Prepare wibox.widget.base for new widget system
Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -26,7 +26,7 @@ function base.fit_widget(context, widget, width, height)
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local width = math.max(0, width)
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local height = math.max(0, height)
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local w, h = widget._fit_geometry_cache:get(context, width, height)
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local w, h = widget:fit(context, width, height)
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-- Also sanitize the output.
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w = math.max(0, math.min(w, width))
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@ -7,8 +7,8 @@
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local debug = require("gears.debug")
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local object = require("gears.object")
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local cache = require("gears.cache")
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local matrix = require("gears.matrix")
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local Matrix = require("lgi").cairo.Matrix
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local setmetatable = setmetatable
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local pairs = pairs
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local type = type
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@ -22,7 +22,67 @@ function base.rect_to_device_geometry(cr, x, y, width, height)
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return matrix.transform_rectangle(cr.matrix, x, y, width, height)
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end
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--- Set/get a widget's buttons
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--- Fit a widget for the given available width and height. This calls the
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-- widget's `:fit` callback and caches the result for later use. Never call
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-- `:fit` directly, but always through this function!
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-- @param context The context in which we are fit.
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-- @param widget The widget to fit (this uses widget:fit(width, height)).
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-- @param width The available width for the widget
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-- @param height The available height for the widget
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-- @return The width and height that the widget wants to use
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function base.fit_widget(context, widget, width, height)
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if not widget.visible then
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return 0, 0
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end
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-- Sanitize the input. This also filters out e.g. NaN.
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local width = math.max(0, width)
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local height = math.max(0, height)
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local w, h = 0, 0
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if widget.fit then
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w, h = widget:fit(context, width, height)
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else
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-- If it has no fit method, calculate based on the size of children
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local children = base.layout_widget(context, widget, width, height)
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for _, info in ipairs(children or {}) do
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local x, y, w2, h2 = matrix.transform_rectangle(info._matrix,
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0, 0, info._width, info._height)
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w, h = math.max(w, x + w2), math.max(h, y + h2)
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end
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end
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-- Also sanitize the output.
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w = math.max(0, math.min(w, width))
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h = math.max(0, math.min(h, height))
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return w, h
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end
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--- Lay out a widget for the given available width and height. This calls the
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-- widget's `:layout` callback and caches the result for later use. Never call
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-- `:layout` directly, but always through this function! However, normally there
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-- shouldn't be any reason why you need to use this function.
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-- @param context The context in which we are laid out.
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-- @param widget The widget to layout (this uses widget:layout(context, width, height)).
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-- @param width The available width for the widget
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-- @param height The available height for the widget
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-- @return The result from the widget's `:layout` callback.
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function base.layout_widget(context, widget, width, height)
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if not widget.visible then
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return
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end
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-- Sanitize the input. This also filters out e.g. NaN.
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local width = math.max(0, width)
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local height = math.max(0, height)
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if widget.layout then
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return widget:layout(context, width, height)
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end
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end
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--- Set/get a widget's buttons.
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-- This function is available on widgets created by @{make_widget}.
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function base:buttons(_buttons)
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if _buttons then
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self.widget_buttons = _buttons
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@ -68,6 +128,40 @@ function base.handle_button(event, widget, x, y, button, modifiers, geometry)
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end
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end
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--- Create widget placement information. This should be used for a widget's
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-- :layout() callback.
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-- @param widget The widget that should be placed.
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-- @param mat A cairo matrix transforming from the parent widget's coordinate
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-- system. For example, use cairo.Matrix.create_translate(1, 2) to draw a
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-- widget at position (1, 2) relative to the parent widget.
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-- @param width The width of the widget in its own coordinate system. That is,
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-- after applying the transformation matrix.
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-- @param height The height of the widget in its own coordinate system. That is,
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-- after applying the transformation matrix.
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-- @return An opaque object that can be returned from :layout()
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function base.place_widget_via_matrix(widget, mat, width, height)
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return {
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_widget = widget,
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_width = width,
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_height = height,
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_matrix = matrix.copy(mat)
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}
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end
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--- Create widget placement information. This should be used for a widget's
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-- :layout() callback.
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-- @param widget The widget that should be placed.
