root: Turn root.button() into a property.
This is the first commit of a series to turn all function based accessors into object properties. This will bring consistency across the codebase.
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@ -1,9 +1,10 @@
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-- This file contains all global backward compatibility workarounds for the
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-- Core API changes.
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local gtimer = require("gears.timer")
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local util = require("awful.util" )
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local util = require("awful.util")
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local spawn = require("awful.spawn")
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local gdebug = require("gears.debug")
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local gprop = require("gears.object.properties")
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local capi = {root = root}
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@ -64,13 +65,8 @@ end
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-- de-facto read-only due the confusion related the difference between the
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-- capi and "high level" format difference.
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--- Get or set global mouse bindings.
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--
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-- This binding will be available when you click on the root window (usually
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-- the wallpaper area).
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-- @tparam[opt=nil] table|nil The list of `button` objects to set.
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-- @treturn table The list of root window buttons.
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function root.buttons(btns)
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return root._buttons(btns)
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end
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gprop._legacy_accessors(capi.root, "buttons", "_buttons", false, function(new_btns)
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return new_btns[1] and (
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type(new_btns[1]) == "button" or new_btns[1]._is_capi_button
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) or false
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end, true)
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19
root.c
19
root.c
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@ -374,13 +374,22 @@ luaA_root_keys(lua_State *L)
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return 1;
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}
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/* Get or set global mouse bindings.
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* This binding will be available when you click on the root window.
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/**
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* Store the list of mouse buttons to be applied on the wallpaper (also
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* known as root window).
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*
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* @param button_table An array of mouse button bindings objects, or nothing.
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* @return The array of mouse button bindings objects.
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* @staticfct buttons
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* @property buttons
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* @tparam[opt={}] table buttons The list of buttons.
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* @see awful.button
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*
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* @usage
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* root.buttons = {
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* awful.button({ }, 3, function () mymainmenu:toggle() end),
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* awful.button({ }, 4, awful.tag.viewnext),
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* awful.button({ }, 5, awful.tag.viewprev),
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* }
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*/
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static int
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luaA_root_buttons(lua_State *L)
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{
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