awful.mouse: Do not depend on awful.layout.

It was only used to check if its the floating layout, there is a
less intrusive dependency to check that.
This commit is contained in:
Emmanuel Lepage Vallee 2019-10-20 01:52:38 -04:00
parent 0d1b34e54a
commit 44cdde57a9
1 changed files with 4 additions and 4 deletions

View File

@ -7,7 +7,7 @@
---------------------------------------------------------------------------
-- Grab environment we need
local layout = require("awful.layout")
local floating = require("awful.layout.suit.floating")
local aplace = require("awful.placement")
local gdebug = require("gears.debug")
local type = type
@ -241,7 +241,7 @@ function mouse.resize_handler(c, context, hints)
local t = c.screen.selected_tag
local lay = t and t.layout or nil
if (lay and lay == layout.suit.floating) or c.floating then
if (lay and lay == floating) or c.floating then
c:geometry {
x = hints.x,
y = hints.y,
@ -262,9 +262,9 @@ mouse.resize.add_enter_callback(function(c, args) --luacheck: no unused args
if c.floating then return end
local l = c.screen.selected_tag and c.screen.selected_tag.layout or nil
if l == layout.suit.floating then return end
if l == floating then return end
if l ~= layout.suit.floating and l.mouse_resize_handler then
if l.mouse_resize_handler then
capi.mousegrabber.stop()
local geo, corner = aplace.closest_corner(capi.mouse, {parent=c})