use CLEANMASK() where we should

This commit is contained in:
Julien Danjou 2007-11-12 14:22:44 +01:00
parent 69c235280d
commit 38e6a309cb
1 changed files with 10 additions and 13 deletions

23
event.c
View File

@ -36,7 +36,7 @@
#include "layouts/tile.h"
#include "layouts/floating.h"
#define CLEANMASK(mask, screen) (mask & ~(awesomeconf[screen].numlockmask | LockMask))
#define CLEANMASK(mask, acf) (mask & ~(acf.numlockmask | LockMask))
#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
void
@ -160,13 +160,13 @@ uicb_resizemouse(awesome_config *awesomeconf, const char *arg __attribute__ ((un
static void
handle_mouse_button_press(awesome_config *awesomeconf,
unsigned int button, unsigned int state, unsigned int numlockmask,
unsigned int button, unsigned int state,
Button *buttons, char *arg)
{
Button *b;
for(b = buttons; b; b = b->next)
if(button == b->button && (state == b->mod || state == (b->mod | numlockmask)) && b->func)
if(button == b->button && CLEANMASK(state, awesomeconf[0]) == b->mod && b->func)
{
if(arg)
b->func(awesomeconf, arg);
@ -198,8 +198,7 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
|| (awesomeconf[screen].statusbar.position == BarLeft && ev->y > awesomeconf[screen].statusbar.width - x))
{
snprintf(arg, sizeof(arg), "%d", i + 1);
handle_mouse_button_press(&awesomeconf[screen],
ev->button, ev->state, awesomeconf->numlockmask,
handle_mouse_button_press(&awesomeconf[screen], ev->button, ev->state,
awesomeconf[screen].buttons.tag, arg);
return;
}
@ -210,12 +209,10 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
&& ev->x < x)
|| (awesomeconf[screen].statusbar.position == BarRight && ev->y < x)
|| (awesomeconf[screen].statusbar.position == BarLeft && ev->y > awesomeconf[screen].statusbar.width - x))
handle_mouse_button_press(&awesomeconf[screen],
ev->button, ev->state, awesomeconf->numlockmask,
handle_mouse_button_press(&awesomeconf[screen], ev->button, ev->state,
awesomeconf[screen].buttons.layout, NULL);
else
handle_mouse_button_press(&awesomeconf[screen],
ev->button, ev->state, awesomeconf->numlockmask,
handle_mouse_button_press(&awesomeconf[screen], ev->button, ev->state,
awesomeconf[screen].buttons.title, NULL);
return;
}
@ -224,7 +221,7 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
{
XAllowEvents(c->display, ReplayPointer, CurrentTime);
focus(c, ev->same_screen, &awesomeconf[c->screen]);
if(CLEANMASK(ev->state, c->screen) != awesomeconf[c->screen].modkey)
if(CLEANMASK(ev->state, awesomeconf[c->screen]) != awesomeconf[c->screen].modkey)
{
if (ev->button == Button1)
{
@ -258,8 +255,7 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
&& XQueryPointer(e->xany.display, ev->window, &wdummy, &wdummy, &x, &y, &i, &i, &udummy))
{
screen = get_screen_bycoord(e->xany.display, x, y);
handle_mouse_button_press(&awesomeconf[screen],
ev->button, ev->state, awesomeconf->numlockmask,
handle_mouse_button_press(&awesomeconf[screen], ev->button, ev->state,
awesomeconf[screen].buttons.root, NULL);
return;
}
@ -418,7 +414,8 @@ handle_event_keypress(XEvent * e, awesome_config *awesomeconf)
for(i = 0; i < awesomeconf[screen].nkeys; i++)
if(keysym == awesomeconf[screen].keys[i].keysym
&& CLEANMASK(awesomeconf[screen].keys[i].mod, screen) == CLEANMASK(ev->state, screen) && awesomeconf[screen].keys[i].func)
&& CLEANMASK(awesomeconf[screen].keys[i].mod, awesomeconf[screen])
== CLEANMASK(ev->state, awesomeconf[screen]) && awesomeconf[screen].keys[i].func)
awesomeconf[screen].keys[i].func(&awesomeconf[screen], awesomeconf[screen].keys[i].arg);
}