invaders: replace ammo with round display
this commit replaces the now useless ammo display with a display showing the current round.
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@ -91,7 +91,6 @@ end
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function player.fire()
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if gamedata.ammo == 1 then
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gamedata.ammo = 0
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gamedata.field.status.text = gamedata.score.." | "..gamedata.ammo .. " "
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local gb = gamedata.player:geometry()
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shots.fire(gb.x + 9, gb.y - 10, "#00FF00")
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end
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@ -146,7 +145,6 @@ function shots.handle()
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s:geometry(g)
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end
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end
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gamedata.field.status.text = gamedata.score.." | "..gamedata.ammo .. " "
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end
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@ -251,9 +249,7 @@ function enemies.handle ()
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else
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gamedata.score = gamedata.score + 5
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end
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gamedata.field.status.text = gamedata.score.." | "..gamedata.ammo.." "
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break
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gamedata.field.status.text = gamedata.score.." | "..gamedata.round.." "
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end
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end
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end
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@ -271,6 +267,8 @@ function enemies.handle ()
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if gamedata.enemies.number == 0 then
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enemies.setup()
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gamedata.round = gamedata.round + 1
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gamedata.field.status.text = gamedata.score.." | "..gamedata.round.." "
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if gamedata.enemies.speed > 1 then gamedata.enemies.speed = gamedata.enemies.speed - 1 end
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return false
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end
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@ -483,6 +481,7 @@ function run(args)
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gamedata.score = 0
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gamedata.name = ""
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gamedata.ammo = 1
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gamedata.round = 1
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gamedata.btheme = beautiful.get()
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gamedata.cachedir = awful.util.getdir("cache")
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@ -509,7 +508,7 @@ function run(args)
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gamedata.field.status = widget({ type = "textbox",
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name = "status",
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align = "right" })
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gamedata.field.status.text = gamedata.score.." | "..gamedata.ammo .. " "
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gamedata.field.status.text = gamedata.score.." | "..gamedata.round .. " "
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gamedata.field.caption = widget({ type = "textbox",
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name = "caption",
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