tests: Test adding and removing key/mouse bindings on existing clients.

This commit is contained in:
Emmanuel Lepage Vallee 2019-12-04 01:37:07 -05:00
parent 5713a19602
commit 38b5527825
1 changed files with 123 additions and 0 deletions

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@ -4,6 +4,8 @@ local runner = require( "_runner" )
local placement = require( "awful.placement" ) local placement = require( "awful.placement" )
local gtable = require( "gears.table" ) local gtable = require( "gears.table" )
local test_client = require( "_client" ) local test_client = require( "_client" )
local akeyboard = require( "awful.keyboard" )
local amouse = require( "awful.mouse" )
local module = { local module = {
key = require( "awful.key" ), key = require( "awful.key" ),
@ -249,6 +251,127 @@ for _, type_name in ipairs { "key", "button" } do
end end
end end
local exe1, exe2, exe3, exe4 = false, false, false, false
local new1, new2 = nil, nil
-- Check that you can add new default key/mousebindings at any time.
table.insert(steps, function()
assert(#mouse.screen.clients == 0)
new1 = module.key {
key = "a",
modifiers = {},
on_press = function() exe1 = true end
}
new2 = module.button {
button = 8,
modifiers = {},
on_press = function() exe2 = true end
}
akeyboard.append_client_keybinding(new1)
amouse.append_client_mousebinding(new2)
-- Spawn a client.
test_client("myclient")
return true
end)
table.insert(steps, function()
if #mouse.screen.clients == 0 then return end
client.focus = mouse.screen.clients[1]
-- That should trigger the newly added keybinding.
root.fake_input("key_press" , "a")
root.fake_input("key_release", "a")
-- Move the mouse over the client so mousebindings work.
placement.centered(mouse, {parent=client.focus})
awesome.sync()
-- Same thing for the mouse.
root.fake_input("button_press" , 8)
root.fake_input("button_release", 8)
return true
end)
table.insert(steps, function()
if (not exe1) or (not exe2) then return end
akeyboard.remove_client_keybinding(new1)
amouse.remove_client_mousebinding(new2)
exe1, exe2 = false, false
return true
end)
-- Removing is async, so wait until the next loop.
table.insert(steps, function()
root.fake_input("key_press" , "a")
root.fake_input("key_release", "a")
root.fake_input("button_press" , 8)
root.fake_input("button_release", 8)
awesome.sync()
return true
end)
-- Try adding key/mousebindings to existing clients.
table.insert(steps, function(count)
if count ~= 3 then return end
assert(not exe1)
assert(not exe2)
-- Append both types at the same time to make sure nothing overwrite
-- the list.
akeyboard.append_client_keybinding(new1)
amouse.append_client_mousebinding(new2)
new1 = module.key {
key = "b",
modifiers = {},
on_press = function() exe3 = true end
}
new2 = module.button {
button = 7,
modifiers = {},
on_press = function() exe4 = true end
}
-- Append directly on the client.
client.focus:append_keybinding(new1)
client.focus:append_mousebinding(new2)
return true
end)
-- Removing is async, so wait until the next loop.
table.insert(steps, function()
root.fake_input("key_press" , "b")
root.fake_input("key_release", "b")
root.fake_input("button_press" , 7)
root.fake_input("button_release", 7)
return true
end)
table.insert(steps, function()
if (not exe3) or (not exe4) then return end
-- Note, there is no point to try remove_keybinding, it was already called
-- (indirectly) 4 steps ago.
return true
end)
runner.run_steps(steps) runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80