mouse: rework mouse buttons API, support release events

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2008-08-12 13:23:10 +02:00
parent ad9c8cfd16
commit 3b895d84ed
17 changed files with 317 additions and 216 deletions

View File

@ -94,19 +94,23 @@ end
-- {{{ Statusbar
-- Create a taglist widget
mytaglist = widget({ type = "taglist", name = "mytaglist" })
mytaglist:mouse_add(mouse({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
mytaglist:mouse_add(mouse({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
mytaglist:mouse_add(mouse({}, 3, function (object, tag) tag.selected = not tag.selected end))
mytaglist:mouse_add(mouse({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
mytaglist:mouse_add(mouse({ }, 4, awful.tag.viewnext))
mytaglist:mouse_add(mouse({ }, 5, awful.tag.viewprev))
mytaglist:buttons({
button({ }, 1, function (object, tag) awful.tag.viewonly(tag) end),
button({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end),
button({ }, 3, function (object, tag) tag.selected = not tag.selected end),
button({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev)
})
mytaglist.label = awful.widget.taglist.label.all
-- Create a tasklist widget
mytasklist = widget({ type = "tasklist", name = "mytasklist" })
mytasklist:mouse_add(mouse({ }, 1, function (object, c) client.focus = c; c:raise() end))
mytasklist:mouse_add(mouse({ }, 4, function () awful.client.focusbyidx(1) end))
mytasklist:mouse_add(mouse({ }, 5, function () awful.client.focusbyidx(-1) end))
mytasklist:buttons({
button({ }, 1, function (object, c) client.focus = c; c:raise() end),
button({ }, 4, function () awful.client.focusbyidx(1) end),
button({ }, 5, function () awful.client.focusbyidx(-1) end)
})
mytasklist.label = awful.widget.tasklist.label.currenttags
-- Create a textbox widget
@ -127,10 +131,12 @@ mysystray = widget({ type = "systray", name = "mysystray", align = "right" })
mylayoutbox = {}
for s = 1, screen.count() do
mylayoutbox[s] = widget({ type = "textbox", name = "mylayoutbox", align = "right" })
mylayoutbox[s]:mouse_add(mouse({ }, 1, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 3, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 4, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 5, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:buttons({
button({ }, 1, function () awful.layout.inc(layouts, 1) end),
button({ }, 3, function () awful.layout.inc(layouts, -1) end),
button({ }, 4, function () awful.layout.inc(layouts, 1) end),
button({ }, 5, function () awful.layout.inc(layouts, -1) end)
})
mylayoutbox[s].text = "<bg image=\"@AWESOME_ICON_PATH@/layouts/tilew.png\" resize=\"true\"/>"
end
@ -154,9 +160,11 @@ end
-- }}}
-- {{{ Mouse bindings
awesome.mouse_add(mouse({ }, 3, function () awful.spawn(terminal) end))
awesome.mouse_add(mouse({ }, 4, awful.tag.viewnext))
awesome.mouse_add(mouse({ }, 5, awful.tag.viewprev))
awesome.buttons({
button({ }, 3, function () awful.spawn(terminal) end),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev)
})
-- }}}
-- {{{ Key bindings
@ -365,9 +373,11 @@ function hook_manage(c)
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:mouse_add(mouse({ }, 1, function (c) client.focus = c; c:raise() end))
c:mouse_add(mouse({ modkey }, 1, function (c) c:mouse_move() end))
c:mouse_add(mouse({ modkey }, 3, function (c) c:mouse_resize() end))
c:buttons({
button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ modkey }, 1, function (c) c:mouse_move() end),
button({ modkey }, 3, function (c) c:mouse_resize() end)
})
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width

View File

@ -871,38 +871,6 @@ luaA_client_get(lua_State *L)
return 1;
}
/** Add mouse bindings over clients's window.
* \param L The Lua VM state.
* \luastack
* \lvalue A client.
* \lparam A button binding.
*/
static int
luaA_client_mouse_add(lua_State *L)
{
client_t **c = luaA_checkudata(L, 1, "client");
button_t **b = luaA_checkudata(L, 2, "mouse");
button_list_push(&(*c)->buttons, *b);
button_ref(b);
return 0;
}
/** Remove mouse bindings over clients's window.
* \param L The Lua VM state.
* \luastack
* \lvalue A client.
* \lparam A button binding.
*/
static int
luaA_client_mouse_remove(lua_State *L)
{
client_t **c = luaA_checkudata(L, 1, "client");
button_t **b = luaA_checkudata(L, 1, "mouse");
button_list_detach(&(*c)->buttons, *b);
button_unref(b);
return 0;
}
/** Get only visible clients for a screen.
* \param L The Lua VM state.
* \luastack
@ -1406,6 +1374,26 @@ luaA_client_index(lua_State *L)
return 1;
}
/** Get or set mouse buttons bindings for a client.
* \param L The Lua VM state.
* \return The number of element pushed on stack.
* \luastack
* \lvalue A client.
* \lparam An array of mouse button bindings objects, or nothing.
* \return The array of mouse button bindings objects of this client.
*/
static int
luaA_client_buttons(lua_State *L)
{
client_t **client = luaA_checkudata(L, 1, "client");
button_array_t *buttons = &(*client)->buttons;
if(lua_gettop(L) == 2)
luaA_button_array_set(L, 2, buttons);
return luaA_button_array_get(L, buttons);
}
/* Client module.
* \param L The Lua VM state.
* \return The number of pushed elements.
@ -1467,6 +1455,7 @@ const struct luaL_reg awesome_client_methods[] =
const struct luaL_reg awesome_client_meta[] =
{
{ "coords", luaA_client_coords },
{ "buttons", luaA_client_buttons },
{ "tags", luaA_client_tags },
{ "kill", luaA_client_kill },
{ "swap", luaA_client_swap },
@ -1476,8 +1465,6 @@ const struct luaL_reg awesome_client_meta[] =
{ "mouse_resize", luaA_client_mouse_resize },
{ "mouse_move", luaA_client_mouse_move },
{ "unmanage", luaA_client_unmanage },
{ "mouse_add", luaA_client_mouse_add },
{ "mouse_remove", luaA_client_mouse_remove },
{ "__index", luaA_client_index },
{ "__newindex", luaA_client_newindex },
{ "__eq", luaA_client_eq },