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-- @param x The x coordinate for the widget.
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-- @param y The y coordinate for the widget.
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-- @param width The width of the widget in its own coordinate system. That is,
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-- after applying the transformation matrix.
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-- @param height The height of the widget in its own coordinate system. That is,
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-- after applying the transformation matrix.
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-- @return An opaque object that can be returned from :layout()
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function base.place_widget_at(widget, x, y, width, height)
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return base.place_widget_via_matrix(widget, Matrix.create_translate(x, y), width, height)
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end
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--- Create a new widget. All widgets have to be generated via this function so
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-- that the needed signals are added and mouse input handling is set up.
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-- @param proxy If this is set, the returned widget will be a proxy for this
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@ -78,13 +172,22 @@ function base.make_widget(proxy, widget_name)
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local ret = object()
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-- This signal is used by layouts to find out when they have to update.
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ret:add_signal("widget::updated")
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ret:add_signal("widget::layout_changed")
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ret:add_signal("widget::redraw_needed")
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-- Mouse input, oh noes!
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ret:add_signal("button::press")
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ret:add_signal("button::release")
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ret:add_signal("mouse::enter")
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ret:add_signal("mouse::leave")
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-- Backwards compatibility
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-- TODO: Remove this
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ret:add_signal("widget::updated")
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ret:connect_signal("widget::updated", function()
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ret:emit_signal("widget::layout_changed")
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ret:emit_signal("widget::redraw_needed")
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end)
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-- No buttons yet
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ret.widget_buttons = {}
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ret.buttons = base.buttons
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@ -98,28 +201,28 @@ function base.make_widget(proxy, widget_name)
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end)
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if proxy then
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ret.draw = function(_, ...) return proxy:draw(...) end
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ret.fit = function(_, ...) return proxy:fit(...) end
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proxy:connect_signal("widget::updated", function()
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ret:emit_signal("widget::updated")
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ret.fit = function(_, context, width, height)
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return base.fit_widget(context, proxy, width, height)
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end
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ret.layout = function(_, context, width, height)
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return { base.place_widget_at(proxy, 0, 0, width, height) }
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end
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proxy:connect_signal("widget::layout_changed", function()
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ret:emit_signal("widget::layout_changed")
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end)
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proxy:connect_signal("widget::redraw_needed", function()
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ret:emit_signal("widget::redraw_needed")
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end)
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end
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-- Add a geometry for base.fit_widget() that is cleared when necessary
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local function cb(...)
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return ret:fit(...)
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end
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ret._fit_geometry_cache = cache.new(cb)
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ret:connect_signal("widget::updated", function()
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ret._fit_geometry_cache = cache.new(cb)
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end)
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-- Add visible property and setter.
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ret.visible = true
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function ret:set_visible(b)
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if b ~= self.visible then
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self.visible = b
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self:emit_signal("widget::updated")
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self:emit_signal("widget::layout_changed")
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-- In case something ignored fit and drew the widget anyway
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self:emit_signal("widget::redraw_needed")
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end
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end
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@ -128,7 +231,7 @@ function base.make_widget(proxy, widget_name)
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function ret:set_opacity(b)
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if b ~= self.opacity then
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self.opacity = b
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self:emit_signal("widget::updated")
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self:emit_signal("widget::redraw")
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end
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end
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@ -144,23 +247,16 @@ end
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--- Generate an empty widget which takes no space and displays nothing
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function base.empty_widget()
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local widget = base.make_widget()
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widget.draw = function() end
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widget.fit = function() return 0, 0 end
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return widget
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return base.make_widget()
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end
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--- Do some sanity checking on widget. This function raises a lua error if
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-- widget is not a valid widget.
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function base.check_widget(widget)
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debug.assert(type(widget) == "table")
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for k, func in pairs({ "draw", "fit", "add_signal", "connect_signal", "disconnect_signal" }) do
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for k, func in pairs({ "add_signal", "connect_signal", "disconnect_signal" }) do
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debug.assert(type(widget[func]) == "function", func .. " is not a function")
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end
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local width, height = widget:fit({}, 0, 0)
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debug.assert(type(width) == "number")
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debug.assert(type(height) == "number")
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end
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return base
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