luaobject: add signal_object_emit

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2009-08-18 18:06:41 +02:00
parent 1692496fce
commit 2a252cd4da
2 changed files with 33 additions and 0 deletions

View File

@ -181,6 +181,37 @@ luaA_object_remove_signal(lua_State *L, int oud,
lua_remove(L, ud); lua_remove(L, ud);
} }
void
signal_object_emit(lua_State *L, signal_array_t *arr, const char *name, int nargs)
{
signal_t *sigfound = signal_array_getbyid(arr,
a_strhash((const unsigned char *) name));
if(sigfound)
{
int nbfunc = sigfound->sigfuncs.len;
luaL_checkstack(L, lua_gettop(L) + nbfunc + nargs + 1, "too much signal");
/* Push all functions and then execute, because this list can change
* while executing funcs. */
foreach(func, sigfound->sigfuncs)
luaA_object_push(L, (void *) *func);
for(int i = 0; i < nbfunc; i++)
{
/* push all args */
for(int j = 0; j < nargs; j++)
lua_pushvalue(L, - nargs - nbfunc + i);
/* push first function */
lua_pushvalue(L, - nargs - nbfunc + i);
/* remove this first function */
lua_remove(L, - nargs - nbfunc - 1 + i);
luaA_dofunction(L, nargs, 0);
}
}
/* remove args */
lua_pop(L, nargs);
}
/** Emit a signal to an object. /** Emit a signal to an object.
* \param L The Lua VM state. * \param L The Lua VM state.
* \param oud The object index on the stack. * \param oud The object index on the stack.

View File

@ -134,6 +134,8 @@ luaA_object_push(lua_State *L, void *pointer)
return 1; return 1;
} }
void signal_object_emit(lua_State *, signal_array_t *, const char *, int);
void luaA_object_add_signal(lua_State *, int, const char *, int); void luaA_object_add_signal(lua_State *, int, const char *, int);
void luaA_object_remove_signal(lua_State *, int, const char *, int); void luaA_object_remove_signal(lua_State *, int, const char *, int);
void luaA_object_emit_signal(lua_State *, int, const char *, int); void luaA_object_emit_signal(lua_State *, int, const char *, int);