View File

@ -57,10 +57,11 @@ simplewindow_new(xcb_connection_t *conn, int phys_screen, int x, int y,
create_win_val[0] = XCB_BACK_PIXMAP_PARENT_RELATIVE;
create_win_val[1] = 1;
create_win_val[2] = XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT |
XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_ENTER_WINDOW |
XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_STRUCTURE_NOTIFY |
XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_EXPOSURE;
create_win_val[2] = XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT
| XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_ENTER_WINDOW
| XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_STRUCTURE_NOTIFY
| XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE
| XCB_EVENT_MASK_EXPOSURE;
sw->window = xcb_generate_id(conn);
xcb_create_window(conn, s->root_depth, sw->window, s->root, x, y, w, h,

64
event.c
View File

@ -42,41 +42,47 @@
extern awesome_t globalconf;
/** Handle mouse button press.
/** Handle mouse button events.
* \param c The client on which the event happened or NULL.
* \param button Button number
* \param state Modkeys state
* \param buttons Buttons list to check for
* \param type Event type, press or release.
* \param button Button number.
* \param state Modkeys state.
* \param buttons Buttons array to check for.
*/
static void
event_handle_mouse_button_press(client_t *c,
unsigned int button,
unsigned int state,
button_t *buttons)
event_handle_mouse_button(client_t *c,
uint8_t type,
xcb_button_t button,
uint16_t state,
button_array_t *buttons)
{
button_t *b;
for(b = buttons; b; b = b->next)
if(button == b->button && XUTIL_MASK_CLEAN(state) == b->mod && b->fct)
for(int i = 0; i < buttons->len; i++)
if(button == buttons->tab[i]->button
&& XUTIL_MASK_CLEAN(state) == buttons->tab[i]->mod)
{
if(c)
{
luaA_client_userdata_new(globalconf.L, c);
luaA_dofunction(globalconf.L, b->fct, 1, 0);
luaA_dofunction(globalconf.L,
type == XCB_BUTTON_PRESS ?
buttons->tab[i]->press : buttons->tab[i]->release,
1, 0);
}
else
luaA_dofunction(globalconf.L, b->fct, 0, 0);
luaA_dofunction(globalconf.L,
type == XCB_BUTTON_PRESS ?
buttons->tab[i]->press : buttons->tab[i]->release,
0, 0);
}
}
/** The button press event handler.
* \param data currently unused.
* \param data The type of mouse event.
* \param connection The connection to the X server.
* \param ev The event.
*/
static int
event_handle_buttonpress(void *data __attribute__ ((unused)),
xcb_connection_t *connection, xcb_button_press_event_t *ev)
event_handle_button(void *data, xcb_connection_t *connection, xcb_button_press_event_t *ev)
{
int screen, tmp;
const int nb_screen = xcb_setup_roots_length(xcb_get_setup(connection));
@ -84,6 +90,12 @@ event_handle_buttonpress(void *data __attribute__ ((unused)),
widget_node_t *w;
statusbar_t *statusbar;
/* ev->state is
* button status (8 bits) + modifiers status (8 bits)
* we don't care for button status that we get, especially on release, so
* drop them */
ev->state &= 0x00ff;
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next)
if(statusbar->sw
@ -117,7 +129,7 @@ event_handle_buttonpress(void *data __attribute__ ((unused)),
if(ev->event_x >= w->area.x && ev->event_x < w->area.x + w->area.width
&& ev->event_y >= w->area.y && ev->event_y < w->area.y + w->area.height)
{
w->widget->button_press(w, ev, statusbar->screen,
w->widget->button(w, ev, statusbar->screen,
statusbar, AWESOME_TYPE_STATUSBAR);
return 0;
}
@ -148,7 +160,7 @@ event_handle_buttonpress(void *data __attribute__ ((unused)),
if(ev->event_x >= w->area.x && ev->event_x < w->area.x + w->area.width
&& ev->event_y >= w->area.y && ev->event_y < w->area.y + w->area.height)
{
w->widget->button_press(w, ev, c->screen,
w->widget->button(w, ev, c->screen,
c->titlebar, AWESOME_TYPE_TITLEBAR);
return 0;
}
@ -158,15 +170,16 @@ event_handle_buttonpress(void *data __attribute__ ((unused)),
if((c = client_getbywin(ev->event)))
{
event_handle_mouse_button_press(c, ev->detail, ev->state, c->buttons);
xcb_allow_events(globalconf.connection, XCB_ALLOW_REPLAY_POINTER, XCB_CURRENT_TIME);
event_handle_mouse_button(c, ev->response_type, ev->detail, ev->state, &c->buttons);
xcb_allow_events(globalconf.connection,
XCB_ALLOW_REPLAY_POINTER,
XCB_CURRENT_TIME);
}
else
for(screen = 0; screen < nb_screen; screen++)
if(xutil_screen_get(connection, screen)->root == ev->event)
{
event_handle_mouse_button_press(NULL, ev->detail, ev->state,
globalconf.buttons.root);
event_handle_mouse_button(NULL, ev->response_type, ev->detail, ev->state, &globalconf.buttons);
return 0;
}
@ -339,7 +352,7 @@ event_handle_enternotify(void *data __attribute__ ((unused)),
if((c = client_getbytitlebarwin(ev->event))
|| (c = client_getbywin(ev->event)))
{
window_buttons_grab(c->win, ev->root, c->buttons);
window_buttons_grab(c->win, ev->root, &c->buttons);
/* The idea behind saving pointer_x and pointer_y is Bob Marley powered.
* this will allow us top drop some EnterNotify events and thus not giving
* focus to windows appering under the cursor without a cursor move */
@ -686,7 +699,8 @@ void a_xcb_set_event_handlers(void)
{
const xcb_query_extension_reply_t *randr_query;
xcb_event_set_button_press_handler(&globalconf.evenths, event_handle_buttonpress, NULL);
xcb_event_set_button_press_handler(&globalconf.evenths, event_handle_button, NULL);
xcb_event_set_button_release_handler(&globalconf.evenths, event_handle_button, NULL);
xcb_event_set_configure_request_handler(&globalconf.evenths, event_handle_configurerequest, NULL);
xcb_event_set_configure_notify_handler(&globalconf.evenths, event_handle_configurenotify, NULL);
xcb_event_set_destroy_notify_handler(&globalconf.evenths, event_handle_destroynotify, NULL);

