button: use new object system
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
parent
4871dbb1aa
commit
27fd05320e
136
button.c
136
button.c
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@ -20,18 +20,12 @@
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*/
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#include "button.h"
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#include "common/tokenize.h"
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#include "luaa.h"
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#include "key.h"
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/** Create a new mouse button bindings.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A table with modifiers keys, or a button to clone.
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* \lparam A mouse button number, or 0 to match any button.
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* \lparam A function to execute on click events.
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* \lparam A function to execute on release events.
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* \lreturn A mouse button binding.
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*/
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static int
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luaA_button_new(lua_State *L)
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@ -39,6 +33,11 @@ luaA_button_new(lua_State *L)
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xcb_button_t xbutton;
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button_t *button;
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/* compat code */
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if(lua_istable(L, 2) && lua_isnumber(L, 3))
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{
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luaA_deprecate(L, "new syntax");
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lua_settop(L, 5);
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luaA_checktable(L, 2);
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@ -52,15 +51,27 @@ luaA_button_new(lua_State *L)
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luaA_checkfunction(L, 5);
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button = button_new(L);
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button->press = luaA_object_ref_item(L, -1, 4);
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button->release = luaA_object_ref_item(L, -1, 4);
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button->button = xbutton;
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button->mod = luaA_tomodifiers(L, 2);
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button->modifiers = luaA_tomodifiers(L, 2);
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if(!lua_isnil(L, 4))
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{
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lua_pushvalue(L, 4);
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luaA_object_add_signal(L, -2, "press", -1);
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}
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if(!lua_isnil(L, 5))
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{
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lua_pushvalue(L, 5);
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luaA_object_add_signal(L, -2, "release", -1);
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}
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return 1;
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}
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return luaA_class_new(L, &button_class);
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}
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/** Set a button array with a Lua table.
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* \param L The Lua VM state.
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* \param oidx The index of the object to store items into.
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@ -104,98 +115,53 @@ luaA_button_array_get(lua_State *L, int oidx, button_array_t *buttons)
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return 1;
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}
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/** Button object.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield press The function called when button press event is received.
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* \lfield release The function called when button release event is received.
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* \lfield button The mouse button number, or 0 for any button.
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* \lfield modifiers The modifier key table that should be pressed while the
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* button is pressed.
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*/
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LUA_OBJECT_EXPORT_PROPERTY(button, button_t, button, lua_pushnumber);
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LUA_OBJECT_EXPORT_PROPERTY(button, button_t, modifiers, luaA_pushmodifiers);
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static int
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luaA_button_index(lua_State *L)
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luaA_button_set_modifiers(lua_State *L, button_t *b)
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{
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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size_t len;
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button_t *button = luaL_checkudata(L, 1, "button");
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const char *attr = luaL_checklstring(L, 2, &len);
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switch(a_tokenize(attr, len))
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{
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case A_TK_PRESS:
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return luaA_object_push_item(L, 1, button->press);
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case A_TK_RELEASE:
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return luaA_object_push_item(L, 1, button->release);
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case A_TK_BUTTON:
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lua_pushnumber(L, button->button);
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break;
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case A_TK_MODIFIERS:
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luaA_pushmodifiers(L, button->mod);
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break;
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default:
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b->modifiers = luaA_tomodifiers(L, -1);
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luaA_object_emit_signal(L, -3, "property::modifiers", 0);
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return 0;
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}
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return 1;
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}
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/** Button object.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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*/
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static int
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luaA_button_newindex(lua_State *L)
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luaA_button_set_button(lua_State *L, button_t *b)
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{
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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size_t len;
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button_t *button = luaL_checkudata(L, 1, "button");
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const char *attr = luaL_checklstring(L, 2, &len);
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switch(a_tokenize(attr, len))
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{
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case A_TK_PRESS:
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luaA_checkfunction(L, 3);
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luaA_object_unref_item(L, 1, button->press);
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button->press = luaA_object_ref_item(L, 1, 3);
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break;
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case A_TK_RELEASE:
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luaA_checkfunction(L, 3);
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luaA_object_unref_item(L, 1, button->release);
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button->release = luaA_object_ref_item(L, 1, 3);
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break;
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case A_TK_BUTTON:
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button->button = luaL_checknumber(L, 3);
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break;
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case A_TK_MODIFIERS:
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button->mod = luaA_tomodifiers(L, 3);
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break;
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default:
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break;
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}
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b->button = luaL_checknumber(L, -1);
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luaA_object_emit_signal(L, -3, "property::button", 0);
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return 0;
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}
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const struct luaL_reg awesome_button_methods[] =
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void
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button_class_setup(lua_State *L)
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{
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static const struct luaL_reg button_methods[] =
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{
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LUA_CLASS_METHODS(button)
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{ "__call", luaA_button_new },
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{ NULL, NULL }
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};
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const struct luaL_reg awesome_button_meta[] =
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static const struct luaL_reg button_meta[] =
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{
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LUA_OBJECT_META(button)
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{ "__index", luaA_button_index },
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{ "__newindex", luaA_button_newindex },
