CONFIG_WINDOW_Y)
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@ -287,107 +303,30 @@ drawin_set_visible(lua_State *L, int udx, bool v)
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{
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drawin->visible = v;
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if(drawin->screen)
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if(drawin->visible)
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{
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if(drawin->visible)
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drawin_map(drawin);
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else
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{
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/* Active BMA */
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client_ignore_enterleave_events();
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/* Unmap window */
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xcb_unmap_window(globalconf.connection, drawin->window);
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/* Active BMA */
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client_restore_enterleave_events();
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}
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drawin_map(drawin);
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/* duplicate drawin */
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lua_pushvalue(L, udx);
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/* ref it */
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luaA_object_ref_class(globalconf.L, -1, &drawin_class);
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}
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else
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{
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/* Active BMA */
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client_ignore_enterleave_events();
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/* Unmap window */
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xcb_unmap_window(globalconf.connection, drawin->window);
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/* Active BMA */
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client_restore_enterleave_events();
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/* unref it */
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luaA_object_unref(globalconf.L, drawin);
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}
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luaA_object_emit_signal(L, udx, "property::visible", 0);
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}
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}
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/** Remove a drawin from a screen.
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* \param L The Lua VM state.
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* \param udx drawin to detach from screen.
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*/
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static void
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drawin_detach(lua_State *L, int udx)
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{
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drawin_t *drawin = luaA_checkudata(L, udx, &drawin_class);
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if(drawin->screen)
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{
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/* Active BMA */
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client_ignore_enterleave_events();
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/* Unmap window */
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xcb_unmap_window(globalconf.connection, drawin->window);
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/* Active BMA */
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client_restore_enterleave_events();
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foreach(item, globalconf.drawins)
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if(*item == drawin)
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{
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drawin_array_remove(&globalconf.drawins, item);
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break;
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}
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if(strut_has_value(&drawin->strut))
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screen_emit_signal(L, drawin->screen, "property::workarea", 0);
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drawin->screen = NULL;
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luaA_object_emit_signal(L, udx, "property::screen", 0);
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luaA_object_unref(globalconf.L, drawin);
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}
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}
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/** Attach a drawin that is on top of the stack.
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* \param L The Lua VM state.
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* \param udx The drawin to attach.
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* \param s The screen to attach the drawin to.
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*/
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static void
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drawin_attach(lua_State *L, int udx, screen_t *s)
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{
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/* duplicate drawin */
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lua_pushvalue(L, udx);
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/* ref it */
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drawin_t *drawin = luaA_object_ref_class(globalconf.L, -1, &drawin_class);
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drawin_detach(L, udx);
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/* Set the drawin screen */
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drawin->screen = s;
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/* Check that the drawin coordinates matches the screen. */
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screen_t *cscreen =
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screen_getbycoord(drawin->geometry.x, drawin->geometry.y);
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/* If it does not match, move it to the screen coordinates */
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if(cscreen != drawin->screen)
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drawin_moveresize(L, udx, (area_t) { .x = s->geometry.x,
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.y = s->geometry.y,
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.width = drawin->geometry.width,
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.height = drawin->geometry.height });
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drawin_array_append(&globalconf.drawins, drawin);
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xwindow_set_cursor(drawin->window,
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xcursor_new(globalconf.connection, xcursor_font_fromstr(drawin->cursor)));
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if(drawin->opacity != -1)
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xwindow_set_opacity(drawin->window, drawin->opacity);
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ewmh_update_strut(drawin->window, &drawin->strut);
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if(drawin->visible)
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drawin_map(drawin);
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luaA_object_emit_signal(L, udx, "property::screen", 0);
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if(strut_has_value(&drawin->strut))
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screen_emit_signal(L, drawin->screen, "property::workarea", 0);
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}
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/** Create a new drawin.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -399,7 +338,7 @@ luaA_drawin_new(lua_State *L)
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drawin_t *w = luaA_checkudata(L, -1, &drawin_class);
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w->visible = true;
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w->visible = false;
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if(!w->opacity)
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w->opacity = -1;
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@ -594,40 +533,6 @@ luaA_drawin_set_cursor(lua_State *L, drawin_t *drawin)
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return 0;
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}
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/** Set the drawin screen.