View File

@ -343,7 +343,7 @@ luaA_keybinding_new(lua_State *L)
/* get the last arg as function */
k = p_new(keybinding_t, 1);
luaA_keystore(k, key, len);
luaA_registerfct(L, &k->fct);
luaA_registerfct(L, 4, &k->fct);
len = lua_objlen(L, 2);
for(i = 1; i <= len; i++)

View File

@ -60,7 +60,7 @@ arrange(int screen)
if(qp_r->child == XCB_NONE || qp_r->root == qp_r->child)
window_root_buttons_grab(qp_r->root);
else if ((c = client_getbywin(qp_r->child)))
window_buttons_grab(c->win, qp_r->root, c->buttons);
window_buttons_grab(c->win, qp_r->root, &c->buttons);
globalconf.pointer_x = qp_r->root_x;
globalconf.pointer_y = qp_r->root_y;

View File

@ -23,6 +23,7 @@ local capi =
screen = screen,
client = client,
mouse = mouse,
button = button,
titlebar = titlebar,
widget = widget,
hooks = hooks,
@ -1497,12 +1498,16 @@ function titlebar.add(c, args)
local tb = capi.titlebar(targs)
local title = capi.widget({ type = "textbox", name = "title", align = "flex" })
title:mouse_add(capi.mouse({ }, 1, function (t) t.client:mouse_move() end))
title:mouse_add(capi.mouse({ args.modkey }, 3, function (t) t.client:mouse_resize() end))
local bts =
{
capi.button({ }, 1, function (t) t.client:mouse_move() end),
capi.button({ args.modkey }, 3, function (t) t.client:mouse_resize() end)
}
title:button_press(bts)
if theme.titlebar_close_button == "true" then
local close_button = capi.widget({ type = "textbox", name = "close", align = "right" })
close_button:mouse_add(capi.mouse({ }, 1, function (t) t.client:kill() end))
close_button:button_press({ capi.button({ }, 1, function (t) t.client:kill() end) })
tb:widgets({
capi.widget({ type = "appicon", name = "appicon", align = "left" }),

