luaaA: add luaA_unregister()
Signed-off-by: Julien Danjou <julien@danjou.info>
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parent
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13
luaa.h
13
luaa.h
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@ -262,7 +262,7 @@ luaA_usemetatable(lua_State *L, int idxobj, int idxfield)
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/** Register an Lua object.
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/** Register an Lua object.
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* \param L The Lua stack.
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* \param L The Lua stack.
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* \param idx Index of the object in the stack.
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* \param idx Index of the object in the stack.
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* \param fct A luaA_ref address: it will be filled with the luaA_ref
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* \param ref A luaA_ref address: it will be filled with the luaA_ref
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* registered. If the adresse point to an already registered object, it will
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* registered. If the adresse point to an already registered object, it will
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* be unregistered.
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* be unregistered.
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* \return Always 0.
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* \return Always 0.
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@ -277,6 +277,17 @@ luaA_register(lua_State *L, int idx, luaA_ref *ref)
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return 0;
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return 0;
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}
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}
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/** Unregister a Lua object.
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* \param L The Lua stack.
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* \param ref A reference to an Lua object.
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*/
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static inline void
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luaA_unregister(lua_State *L, luaA_ref *ref)
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{
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luaL_unref(L, LUA_REGISTRYINDEX, *ref);
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*ref = LUA_REFNIL;
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}
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/** Register a function.
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/** Register a function.
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* \param L The Lua stack.
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* \param L The Lua stack.
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* \param idx Index of the function in the stack.
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* \param idx Index of the function in the stack.
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