add awesome-client to communicate via awesome socket
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0bbfff8026
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11
Makefile
11
Makefile
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@ -6,7 +6,10 @@ include config.mk
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SRC = client.c draw.c event.c layout.c awesome.c tag.c util.c config.c screen.c statusbar.c uicb.c tab.c window.c
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OBJ = ${SRC:.c=.o} ${LAYOUTS:.c=.o}
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all: options awesome
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SRCCLIENT = awesome-client.c util.c
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OBJCLIENT = ${SRCCLIENT:.c=.o}
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all: options awesome awesome-client
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options:
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@echo awesome build options:
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@ -21,6 +24,12 @@ options:
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${OBJ}: awesome.h config.mk
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${OBJCLIENT}: config.mk
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awesome-client: ${OBJCLIENT}
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@echo -e \\t\(CC\) ${OBJCLIENT} -o $@
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@${CC} -o $@ ${OBJCLIENT} ${LDFLAGS}
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awesome: ${OBJ}
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@echo -e \\t\(CC\) ${OBJ} -o $@
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@${CC} -o $@ ${OBJ} ${LDFLAGS}
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@ -0,0 +1,43 @@
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include "util.h"
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#define CONTROL_UNIX_SOCKET_PATH ".awesome_so_ctl"
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int
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main()
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{
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ssize_t path_len;
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struct sockaddr_un addr;
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char buf[1024];
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const char *homedir;
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int csfd;
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homedir = getenv("HOME");
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path_len = a_strlen(homedir) + a_strlen(CONTROL_UNIX_SOCKET_PATH) + 2;
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if(path_len >= (int)sizeof(addr.sun_path))
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{
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fprintf(stderr, "error: path of control UNIX domain socket is too long");
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exit(1);
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}
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a_strcpy(addr.sun_path, path_len, homedir);
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a_strcat(addr.sun_path, path_len, "/");
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a_strcat(addr.sun_path, path_len, CONTROL_UNIX_SOCKET_PATH);
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csfd = socket(AF_UNIX, SOCK_DGRAM, 0);
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if(csfd < 0)
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perror("error opening UNIX domain socket");
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addr.sun_family = AF_UNIX;
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while(fgets(buf, sizeof(buf), stdin))
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{
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if(sendto(csfd, buf, strlen(buf), MSG_NOSIGNAL, (struct sockaddr*)&addr, sizeof(addr)) == -1)
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perror("error sending datagram");
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}
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99
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