46
lua.c
View File

@ -46,6 +46,7 @@
#include "client.h"
#include "screen.h"
#include "event.h"
#include "mouse.h"
#include "layouts/tile.h"
#include "common/socket.h"
#include "common/buffer.h"
@ -53,6 +54,8 @@
extern awesome_t globalconf;
extern const struct luaL_reg awesome_keygrabber_lib[];
extern const struct luaL_reg awesome_button_methods[];
extern const struct luaL_reg awesome_button_meta[];
extern const struct luaL_reg awesome_mouse_methods[];
extern const struct luaL_reg awesome_mouse_meta[];
extern const struct luaL_reg awesome_screen_methods[];
@ -74,22 +77,24 @@ static struct sockaddr_un *addr;
static ev_io csio = { .fd = -1 };
struct ev_io csio2 = { .fd = -1 };
/** Add a global mouse binding. This binding will be available when you'll
* click on root window.
/** Get or set global mouse bindings.
* This binding will be available when you'll click on root window.
* \param L The Lua VM state.
*
* \return The number of element pushed on stack.
* \luastack
* \lparam A mouse button binding.
* \lvalue A client.
* \lparam An array of mouse button bindings objects, or nothing.
* \return The array of mouse button bindings objects of this client.
*/
static int
luaA_mouse_add(lua_State *L)
luaA_buttons(lua_State *L)
{
button_t **button = luaA_checkudata(L, 1, "mouse");
button_array_t *buttons = &globalconf.buttons;
button_list_push(&globalconf.buttons.root, *button);
button_ref(button);
if(lua_gettop(L) == 1)
luaA_button_array_set(L, 1, buttons);
return 0;
return luaA_button_array_get(L, buttons);
}
/** Quit awesome.
@ -139,7 +144,7 @@ luaA_restart(lua_State *L __attribute__ ((unused)))
static int
luaA_hooks_focus(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.focus);
return luaA_registerfct(L, 1, &globalconf.hooks.focus);
}
/** Set the function called each time a client loses focus. This function is
@ -152,7 +157,7 @@ luaA_hooks_focus(lua_State *L)
static int
luaA_hooks_unfocus(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.unfocus);
return luaA_registerfct(L, 1, &globalconf.hooks.unfocus);
}
/** Set the function called each time a new client appears. This function is
@ -165,7 +170,7 @@ luaA_hooks_unfocus(lua_State *L)
static int
luaA_hooks_manage(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.manage);
return luaA_registerfct(L, 1, &globalconf.hooks.manage);
}
/** Set the function called each time a client goes away. This function is
@ -178,7 +183,7 @@ luaA_hooks_manage(lua_State *L)
static int
luaA_hooks_unmanage(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.unmanage);
return luaA_registerfct(L, 1, &globalconf.hooks.unmanage);
}
/** Set the function called each time the mouse enter a new window. This
@ -191,7 +196,7 @@ luaA_hooks_unmanage(lua_State *L)
static int
luaA_hooks_mouseover(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.mouseover);
return luaA_registerfct(L, 1, &globalconf.hooks.mouseover);
}
/** Set the function called on each screen arrange. This function is called
@ -204,7 +209,7 @@ luaA_hooks_mouseover(lua_State *L)
static int
luaA_hooks_arrange(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.arrange);
return luaA_registerfct(L, 1, &globalconf.hooks.arrange);
}
/** Set the function called on each title update. This function is called with
@ -217,7 +222,7 @@ luaA_hooks_arrange(lua_State *L)
static int
luaA_hooks_titleupdate(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.titleupdate);
return luaA_registerfct(L, 1, &globalconf.hooks.titleupdate);
}
/** Set the function called when a client get urgency flag. This function is called with
@ -230,7 +235,7 @@ luaA_hooks_titleupdate(lua_State *L)
static int
luaA_hooks_urgent(lua_State *L)
{
return luaA_registerfct(L, &globalconf.hooks.urgent);
return luaA_registerfct(L, 1, &globalconf.hooks.urgent);
}
/** Set the function to be called every N seconds.
@ -246,7 +251,7 @@ luaA_hooks_timer(lua_State *L)
globalconf.timer.repeat = luaL_checknumber(L, 1);
if(lua_gettop(L) == 2 && !lua_isnil(L, 2))
luaA_registerfct(L, &globalconf.hooks.timer);
luaA_registerfct(L, 2, &globalconf.hooks.timer);
ev_timer_again(globalconf.loop, &globalconf.timer);
return 0;
@ -543,7 +548,7 @@ luaA_init(void)
{ "exec", luaA_exec },
{ "spawn", luaA_spawn },
{ "restart", luaA_restart },
{ "mouse_add", luaA_mouse_add },
{ "buttons", luaA_buttons },
{ "font_set", luaA_font_set },
{ "colors_set", luaA_colors_set },
{ NULL, NULL }
@ -586,6 +591,9 @@ luaA_init(void)
/* Export mouse */
luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta);
/* Export button */
luaA_openlib(L, "button", awesome_button_methods, awesome_button_meta);
/* Export tag */
luaA_openlib(L, "tag", awesome_tag_methods, awesome_tag_meta);

