From 16606c6744f14805b2e643207389e49d6ed372da Mon Sep 17 00:00:00 2001 From: Julien Danjou Date: Fri, 3 Apr 2009 11:44:08 +0200 Subject: [PATCH] luaa: only handle tables in loop check Signed-off-by: Julien Danjou --- luaa.c | 41 ++++++++++++++++++++++------------------- 1 file changed, 22 insertions(+), 19 deletions(-) diff --git a/luaa.c b/luaa.c index 10f66b070..9ee238b46 100644 --- a/luaa.c +++ b/luaa.c @@ -561,28 +561,31 @@ luaA_hasitem(lua_State *L, const void *item) static bool luaA_isloop_check(lua_State *L, void_array_t *elems) { - const void *object = lua_topointer(L, -1); - - /* Check that the object table is not already in the list */ - for(int i = 0; i < elems->len; i++) - if(elems->tab[i] == object) - return false; - - /* push the table in the elements list */ - void_array_append(elems, object); - - /* look every object in the "table" */ - lua_pushnil(L); - while(luaA_next(L, -2)) + if(lua_istable(L, -1)) { - if(!luaA_isloop_check(L, elems)) + const void *object = lua_topointer(L, -1); + + /* Check that the object table is not already in the list */ + for(int i = 0; i < elems->len; i++) + if(elems->tab[i] == object) + return false; + + /* push the table in the elements list */ + void_array_append(elems, object); + + /* look every object in the "table" */ + lua_pushnil(L); + while(luaA_next(L, -2)) { - /* remove key and value */ - lua_pop(L, 2); - return false; + if(!luaA_isloop_check(L, elems)) + { + /* remove key and value */ + lua_pop(L, 2); + return false; + } + /* remove value, keep key for next iteration */ + lua_pop(L, 1); } - /* remove value, keep key for next iteration */ - lua_pop(L, 1); } return true; }