Merge pull request #642 from Elv13/upstream_dynamic_p6

Add ratio and stack layouts
This commit is contained in:
Emmanuel Lepage Vallée 2016-02-11 03:44:49 -05:00
commit 4a45db9eb0
3 changed files with 554 additions and 0 deletions

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@ -17,6 +17,8 @@ return
mirror = require("wibox.layout.mirror");
constraint = require("wibox.layout.constraint");
scroll = require("wibox.layout.scroll");
ratio = require("wibox.layout.ratio");
stack = require("wibox.layout.stack");
}
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

364
lib/wibox/layout/ratio.lua Normal file
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@ -0,0 +1,364 @@
---------------------------------------------------------------------------
--- A layout filling all the available space. Each widget is assigned a
-- ratio (percentage) of the total space. Multiple methods are available to
-- ajust this ratio.
-- @author Emmanuel Lepage Vallee
-- @copyright 2016 Emmanuel Lepage Vallee
-- @release @AWESOME_VERSION@
-- @classmod wibox.layout.ratio
---------------------------------------------------------------------------
local base = require("wibox.widget.base" )
local flex = require("wibox.layout.flex" )
local fixed = require("wibox.layout.fixed")
local table = table
local pairs = pairs
local floor = math.floor
local util = require("awful.util")
local ratio = {}
--- Set a widget at a specific index, replace the current one
-- @tparam number index A widget or a widget index
-- @param widget2 The widget to take the place of the first one
-- @treturn boolean If the operation is successful
-- @name set
-- @class function
--- Replace the first instance of `widget` in the layout with `widget2`
-- @param widget The widget to replace
-- @param widget2 The widget to replace `widget` with
-- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget.
-- @treturn boolean If the operation is successful
-- @name replace_widget
-- @class function
--- Swap 2 widgets in a layout
-- @tparam number index1 The first widget index
-- @tparam number index2 The second widget index
-- @treturn boolean If the operation is successful
-- @name swap
-- @class function
--- Swap 2 widgets in a layout
-- If widget1 is present multiple time, only the first instance is swapped
-- @param widget1 The first widget
-- @param widget2 The second widget
-- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget.
-- @treturn boolean If the operation is successful
-- @name swap_widgets
-- @class function
--- Get all children of this layout.
-- @param layout The layout you are modifying.
-- @return a list of all widgets
-- @name get_children
-- @class function
--- Fit the ratio layout into the given space
-- @param layout The layout you are modifying.
-- @param context The context in which we are fit.
-- @tparam number orig_width The available width.
-- @tparam number orig_height The available height.
-- @name fit
-- @class function
--- Reset a ratio layout. This removes all widgets from the layout.
-- @param layout The layout you are modifying.
-- @name reset
-- @class function
-- Compute the sum of all ratio (ideally, it should be 1)
local function gen_sum(self, i_s, i_e)
local sum, new_w = 0,0
for i = i_s or 1, i_e or #self.widgets do
if self._ratios[i] then
sum = sum + self._ratios[i]
else
new_w = new_w + 1
end
end
return sum, new_w
end
-- The ratios are expressed as percentages. For this to work, the sum of all
-- ratio must be 1. This function attempt to ajust them. Space can be taken
-- from or added to a ratio when widgets are being added or removed. If a
-- specific ratio must be enforced for a widget, it has to be done with the
-- `ajust_ratio` method after each insertion or deletion
local function normalize(self)
local count = #self.widgets
if count == 0 then return end
-- Instead of adding "if" everywhere, just handle this common case
if count == 1 then
self._ratios = { 1 }
return
end
local sum, new_w = gen_sum(self)
local old_count = #self.widgets - new_w
local to_add = (sum == 0) and 1 or (sum / old_count)
-- Make sure all widgets have a ratio
for i=1, #self.widgets do
if not self._ratios[i] then
self._ratios[i] = to_add
end
end
sum = sum + to_add*new_w
local delta, new_sum = (1 - sum) / count,0
-- Increase or decrease each ratio so it the sum become 1
for i=1, #self.widgets do
self._ratios[i] = self._ratios[i] + delta
new_sum = new_sum + self._ratios[i]
end
-- Floating points is not an exact science, but it should still be close
-- to 1.00.
assert(new_sum > 0.99 and new_sum < 1.01)
end
--- Layout a ratio layout. Each widget gets a share of the size proportional
-- to its ratio
-- @param context The context in which we are drawn.