6
lua.h
View File

@ -202,15 +202,17 @@ luaA_usemetatable(lua_State *L, int idxobj, int idxfield)
/** Register a function.
* \param L The Lua stack.
* \param idx Index of the function in the stack.
* \param fct A luaA_ref address: it will be filled with the luaA_ref
* registered. If the adresse point to an already registered function, it will
* be unregistered.
* \return Always 0.
*/
static inline int
luaA_registerfct(lua_State *L, luaA_ref *fct)
luaA_registerfct(lua_State *L, int idx, luaA_ref *fct)
{
luaA_checkfunction(L, -1);
luaA_checkfunction(L, idx);
lua_pushvalue(L, idx);
if(*fct != LUA_REFNIL)
luaL_unref(L, LUA_REGISTRYINDEX, *fct);
*fct = luaL_ref(L, LUA_REGISTRYINDEX);

100
mouse.c
View File

@ -37,9 +37,9 @@
extern awesome_t globalconf;
DO_LUA_NEW(static, button_t, mouse, "mouse", button_ref)
DO_LUA_GC(button_t, mouse, "mouse", button_unref)
DO_LUA_EQ(button_t, mouse, "mouse")
DO_LUA_NEW(extern, button_t, button, "button", button_ref)
DO_LUA_GC(button_t, button, "button", button_unref)
DO_LUA_EQ(button_t, button, "button")
/** Define corners. */
typedef enum
@ -1063,10 +1063,11 @@ luaA_client_mouse_move(lua_State *L)
* \lparam A table with modifiers keys.
* \lparam A mouse button number.
* \lparam A function to execute on click events.
* \lparam A function to execute on release events.
* \lreturn A mouse button binding.
*/
static int
luaA_mouse_new(lua_State *L)
luaA_button_new(lua_State *L)
{
int i, len;
button_t *button;
@ -1074,12 +1075,24 @@ luaA_mouse_new(lua_State *L)
luaA_checktable(L, 2);
/* arg 3 is mouse button */
i = luaL_checknumber(L, 3);
/* arg 4 is cmd to run */
/* arg 4 and 5 are callback functions */
if(!lua_isnil(L, 4))
luaA_checkfunction(L, 4);
if(lua_gettop(L) == 5 && !lua_isnil(L, 5))
luaA_checkfunction(L, 5);
button = p_new(button_t, 1);
button->button = xutil_button_fromint(i);
button->fct = luaL_ref(L, LUA_REGISTRYINDEX);
if(lua_isnil(L, 4))
button->press = LUA_REFNIL;
else
luaA_registerfct(L, 4, &button->press);
if(lua_gettop(L) == 5 && !lua_isnil(L, 5))
luaA_registerfct(L, 5, &button->release);
else
button->release = LUA_REFNIL;
len = lua_objlen(L, 2);
for(i = 1; i <= len; i++)
@ -1088,10 +1101,78 @@ luaA_mouse_new(lua_State *L)
button->mod |= xutil_key_mask_fromstr(luaL_checkstring(L, -1));
}
return luaA_mouse_userdata_new(L, button);
return luaA_button_userdata_new(L, button);
}
/** Mouse object.
/** Return a formated string for a button.
* \param L The Lua VM state.
* \luastack
* \lvalue A button.
* \lreturn A string.
*/
static int
luaA_button_tostring(lua_State *L)
{
button_t **p = luaA_checkudata(L, 1, "button");
lua_pushfstring(L, "[button udata(%p)]", *p);
return 1;
}
/** Set a button array with a Lua table.
* \param L The Lua VM state.
* \param idx The index of the Lua table.
* \param buttons The array button to fill.
*/
void
luaA_button_array_set(lua_State *L, int idx, button_array_t *buttons)
{
button_t **b;
luaA_checktable(L, idx);
button_array_wipe(buttons);
button_array_init(buttons);
lua_pushnil(L);
while(lua_next(L, idx))
{
b = luaA_checkudata(L, -1, "button");
button_array_append(buttons, *b);
button_ref(b);
lua_pop(L, 1);
}
lua_pop(L, 1);
}
/** Push an array of button as an Lua table onto the stack.
* \param L The Lua VM state.
* \param buttons The button array to push.
* \return The number of elements pushed on stack.
*/
int
luaA_button_array_get(lua_State *L, button_array_t *buttons)
{
luaA_otable_new(L);
for(int i = 0; i < buttons->len; i++)
{
luaA_button_userdata_new(L, buttons->tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
const struct luaL_reg awesome_button_methods[] =
{
{ "__call", luaA_button_new },
{ NULL, NULL }
};
const struct luaL_reg awesome_button_meta[] =
{
{ "__gc", luaA_button_gc },
{ "__eq", luaA_button_eq },
{ "__tostring", luaA_button_tostring },
{ NULL, NULL }
};
/** Mouse library.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
@ -1229,7 +1310,6 @@ luaA_mouse_coords(lua_State *L)
const struct luaL_reg awesome_mouse_methods[] =
{
{ "__call", luaA_mouse_new },
{ "__index", luaA_mouse_index },
{ "__newindex", luaA_mouse_newindex },
{ "coords", luaA_mouse_coords },
@ -1237,8 +1317,6 @@ const struct luaL_reg awesome_mouse_methods[] =
};
const struct luaL_reg awesome_mouse_meta[] =
{
{ "__gc", luaA_mouse_gc },
{ "__eq", luaA_mouse_eq },
{ NULL, NULL }
};

