root: Turn root.button() into a property.

This is the first commit of a series to turn all function based
accessors into object properties. This will bring consistency
across the codebase.
This commit is contained in:
Emmanuel Lepage Vallee 2018-12-26 17:36:54 -05:00
parent 78c3496770
commit 3230a41450
2 changed files with 21 additions and 16 deletions

View File

@ -4,6 +4,7 @@ local gtimer = require("gears.timer")
local util = require("awful.util") local util = require("awful.util")
local spawn = require("awful.spawn") local spawn = require("awful.spawn")
local gdebug = require("gears.debug") local gdebug = require("gears.debug")
local gprop = require("gears.object.properties")
local capi = {root = root} local capi = {root = root}
@ -64,13 +65,8 @@ end
-- de-facto read-only due the confusion related the difference between the -- de-facto read-only due the confusion related the difference between the
-- capi and "high level" format difference. -- capi and "high level" format difference.
gprop._legacy_accessors(capi.root, "buttons", "_buttons", false, function(new_btns)
--- Get or set global mouse bindings. return new_btns[1] and (
-- type(new_btns[1]) == "button" or new_btns[1]._is_capi_button
-- This binding will be available when you click on the root window (usually ) or false
-- the wallpaper area). end, true)
-- @tparam[opt=nil] table|nil The list of `button` objects to set.
-- @treturn table The list of root window buttons.
function root.buttons(btns)
return root._buttons(btns)
end

19
root.c
View File

@ -374,13 +374,22 @@ luaA_root_keys(lua_State *L)
return 1; return 1;
} }
/* Get or set global mouse bindings. /**
* This binding will be available when you click on the root window. * Store the list of mouse buttons to be applied on the wallpaper (also
* known as root window).
* *
* @param button_table An array of mouse button bindings objects, or nothing. * @property buttons
* @return The array of mouse button bindings objects. * @tparam[opt={}] table buttons The list of buttons.
* @staticfct buttons * @see awful.button
*
* @usage
* root.buttons = {
* awful.button({ }, 3, function () mymainmenu:toggle() end),
* awful.button({ }, 4, awful.tag.viewnext),
* awful.button({ }, 5, awful.tag.viewprev),
* }
*/ */
static int static int
luaA_root_buttons(lua_State *L) luaA_root_buttons(lua_State *L)
{ {