client: Add x, y, width and height properties
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@ -693,6 +693,54 @@ function client.floating.delete(c)
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client.object.set_floating(c, nil)
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client.object.set_floating(c, nil)
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end
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end
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--- The x coordinates.
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--
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-- **Signal:**
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--
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-- * *property::x*
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--
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-- @property x
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-- @param integer
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--- The y coordinates.
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--
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-- **Signal:**
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--
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-- * *property::y*
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--
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-- @property y
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-- @param integer
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--- The width of the wibox.
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--
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-- **Signal:**
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--
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-- * *property::width*
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--
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-- @property width
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-- @param width
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--- The height of the wibox.
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--
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-- **Signal:**
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--
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-- * *property::height*
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--
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-- @property height
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-- @param height
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-- Add the geometry helpers to match the wibox API
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for _, v in ipairs {"x", "y", "width", "height"} do
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client.object["get_"..v] = function(c)
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return c:geometry()[v]
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end
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client.object["set_"..v] = function(c, value)
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return c:geometry({[v] = value})
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end
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end
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--- Restore (=unminimize) a random client.
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--- Restore (=unminimize) a random client.
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-- @function awful.client.restore
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-- @function awful.client.restore
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-- @param s The screen to use.
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-- @param s The screen to use.
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@ -3423,21 +3423,12 @@ client_class_setup(lua_State *L)
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signal_add(&client_class.signals, "property::transient_for");
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signal_add(&client_class.signals, "property::transient_for");
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signal_add(&client_class.signals, "property::type");
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signal_add(&client_class.signals, "property::type");
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signal_add(&client_class.signals, "property::urgent");
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signal_add(&client_class.signals, "property::urgent");
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/**
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* @signal property::width
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*/
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signal_add(&client_class.signals, "property::width");
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signal_add(&client_class.signals, "property::width");
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/**
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/**
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* @signal property::window
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* @signal property::window
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*/
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*/
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signal_add(&client_class.signals, "property::window");
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signal_add(&client_class.signals, "property::window");
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/**
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* @signal property::x
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*/
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signal_add(&client_class.signals, "property::x");
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signal_add(&client_class.signals, "property::x");
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/**
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* @signal property::y
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*/
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signal_add(&client_class.signals, "property::y");
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signal_add(&client_class.signals, "property::y");
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/** When a client should get activated (focused and/or raised).
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/** When a client should get activated (focused and/or raised).
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*
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*
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