View File

@ -22,10 +22,15 @@
#ifndef AWESOME_MOUSE_H
#define AWESOME_MOUSE_H
#include <lua.h>
#include "structs.h"
int luaA_client_mouse_resize(lua_State *);
int luaA_client_mouse_move(lua_State *);
int luaA_button_userdata_new(lua_State *, button_t *);
int luaA_button_array_get(lua_State *, button_array_t *);
void luaA_button_array_set(lua_State *, int idx, button_array_t *);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80

View File

@ -77,14 +77,14 @@ struct button_t
unsigned long mod;
/** Mouse button number */
unsigned int button;
/** Lua function to execute. */
luaA_ref fct;
/** Next and previous buttons */
button_t *prev, *next;
/** Lua function to execute on press. */
luaA_ref press;
/** Lua function to execute on release. */
luaA_ref release;
};
DO_SLIST(button_t, button, p_delete)
DO_RCNT(button_t, button, p_delete)
DO_ARRAY(button_t *, button, button_unref)
/** Widget */
struct widget_t
@ -105,14 +105,14 @@ struct widget_t
int (*index)(lua_State *, awesome_token_t);
/** Newindex function */
int (*newindex)(lua_State *, awesome_token_t);
/** ButtonPressedEvent handler */
void (*button_press)(widget_node_t *, xcb_button_press_event_t *, int, void *, awesome_type_t);
/** Button event handler */
void (*button)(widget_node_t *, xcb_button_press_event_t *, int, void *, awesome_type_t);
/** Alignement */
alignment_t align;
/** Misc private data */
void *data;
/** Button bindings */
button_t *buttons;
button_array_t buttons;
/** Cache flags */
int cache_flags;
/** True if the widget is visible */
@ -127,7 +127,7 @@ widget_delete(widget_t **widget)
{
if((*widget)->destructor)
(*widget)->destructor(*widget);
button_list_wipe(&(*widget)->buttons);
button_array_wipe(&(*widget)->buttons);
p_delete(&(*widget)->name);
p_delete(widget);
}
@ -300,7 +300,7 @@ struct client_t
/** Titlebar */
titlebar_t *titlebar;
/** Button bindings */
button_t *buttons;
button_array_t buttons;
/** Floating window placement algo */
floating_placement_t *floating_placement;
/** Icon */
@ -312,7 +312,7 @@ struct client_t
static void
client_delete(client_t **c)
{
button_list_wipe(&(*c)->buttons);
button_array_wipe(&(*c)->buttons);
p_delete(&(*c)->icon_path);
p_delete(&(*c)->name);
p_delete(c);
@ -407,10 +407,7 @@ struct awesome_t
/** Screens info */
screens_info_t *screens_info;
/** Mouse bindings list */
struct
{
button_t *root;
} buttons;
button_array_t buttons;
/** Numlock mask */
unsigned int numlockmask;
/** Numlock mask */

View File

@ -24,6 +24,7 @@
#include <xcb/xcb.h>
#include <xcb/xcb_atom.h>
#include "mouse.h"
#include "widget.h"
#include "titlebar.h"
#include "common/atoms.h"
@ -63,19 +64,23 @@ widget_calculate_offset(int barwidth, int widgetwidth, int offset, int alignment
* \param type The object type.
*/
static void
widget_common_button_press(widget_node_t *w,
widget_common_button(widget_node_t *w,
xcb_button_press_event_t *ev,
int screen __attribute__ ((unused)),
void *p,
awesome_type_t type)
{
button_t *b;
button_array_t *b = &w->widget->buttons;
for(b = w->widget->buttons; b; b = b->next)
if(ev->detail == b->button && XUTIL_MASK_CLEAN(ev->state) == b->mod && b->fct)
for(int i = 0; i < b->len; i++)
if(ev->detail == b->tab[i]->button
&& XUTIL_MASK_CLEAN(ev->state) == b->tab[i]->mod)
{
luaA_pushpointer(globalconf.L, p, type);
luaA_dofunction(globalconf.L, b->fct, 1, 0);
luaA_dofunction(globalconf.L,
ev->response_type == XCB_BUTTON_PRESS ?
b->tab[i]->press : b->tab[i]->release,
1, 0);
}
}
@ -193,7 +198,7 @@ void
widget_common_new(widget_t *widget)
{
widget->align = AlignLeft;
widget->button_press = widget_common_button_press;
widget->button = widget_common_button;
}
/** Invalidate widgets which should be refresh upon
@ -292,42 +297,24 @@ luaA_widget_new(lua_State *L)
return luaA_widget_userdata_new(L, w);
}
/** Add a mouse button bindings to a widget.
/** Get or set mouse buttons bindings to a widget.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A mouse button bindings object.
* \lparam An array of mouse button bindings objects, or nothing.
* \return The array of mouse button bindings objects of this widget.
*/
static int
luaA_widget_mouse_add(lua_State *L)
luaA_widget_buttons(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
button_t **b = luaA_checkudata(L, 2, "mouse");
button_array_t *buttons = &(*widget)->buttons;
button_list_push(&(*widget)->buttons, *b);
button_ref(b);
if(lua_gettop(L) == 2)
luaA_button_array_set(L, 2, buttons);
return 0;
}
/** Remove a mouse button bindings from a widget.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A mouse button bindings object.
*/
static int
luaA_widget_mouse_remove(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
button_t **b = luaA_checkudata(L, 2, "mouse");
button_list_detach(&(*widget)->buttons, *b);
button_unref(b);
return 0;
return luaA_button_array_get(L, buttons);
}
/** Convert a widget into a printable string.
@ -469,8 +456,7 @@ const struct luaL_reg awesome_widget_methods[] =
};
const struct luaL_reg awesome_widget_meta[] =
{
{ "mouse_add", luaA_widget_mouse_add },
{ "mouse_remove", luaA_widget_mouse_remove },
{ "buttons", luaA_widget_buttons },
{ "__index", luaA_widget_index },
{ "__newindex", luaA_widget_newindex },
{ "__gc", luaA_widget_gc },