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* \param L The Lua VM state.
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* \param drawin The drawin object.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_drawin_set_screen(lua_State *L, drawin_t *drawin)
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{
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if(lua_isnil(L, -1))
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drawin_detach(L, -3);
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else
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{
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int screen = luaL_checknumber(L, -1) - 1;
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luaA_checkscreen(screen);
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if(!drawin->screen || screen != screen_array_indexof(&globalconf.screens, drawin->screen))
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drawin_attach(L, -3, &globalconf.screens.tab[screen]);
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}
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return 0;
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}
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/** Get the drawin screen.
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* \param L The Lua VM state.
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* \param drawin The drawin object.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_drawin_get_screen(lua_State *L, drawin_t *drawin)
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{
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if(!drawin->screen)
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return 0;
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lua_pushnumber(L, screen_array_indexof(&globalconf.screens, drawin->screen) + 1);
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return 1;
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}
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/** Set the drawin visibility.
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* \param L The Lua VM state.
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* \param drawin The drawin object.
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@ -702,10 +607,6 @@ drawin_class_setup(lua_State *L)
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(lua_class_propfunc_t) luaA_drawin_set_ontop,
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(lua_class_propfunc_t) luaA_drawin_get_ontop,
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(lua_class_propfunc_t) luaA_drawin_set_ontop);
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luaA_class_add_property(&drawin_class, "screen",
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NULL,
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(lua_class_propfunc_t) luaA_drawin_get_screen,
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(lua_class_propfunc_t) luaA_drawin_set_screen);
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luaA_class_add_property(&drawin_class, "cursor",
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(lua_class_propfunc_t) luaA_drawin_set_cursor,
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(lua_class_propfunc_t) luaA_drawin_get_cursor,
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@ -742,7 +643,6 @@ drawin_class_setup(lua_State *L)
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signal_add(&drawin_class.signals, "property::cursor");
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signal_add(&drawin_class.signals, "property::height");
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signal_add(&drawin_class.signals, "property::ontop");
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signal_add(&drawin_class.signals, "property::screen");
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signal_add(&drawin_class.signals, "property::visible");
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signal_add(&drawin_class.signals, "property::widgets");
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signal_add(&drawin_class.signals, "property::width");
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@ -76,8 +76,10 @@ luaA_window_struts(lua_State *L)
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luaA_tostrut(L, 2, &window->strut);
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ewmh_update_strut(window->window, &window->strut);
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luaA_object_emit_signal(L, 1, "property::struts", 0);
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if(window->screen)
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screen_emit_signal(L, window->screen, "property::workarea", 0);
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/* FIXME: Only emit if the workarea actually changed
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* (= window is visible, only on the right screen)? */
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foreach(s, globalconf.screens)
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screen_emit_signal(L, s, "property::workarea", 0);
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}
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return luaA_pushstrut(L, window->strut);
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@ -59,8 +59,6 @@ typedef enum
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double opacity; \
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/** Strut */ \
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strut_t strut; \
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/** Client logical screen */ \
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screen_t *screen; \
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/** Button bindings */ \
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button_array_t buttons; \
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/** Border color */ \
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10
screen.c
10
screen.c
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@ -299,9 +299,13 @@ screen_area_get(screen_t *screen, bool strut)
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COMPUTE_STRUT(*c)
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foreach(drawin, globalconf.drawins)
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if((*drawin)->visible
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&& (*drawin)->screen == screen)
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COMPUTE_STRUT(*drawin)
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if((*drawin)->visible)
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{
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screen_t *d_screen =
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screen_getbycoord((*drawin)->geometry.x, (*drawin)->geometry.y);
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if (d_screen == screen)
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COMPUTE_STRUT(*drawin)
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}
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#undef COMPUTE_STRUT
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