awful.mouse: Do not depend on awful.layout.
It was only used to check if its the floating layout, there is a less intrusive dependency to check that.
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@ -7,7 +7,7 @@
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---------------------------------------------------------------------------
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-- Grab environment we need
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local layout = require("awful.layout")
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local floating = require("awful.layout.suit.floating")
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local aplace = require("awful.placement")
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local gdebug = require("gears.debug")
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local type = type
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@ -241,7 +241,7 @@ function mouse.resize_handler(c, context, hints)
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local t = c.screen.selected_tag
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local lay = t and t.layout or nil
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if (lay and lay == layout.suit.floating) or c.floating then
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if (lay and lay == floating) or c.floating then
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c:geometry {
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x = hints.x,
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y = hints.y,
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@ -262,9 +262,9 @@ mouse.resize.add_enter_callback(function(c, args) --luacheck: no unused args
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if c.floating then return end
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local l = c.screen.selected_tag and c.screen.selected_tag.layout or nil
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if l == layout.suit.floating then return end
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if l == floating then return end
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if l ~= layout.suit.floating and l.mouse_resize_handler then
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if l.mouse_resize_handler then
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capi.mousegrabber.stop()
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local geo, corner = aplace.closest_corner(capi.mouse, {parent=c})
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