View File

@ -159,36 +159,41 @@ taglist_draw(draw_context_t *ctx, int screen, widget_node_t *w,
/** Handle button click on tasklist.
* \param w The widget node.
* \param ev The button press event.
* \param btype The button press event type.
* \param screen The screen where the click was.
* \param object The object we're onto.
* \param type The type object.
*/
static void
taglist_button_press(widget_node_t *w,
taglist_button(widget_node_t *w,
xcb_button_press_event_t *ev,
int screen,
void *object,
awesome_type_t type)
{
tag_array_t *tags = &globalconf.screens[screen].tags;
button_t *b;
taglist_data_t *data = w->widget->data;
taglist_drawn_area_t *tda;
button_array_t *barr = &w->widget->buttons;
/* Find the good drawn area list */
if((tda = taglist_drawn_area_getbyobj(data->drawn_area, object)))
for(b = w->widget->buttons; b; b = b->next)
if(ev->detail == b->button && XUTIL_MASK_CLEAN(ev->state) == b->mod && b->fct)
for(int i = 0; i < MIN(tags->len, tda->areas.len); i++)
for(int i = 0; i < barr->len; i++)
if(ev->detail == barr->tab[i]->button
&& XUTIL_MASK_CLEAN(ev->state) == barr->tab[i]->mod)
for(int j = 0; i < MIN(tags->len, tda->areas.len); j++)
{
tag_t *tag = tags->tab[i];
area_t *area = &tda->areas.tab[i];
tag_t *tag = tags->tab[j];
area_t *area = &tda->areas.tab[j];
if(ev->event_x >= AREA_LEFT(*area)
&& ev->event_x < AREA_RIGHT(*area))
{
luaA_pushpointer(globalconf.L, object, type);
luaA_tag_userdata_new(globalconf.L, tag);
luaA_dofunction(globalconf.L, b->fct, 2, 0);
luaA_dofunction(globalconf.L,
ev->response_type == XCB_BUTTON_PRESS ?
barr->tab[i]->press : barr->tab[i]->release,
2, 0);
return;
}
}
@ -232,7 +237,7 @@ luaA_taglist_newindex(lua_State *L, awesome_token_t token)
switch(token)
{
case A_TK_LABEL:
luaA_registerfct(L, &d->label);
luaA_registerfct(L, 3, &d->label);
break;
default:
return 0;
@ -288,7 +293,7 @@ taglist_new(alignment_t align)
w->newindex = luaA_taglist_newindex;
w->align = align;
w->draw = taglist_draw;
w->button_press = taglist_button_press;
w->button = taglist_button;
w->destructor = taglist_destructor;
w->detach = taglist_detach;

View File

@ -287,16 +287,16 @@ tasklist_draw(draw_context_t *ctx, int screen,
* \param type The type object.
*/
static void
tasklist_button_press(widget_node_t *w,
tasklist_button(widget_node_t *w,
xcb_button_press_event_t *ev,
int screen,
void *object,
awesome_type_t type)
{
button_t *b;
tasklist_data_t *d = w->widget->data;
int ci = 0;
tasklist_object_data_t *odata;
button_array_t *barr = &w->widget->buttons;
odata = tasklist_object_data_getbyobj(d->objects_data, object);
@ -308,12 +308,16 @@ tasklist_button_press(widget_node_t *w,
else
ci = odata->client_labels.len - 1 - (ev->event_x - w->area.x) / odata->box_width;
for(b = w->widget->buttons; b; b = b->next)
if(ev->detail == b->button && XUTIL_MASK_CLEAN(ev->state) == b->mod && b->fct)
for(int i = 0; i < barr->len; i++)
if(ev->detail == barr->tab[i]->button
&& XUTIL_MASK_CLEAN(ev->state) == barr->tab[i]->mod)
{
luaA_pushpointer(globalconf.L, object, type);
luaA_client_userdata_new(globalconf.L, odata->client_labels.tab[ci].client);
luaA_dofunction(globalconf.L, b->fct, 2, 0);
luaA_dofunction(globalconf.L,
ev->response_type == XCB_BUTTON_PRESS ?
barr->tab[i]->press : barr->tab[i]->release,
2, 0);
}
}
@ -365,7 +369,7 @@ luaA_tasklist_newindex(lua_State *L, awesome_token_t token)
d->show_icons = luaA_checkboolean(L, 3);
break;
case A_TK_LABEL:
luaA_registerfct(L, &d->label);
luaA_registerfct(L, 3, &d->label);
break;
case A_TK_INVERT:
d->invert = luaA_checkboolean(L, 3);
@ -420,7 +424,7 @@ tasklist_new(alignment_t align __attribute__ ((unused)))
w = p_new(widget_t, 1);
widget_common_new(w);
w->draw = tasklist_draw;
w->button_press = tasklist_button_press;
w->button = tasklist_button;
w->align = AlignFlex;
w->index = luaA_tasklist_index;
w->newindex = luaA_tasklist_newindex;

