Send old_screen with "property::screen" client signal
This should improve layout re-arranging with 2+ screens.
This commit is contained in:
parent
f2aa8d39ed
commit
5140ef1764
|
@ -140,10 +140,12 @@ capi.client.connect_signal("property::border_width", arrange_prop)
|
|||
capi.client.connect_signal("property::hidden", arrange_prop)
|
||||
capi.client.connect_signal("property::floating", arrange_prop)
|
||||
capi.client.connect_signal("property::geometry", arrange_prop)
|
||||
-- If prop is screen, we do not know what was the previous screen, so
|
||||
-- let's arrange all screens :-(
|
||||
capi.client.connect_signal("property::screen", function(c)
|
||||
for screen = 1, capi.screen.count() do layout.arrange(screen) end end)
|
||||
capi.client.connect_signal("property::screen", function(c, old_screen)
|
||||
if old_screen then
|
||||
layout.arrange(old_screen)
|
||||
end
|
||||
layout.arrange(c.screen)
|
||||
end)
|
||||
|
||||
local function arrange_on_tagged(c, tag)
|
||||
if not tag.screen then return end
|
||||
|
|
|
@ -373,6 +373,7 @@ screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize)
|
|||
{
|
||||
lua_State *L = globalconf_get_lua_State();
|
||||
screen_t *old_screen = c->screen;
|
||||
int old_screen_idx = screen_get_index(old_screen);
|
||||
area_t from, to;
|
||||
bool had_focus = false;
|
||||
|
||||
|
@ -387,7 +388,11 @@ screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize)
|
|||
if(!doresize)
|
||||
{
|
||||
luaA_object_push(L, c);
|
||||
luaA_object_emit_signal(L, -1, "property::screen", 0);
|
||||
if(old_screen_idx != 0)
|
||||
lua_pushinteger(L, old_screen_idx);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
luaA_object_emit_signal(L, -2, "property::screen", 1);
|
||||
lua_pop(L, 1);
|
||||
if(had_focus)
|
||||
client_focus(c);
|
||||
|
@ -417,7 +422,11 @@ screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize)
|
|||
/* move / resize the client */
|
||||
client_resize(c, new_geometry, false);
|
||||
luaA_object_push(L, c);
|
||||
luaA_object_emit_signal(L, -1, "property::screen", 0);
|
||||
if(old_screen_idx != 0)
|
||||
lua_pushinteger(L, old_screen_idx);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
luaA_object_emit_signal(L, -2, "property::screen", 1);
|
||||
lua_pop(L, 1);
|
||||
if(had_focus)
|
||||
client_focus(c);
|
||||
|
|
Loading…
Reference in New Issue