-- @tparam number width The available width.
-- @tparam number height The available height.
function ratio:layout(context, width, height)
local result = {}
local pos,spacing = 0, self._spacing
local num = #self.widgets
local total_spacing = (spacing*(num-1))
--normalize(self)
for k, v in ipairs(self.widgets) do
local space = nil
local x, y, w, h
if self.dir == "y" then
space = height * self._ratios[k]
x, y = 0, util.round(pos)
w, h = width, floor(space)
else
space = width * self._ratios[k]
x, y = util.round(pos), 0
w, h = floor(space), height
end
table.insert(result, base.place_widget_at(v, x, y, w, h))
pos = pos + space + spacing
-- Make sure all widgets fit in the layout, if they aren't, something
-- went wrong
if (self.dir == "y" and util.round(pos) >= height) or
(self.dir ~= "y" and util.round(pos) >= width) then
break
end
end
return result
end
--- Increase the ratio of "widget"
-- If the increment produce an invalid ratio (not between 0 and 1), the method
-- do nothing.
-- @tparam number index The widget index to change
-- @tparam number increment An floating point value between -1 and 1 where the
-- end result is within 0 and 1
function ratio:inc_ratio(index, increment)
if #self.widgets == 1 or (not index) or (not self._ratios[index])
or increment < -1 or increment > 1 then
return
end
local widget = self.widgets[index]
assert(self._ratios[index])
self:set_ratio(index, self._ratios[index] + increment)
end
--- Increment the ratio of the first instance of `widget`
-- If the increment produce an invalid ratio (not between 0 and 1), the method
-- do nothing.
-- @param widget The widget to ajust
-- @tparam number increment An floating point value between -1 and 1 where the
-- end result is within 0 and 1
function ratio:inc_widget_ratio(widget, increment)
if not widget or not increment then return end
local index = self:index(widget)
self:inc_ratio(index, increment)
end
--- Set the ratio of the widget at position `index`
-- @tparam number index The index of the widget to change
-- @tparam number percent An floating point value between 0 and 1
function ratio:set_ratio(index, percent)
if not percent or #self.widgets == 1 or not index or not self.widgets[index]
or percent < 0 or percent > 1 then
return
end
local old = self._ratios[index]
-- Remove what has to be cleared from all widget
local delta = ( (percent-old) / (#self.widgets-1) )
for k, v in pairs(self.widgets) do
self._ratios[k] = self._ratios[k] - delta
end
-- Set the new ratio
self._ratios[index] = percent
-- As some widgets may now have a slightly negative ratio, normalize again
normalize(self)
self:emit_signal("widget::layout_changed")
end
--- Set the ratio of "widget"
-- @param widget The widget to ajust
-- @tparam number percent An floating point value between 0 and 1
function ratio:set_widget_ratio(widget, percent)
local index = self:index(widget)
self:set_ratio(index, percent)
end
--- Update all widgets to match a set of a ratio.