View File

@ -105,24 +105,22 @@ window_configure(xcb_window_t win, area_t geometry, int border)
* \param buttons The buttons to grab.
*/
void
window_buttons_grab(xcb_window_t win, xcb_window_t root, button_t *buttons)
window_buttons_grab(xcb_window_t win, xcb_window_t root, button_array_t *buttons)
{
button_t *b;
for(b = buttons; b; b = b->next)
for(int i = 0; i < buttons->len; i++)
{
xcb_grab_button(globalconf.connection, false, win, BUTTONMASK,
XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC, XCB_NONE, XCB_NONE,
b->button, b->mod);
buttons->tab[i]->button, buttons->tab[i]->mod);
xcb_grab_button(globalconf.connection, false, win, BUTTONMASK,
XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC, XCB_NONE, XCB_NONE,
b->button, b->mod | XCB_MOD_MASK_LOCK);
buttons->tab[i]->button, buttons->tab[i]->mod | XCB_MOD_MASK_LOCK);
xcb_grab_button(globalconf.connection, false, win, BUTTONMASK,
XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC, XCB_NONE, XCB_NONE,
b->button, b->mod | globalconf.numlockmask);
buttons->tab[i]->button, buttons->tab[i]->mod | globalconf.numlockmask);
xcb_grab_button(globalconf.connection, false, win, BUTTONMASK,
XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC, XCB_NONE, XCB_NONE,
b->button, b->mod | globalconf.numlockmask | XCB_MOD_MASK_LOCK);
buttons->tab[i]->button, buttons->tab[i]->mod | globalconf.numlockmask | XCB_MOD_MASK_LOCK);
}
xcb_ungrab_button(globalconf.connection, XCB_BUTTON_INDEX_ANY, root, XCB_BUTTON_MASK_ANY);
@ -134,22 +132,22 @@ window_buttons_grab(xcb_window_t win, xcb_window_t root, button_t *buttons)
void
window_root_buttons_grab(xcb_window_t root)
{
button_t *b;
button_array_t *barr = &globalconf.buttons;
for(b = globalconf.buttons.root; b; b = b->next)
for(int i = 0; i < barr->len; i++)
{
xcb_grab_button(globalconf.connection, false, root, BUTTONMASK,
XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_SYNC, XCB_NONE, XCB_NONE,
b->button, b->mod);
barr->tab[i]->button, barr->tab[i]->mod);
xcb_grab_button(globalconf.connection, false, root, BUTTONMASK,
XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_SYNC, XCB_NONE, XCB_NONE,
b->button, b->mod | XCB_MOD_MASK_LOCK);
barr->tab[i]->button, barr->tab[i]->mod | XCB_MOD_MASK_LOCK);
xcb_grab_button(globalconf.connection, false, root, BUTTONMASK,
XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_SYNC, XCB_NONE, XCB_NONE,
b->button, b->mod | globalconf.numlockmask);
barr->tab[i]->button, barr->tab[i]->mod | globalconf.numlockmask);
xcb_grab_button(globalconf.connection, false, root, BUTTONMASK,
XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_SYNC, XCB_NONE, XCB_NONE,
b->button, b->mod | globalconf.numlockmask | XCB_MOD_MASK_LOCK);
barr->tab[i]->button, barr->tab[i]->mod | globalconf.numlockmask | XCB_MOD_MASK_LOCK);
}
}

View File

@ -28,10 +28,11 @@ void window_state_set(xcb_window_t, long);
xcb_get_property_cookie_t window_state_get_unchecked(xcb_window_t);
long window_state_get_reply(xcb_get_property_cookie_t);
void window_configure(xcb_window_t, area_t, int);
void window_buttons_grab(xcb_window_t, xcb_window_t, button_t *);
void window_buttons_grab(xcb_window_t, xcb_window_t, button_array_t *);
void window_root_buttons_grab(xcb_window_t);
double window_opacity_get(xcb_window_t);
void window_opacity_set(xcb_window_t, double);
void window_grabbuttons(xcb_window_t, xcb_window_t, button_array_t *);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80