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LUA_CLASS_META
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{ "__gc", luaA_object_gc },
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{ NULL, NULL }
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};
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luaA_class_setup(L, &button_class, "button", (lua_class_allocator_t) button_new,
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button_methods, button_meta);
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luaA_class_add_property(&button_class, A_TK_BUTTON,
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(lua_class_propfunc_t) luaA_button_set_button,
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(lua_class_propfunc_t) luaA_button_get_button,
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(lua_class_propfunc_t) luaA_button_set_button);
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luaA_class_add_property(&button_class, A_TK_MODIFIERS,
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(lua_class_propfunc_t) luaA_button_set_modifiers,
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(lua_class_propfunc_t) luaA_button_get_modifiers,
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(lua_class_propfunc_t) luaA_button_set_modifiers);
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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8
button.h
8
button.h
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@ -29,13 +29,9 @@ struct button_t
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{
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LUA_OBJECT_HEADER
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/** Key modifiers */
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uint16_t mod;
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uint16_t modifiers;
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/** Mouse button number */
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xcb_button_t button;
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/** Lua function to execute on press. */
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void *press;
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/** Lua function to execute on release. */
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void *release;
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};
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lua_class_t button_class;
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@ -44,6 +40,8 @@ ARRAY_FUNCS(button_t *, button, DO_NOTHING)
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int luaA_button_array_get(lua_State *, int, button_array_t *);
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void luaA_button_array_set(lua_State *, int, int, button_array_t *);
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void button_class_setup(lua_State *);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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14
event.c
14
event.c
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@ -81,13 +81,6 @@
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lua_pop(globalconf.L, nargs); \
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}
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static bool
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event_button_match(xcb_button_press_event_t *ev, button_t *b, void *data)
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{
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return ((!b->button || ev->detail == b->button)
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&& (b->mod == XCB_BUTTON_MASK_ANY || b->mod == ev->state));
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}
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static bool
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event_key_match(xcb_key_press_event_t *ev, keyb_t *k, void *data)
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{
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@ -98,6 +91,13 @@ event_key_match(xcb_key_press_event_t *ev, keyb_t *k, void *data)
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&& (k->modifiers == XCB_BUTTON_MASK_ANY || k->modifiers == ev->state));
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}
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static bool
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event_button_match(xcb_button_press_event_t *ev, button_t *b, void *data)
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{
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return ((!b->button || ev->detail == b->button)
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&& (b->modifiers == XCB_BUTTON_MASK_ANY || b->modifiers == ev->state));
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}
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DO_EVENT_HOOK_CALLBACK(button_t, button, button, XCB_BUTTON, button_array_t, event_button_match)
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DO_EVENT_HOOK_CALLBACK(keyb_t, key, key, XCB_KEY, key_array_t, event_key_match)
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@ -26,11 +26,18 @@ ignore_modifiers = { "Lock", "Mod2" }
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-- CapsLock off.
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-- @see capi.button
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-- @return A table with one or several button objects.
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function new(mod, ...)
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function new(mod, button, press, release)
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local ret = {}
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local subsets = util.subsets(ignore_modifiers)
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for _, set in ipairs(subsets) do
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ret[#ret + 1] = capi.button(util.table.join(mod, set), ...)
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ret[#ret + 1] = capi.button({ modifiers = util.table.join(mod, set),
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button = button })
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if press then
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ret[#ret]:add_signal("press", function(bobj, ...) press(...) end)
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end
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if release then
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ret[#ret]:add_signal("release", function (bobj, ...) release(...) end)
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end
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end
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return ret
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end
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@ -9,8 +9,8 @@ local math = math
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local type = type
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local ipairs = ipairs
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local setmetatable = setmetatable
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local capi = { widget = widget,
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button = button }
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local capi = { widget = widget }
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local abutton = require("awful.button")
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--- Common widget code
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module("awful.widget.common")
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@ -62,7 +62,7 @@ function list_update(w, buttons, label, data, widgets, objects)
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local press, release
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if bpress then press = function() bpress(o) end end
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if brelease then release = function () brelease(o) end end
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data[o][kb] = capi.button(b.modifiers, b.button, press, release)
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data[o][kb] = abutton(b.modifiers, b.button, press, release)
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end
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end
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w[k]:buttons(data[o])
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5
luaa.c
5
luaa.c
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@ -51,8 +51,6 @@ extern const struct luaL_reg awesome_hooks_lib[];
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extern const struct luaL_reg awesome_keygrabber_lib[];
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extern const struct luaL_reg awesome_mousegrabber_lib[];
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extern const struct luaL_reg awesome_root_lib[];
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extern const struct luaL_reg awesome_button_methods[];
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extern const struct luaL_reg awesome_button_meta[];
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extern const struct luaL_reg awesome_image_methods[];
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extern const struct luaL_reg awesome_image_meta[];
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extern const struct luaL_reg awesome_mouse_methods[];
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@ -740,8 +738,7 @@ luaA_init(xdgHandle* xdg)
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luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta);
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/* Export button */
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luaA_class_setup(L, &button_class, "button", (lua_class_allocator_t) button_new,
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awesome_button_methods, awesome_button_meta);
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button_class_setup(L);
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/* Export image */
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luaA_class_setup(L, &image_class, "image", (lua_class_allocator_t) image_new,
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2
window.c
2
window.c
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@ -106,7 +106,7 @@ window_buttons_grab(xcb_window_t win, button_array_t *buttons)
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foreach(b, *buttons)
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xcb_grab_button(globalconf.connection, false, win, BUTTONMASK,
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XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC, XCB_NONE, XCB_NONE,
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(*b)->button, (*b)->mod);
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(*b)->button, (*b)->modifiers);
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}
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/** Get the opacity of a window.
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