-- The sum of before, itself and after must be 1 or nothing will be done
-- @tparam number index The index of the widget to change
-- @tparam number before The sum of the ratio before the widget
-- @tparam number itself The ratio for "widget"
-- @tparam number after The sum of the ratio after the widget
function ratio:ajust_ratio(index, before, itself, after)
if not self.widgets[index] or not before or not itself or not after then
return
end
local sum = before + itself + after
-- As documented, it is the caller job to come up with valid numbers
if math.min(before, itself, after) < 0 then return end
if sum > 1.01 or sum < -0.99 then return end
-- Compute the before and after offset to be applied to each widgets
local before_count, after_count = index-1, #self.widgets - index
local b, a = gen_sum(self, 1, index-1), gen_sum(self, index+1)
local db, da = (before - b)/before_count, (after - a)/after_count
-- Apply the new ratio
self._ratios[index] = itself
-- Equality split the delta among widgets before and after
for i = 1, index -1 do
self._ratios[i] = self._ratios[i] + db
end
for i = index+1, #self.widgets do
self._ratios[i] = self._ratios[i] + da
end
-- Remove potential negative ratio
normalize(self)
self:emit_signal("widget::layout_changed")
end
--- Update all widgets to match a set of a ratio
-- @param widget The widget to ajust
-- @tparam number before The sum of the ratio before the widget
-- @tparam number itself The ratio for "widget"
-- @tparam number after The sum of the ratio after the widget
function ratio:ajust_widget_ratio(widget, before, itself, after)
local index = self:index(widget)
self:ajust_ratio(index, before, itself, after)
end
--- Add some widgets to the given fixed layout
-- @tparam widget ... Widgets that should be added (must at least be one)
function ratio:add(...)
-- No table.pack in Lua 5.1 :-(
local args = { n=select('#', ...), ... }
assert(args.n > 0, "need at least one widget to add")
for i=1, args.n do
base.check_widget(args[i])
table.insert(self.widgets, args[i])
end
normalize(self)
self:emit_signal("widget::layout_changed")
end
--- Remove a widget from the layout
-- @tparam number index The widget index to remove
-- @treturn boolean index If the operation is successful
function ratio:remove(index)
if not index or not self.widgets[index] then return false end
table.remove(self._ratios, index)
table.remove(self.widgets, index)
normalize(self)
self:emit_signal("widget::layout_changed")
return true
end
--- Insert a new widget in the layout at position `index`
-- @tparam number index The position
-- @param widget The widget
function ratio:insert(index, widget)
if not index or index < 1 or index > #self.widgets + 1 then return false end
base.check_widget(widget)
table.insert(self.widgets, index, widget)
normalize(self)
self:emit_signal("widget::layout_changed")
end
local function get_layout(dir, widget1, ...)
local ret = flex[dir](widget1, ...)
util.table.crush(ret, ratio)
ret.fill_space = nil
ret._ratios = {}
return ret
end
--- Returns a new horizontal ratio layout. A ratio layout shares the available space
-- equally among all widgets. Widgets can be added via :add(widget).
-- @tparam widget ... Widgets that should be added to the layout.
function ratio.horizontal(...)
return get_layout("horizontal", ...)
end
--- Returns a new vertical ratio layout. A ratio layout shares the available space
-- equally among all widgets. Widgets can be added via :add(widget).
-- @tparam widget ... Widgets that should be added to the layout.
function ratio.vertical(...)
return get_layout("vertical", ...)
end
return ratio
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

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@ -0,0 +1,188 @@
---------------------------------------------------------------------------
-- A stacked layout.
--
-- This layout display widgets on top of each other. It can be used to overlay
-- a `wibox.widget.textbox` on top of a `awful.widget.progressbar` or manage
-- "pages" where only one is visible at any given moment.
--
-- The indices are going from 1 (the bottom of the stack) up to the top of
-- the stack. The order can be changed either using `:swap` or `:raise`.
--
-- @author Emmanuel Lepage Vallee
-- @copyright 2016 Emmanuel Lepage Vallee
-- @release @AWESOME_VERSION@
-- @classmod wibox.layout.stack
---------------------------------------------------------------------------
local base = require("wibox.widget.base" )
local fixed = require("wibox.layout.fixed")
local table = table
local pairs = pairs
local floor = math.floor
local util = require("awful.util")
local stack = {mt={}}
--- Get all direct children widgets
-- @param layout The layout you are modifying.
-- @return a list of all widgets
-- @name get_children
-- @class function
--- Add some widgets to the given stack layout
-- @param layout The layout you are modifying.
