awesome.spawn(): Check table arguments better

Previously, any not-string-convertible entry in the array argument would result
in lua_tostring() returning NULL which g_strdup() would pass through. Thus, we
would end up with a NULL entry in an array whose end is marked with a NULL
entry. This mainly means that we had a memory leak.

Fix this by actually verifying that we only have strings in the table that we
are looking at.

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2014-03-12 11:12:23 +01:00
parent 800a9a41f6
commit 5432e0a332
1 changed files with 15 additions and 2 deletions

17
spawn.c
View File

@ -272,6 +272,7 @@ static gchar **
parse_command(lua_State *L, int idx)
{
gchar **argv = NULL;
idx = luaA_absindex(L, idx);
if (lua_isstring(L, idx))
{
@ -282,12 +283,24 @@ parse_command(lua_State *L, int idx)
else if (lua_istable(L, idx))
{
size_t i, len = luaA_rawlen(L, idx);
argv = g_new0(gchar *, len + 1);
/* First verify that the table is sane: All integer keys must contain
* strings. Do this by pushing them all onto the stack.
*/
for (i = 0; i < len; i++)
{
lua_rawgeti(L, idx, i+1);
argv[i] = g_strdup(lua_tostring(L, -1));
if (lua_type(L, -1) != LUA_TSTRING)
luaL_error(L, "Non-string argument at table index %d", i+1);
}
/* From this point on nothing can go wrong and so we can safely allocate
* memory.
*/
argv = g_new0(gchar *, len + 1);
for (i = 0; i < len; i++)
{
argv[len - i - 1] = g_strdup(lua_tostring(L, -1));
lua_pop(L, 1);
}
}