screen: Add a `name` property to the C API.

This will be useful to address the screens by roles/names in the client
and tag rules. Since the sceen rules will make setups where sceens are
attached and removed much easier to work with, using indexes or output
names in the rules becomes a limitation.
This commit is contained in:
Emmanuel Lepage Vallee 2019-07-25 21:53:21 -04:00
parent cb88776980
commit 464e103a4e
2 changed files with 46 additions and 2 deletions

View File

@ -594,6 +594,15 @@ screen_add(lua_State *L, screen_array_t *screens)
return new_screen;
}
static void
screen_wipe(screen_t *c)
{
if (c->name) {
free(c->name);
c->name = NULL;
}
}
/* Monitors were introduced in RandR 1.5 */
#ifdef XCB_RANDR_GET_MONITORS
@ -1516,7 +1525,9 @@ luaA_screen_module_index(lua_State *L)
}
foreach(screen, globalconf.screens)
if ((*screen)->viewport)
if ((*screen)->name && A_STREQ(name, (*screen)->name))
return luaA_object_push(L, *screen);
else if ((*screen)->viewport)
foreach(output, (*screen)->viewport->outputs)
if(A_STREQ(output->name, name))
return luaA_object_push(L, *screen);
@ -1613,6 +1624,33 @@ luaA_screen_get_workarea(lua_State *L, screen_t *s)
return 1;
}
static int
luaA_screen_set_name(lua_State *L, screen_t *s)
{
const char *buf = luaL_checkstring(L, -1);
if (s->name)
free(s->name);
s->name = a_strdup(buf);
return 0;
}
static int
luaA_screen_get_name(lua_State *L, screen_t *s)
{
lua_pushstring(L, s->name ? s->name : "screen");
/* Fallback to "screen1", "screen2", etc if no name is set */
if (!s->name) {
lua_pushinteger(L, screen_get_index(s));
lua_concat(L, 2);
}
return 1;
}
/** Get the number of screens.
*
* @return The screen count, at least 1.
@ -1820,7 +1858,7 @@ screen_class_setup(lua_State *L)
luaA_class_setup(L, &screen_class, "screen", NULL,
(lua_class_allocator_t) screen_new,
(lua_class_collector_t) NULL,
(lua_class_collector_t) screen_wipe,
(lua_class_checker_t) screen_checker,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
screen_methods, screen_meta);
@ -1844,6 +1882,10 @@ screen_class_setup(lua_State *L)
NULL,
(lua_class_propfunc_t) luaA_screen_get_workarea,
NULL);
luaA_class_add_property(&screen_class, "name",
(lua_class_propfunc_t) luaA_screen_set_name,
(lua_class_propfunc_t) luaA_screen_get_name,
(lua_class_propfunc_t) luaA_screen_set_name);
}
/* @DOC_cobject_COMMON@ */

View File

@ -47,6 +47,8 @@ struct a_screen
area_t geometry;
/** Screen workarea */
area_t workarea;
/** The name of the screen */
char *name;
/** Opaque pointer to the viewport */
struct viewport_t *viewport;
/** Some XID identifying this screen */