-- @tparam widget ... Widgets that should be added (must at least be one)
-- @name add
-- @class function
--- Set a widget at a specific index, replace the current one
-- @tparam number index A widget or a widget index
-- @param widget2 The widget to take the place of the first one
-- @treturn boolean If the operation is successful
-- @name set
-- @class function
--- Remove a widget from the layout
-- @tparam index The widget index to remove
-- @treturn boolean index If the operation is successful
-- @name remove
-- @class function
--- Reset a stack layout. This removes all widgets from the layout.
-- @param layout The layout you are modifying.
-- @name reset
-- @class function
--- Replace the first instance of `widget` in the layout with `widget2`
-- @param widget The widget to replace
-- @param widget2 The widget to replace `widget` with
-- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget.
-- @treturn boolean If the operation is successful
-- @name replace_widget
-- @class function
--- Swap 2 widgets in a layout
-- @tparam number index1 The first widget index
-- @tparam number index2 The second widget index
-- @treturn boolean If the operation is successful
-- @name swap
-- @class function
--- Swap 2 widgets in a layout
-- If widget1 is present multiple time, only the first instance is swapped
-- @param widget1 The first widget
-- @param widget2 The second widget
-- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget.
-- @treturn boolean If the operation is successful
-- @name swap_widgets
-- @class function
--- Insert a new widget in the layout at position `index`
-- @tparam number index The position
-- @param widget The widget
-- @treturn boolean If the operation is successful
-- @name insert
-- @class function
--- Remove one or more widgets from the layout
-- The last parameter can be a boolean, forcing a recursive seach of the
-- widget(s) to remove.
-- @param widget ... Widgets that should be removed (must at least be one)
-- @treturn boolean If the operation is successful
-- @name remove_widgets
-- @class function
--- Add spacing between each layout widgets
-- @param spacing Spacing between widgets.
-- @name set_spacing
-- @class function
--- Layout a stack layout. Each widget get drawn on top of each other
-- @param context The context in which we are drawn.
-- @param width The available width.
-- @param height The available height.
function stack:layout(context, width, height)
local result = {}
local spacing = self._spacing
for k, v in pairs(self.widgets) do
table.insert(result, base.place_widget_at(v, spacing, spacing, width - 2*spacing, height - 2*spacing))
if self._top_only then break end
end
return result
end
--- Fit the stack layout into the given space
-- @param context The context in which we are fit.
-- @param orig_width The available width.
-- @param orig_height The available height.
function stack:fit(context, orig_width, orig_height)
local max_w, max_h = 0,0
local spacing = self._spacing
for k, v in pairs(self.widgets) do
local w, h = base.fit_widget(self, context, v, orig_width, orig_height)
max_w, max_h = math.max(max_w, w+2*spacing), math.max(max_h, h+2*spacing)
end
return math.min(max_w, orig_width), math.min(max_h, orig_height)
end
--- Get if only the first stack widget is drawn
-- @return If the only the first stack widget is drawn
function stack:get_display_top_only()
return self._top_only
end
--- Only draw the first widget of the stack, ignore others
-- @tparam boolean top_only Only draw the top stack widget
function stack:set_display_top_only(top_only)
self._top_only = top_only
end
--- Raise a widget at `index` to the top of the stack
-- @tparam number index the widget index to raise
function stack:raise(index)
if (not index) or self.widgets[index] then return end
local w = self.widgets[index]
table.remove(self.widgets, index)
table.insert(self.widgets, w)
self:emit_signal("widget::layout_changed")
end
--- Raise the first instance of `widget`
-- @param widget The widget to raise
-- @tparam[opt=false] boolean recursive Also look deeper in the hierarchy to
-- find the widget
function stack:raise_widget(widget, recursive)
local idx, layout = self:index(widget, recursive)
if not idx or not layout then return end
-- Bubble up in the stack until the right index is found
while layout and layout ~= self do
idx, layout = self:index(layout, recursive)
end
if layout == self and idx ~= 1 then
self:raise(idx)
end
end
local function new(dir, widget1, ...)
local ret = fixed.horizontal(...)
util.table.crush(ret, stack)
return ret
end
function stack.mt:__call(...)
return new(...)
end
return setmetatable(stack, stack.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80