awful.placement: Add `closest_corner`

This commit also add many local helper functions. They will be
re-used by the next few commits.
This commit is contained in:
Emmanuel Lepage Vallee 2016-03-18 01:25:36 -04:00
parent ea40fbd198
commit 5a5f0167cf
1 changed files with 183 additions and 20 deletions

View File

@ -29,6 +29,134 @@ end
local placement = {} local placement = {}
-- 3x3 matrix of the valid sides and corners
local corners3x3 = {{"top_left" , "top" , "top_right" },
{"left" , nil , "right" },
{"bottom_left", "bottom" , "bottom_right"}}
-- 2x2 matrix of the valid sides and corners
local corners2x2 = {{"top_left" , "top_right" },
{"bottom_left", "bottom_right"}}
--- Get the area covered by a drawin.
-- @param d The drawin
-- @tparam[opt=nil] table new_geo A new geometry
-- @tparam[opt=false] boolean ignore_border_width Ignore the border
-- @treturn The drawin's area.
local function area_common(d, new_geo, ignore_border_width)
-- The C side expect no arguments, nil isn't valid
local geometry = new_geo and d:geometry(new_geo) or d:geometry()
local border = ignore_border_width and 0 or d.border_width or 0
geometry.x = geometry.x - border
geometry.y = geometry.y - border
geometry.width = geometry.width + 2 * border
geometry.height = geometry.height + 2 * border
return geometry
end
--- Get (and optionally set) an object geometry.
-- Some elements, such as `mouse` and `screen` don't have a `:geometry()`
-- methods.
-- @param obj An object
-- @tparam table args the method arguments
-- @tparam[opt=nil] table new_geo A new geometry to replace the existing one
-- @tparam[opt=false] boolean ignore_border_width Ignore the border
-- @treturn table A table with *x*, *y*, *width* and *height*.
local function geometry_common(obj, args, new_geo, ignore_border_width)
-- It's a mouse
if obj.coords then
local coords = new_geo and obj.coords(new_geo) or obj.coords()
return {x=coords.x, y=coords.y, width=0, height=0}
elseif obj.geometry then
local geo = obj.geometry
-- It is either a drawable or something that implement its API
if type(geo) == "function" then
local dgeo = area_common(obj, new_geo, ignore_border_width)
-- Apply the margins
if args.margins then
local delta = type(args.margins) == "table" and args.margins or {
left = args.margins , right = args.margins,
top = args.margins , bottom = args.margins
}
return {
x = dgeo.x + (delta.left or 0),
y = dgeo.y + (delta.top or 0),
width = dgeo.width - (delta.left or 0) - (delta.right or 0),
height = dgeo.height - (delta.top or 0) - (delta.bottom or 0),
}
end
return dgeo
end
-- It is a screen, it doesn't support setting new sizes.
return a_screen.get_bounding_geometry(obj, args)
else
assert(false, "Invalid object")
end
end
--- Get the parent geometry from the standardized arguments API shared by all
-- `awful.placement` methods.
-- @param obj A screen or a drawable
-- @tparam table args the method arguments
-- @treturn table A table with *x*, *y*, *width* and *height*.
local function get_parent_geometry(obj, args)
if args.bounding_rect then
return args.bounding_rect
elseif args.parent then
return geometry_common(args.parent, args)
elseif obj.screen then
return geometry_common(obj.screen, args)
else
return geometry_common(capi.screen[capi.mouse.screen], args)
end
end
--- Convert a rectangle and matrix coordinates info into a point.
-- This is useful along with matrixes like `corners3x3` to convert
-- indices into a geometry point.
-- @tparam table geo a geometry table
-- @tparam number corner_i The horizontal matrix index
-- @tparam number corner_j The vertical matrix index
-- @tparam number n The (square) matrix dimension
-- @treturn table A table with *x* and *y* keys
local function rect_to_point(geo, corner_i, corner_j, n)
return {
x = geo.x + corner_i * math.floor(geo.width / (n-1)),
y = geo.y + corner_j * math.floor(geo.height / (n-1)),
}
end
--- Move a point into an area.
-- This doesn't change the *width* and *height* values, allowing the target
-- area to be smaller than the source one.
-- @tparam table source The (larger) geometry to move `target` into
-- @tparam table target The area to move into `source`
-- @treturn table A table with *x* and *y* keys
local function move_into_geometry(source, target)
local ret = {x = target.x, y = target.y}
-- Horizontally
if ret.x < source.x then
ret.x = source.x
elseif ret.x > source.x + source.width then
ret.x = source.x + source.width - 1
end
-- Vertically
if ret.y < source.y then
ret.y = source.y
elseif ret.y > source.y + source.height then
ret.y = source.y + source.height - 1
end
return ret
end
--- Check if an area intersect another area. --- Check if an area intersect another area.
-- @param a The area. -- @param a The area.
-- @param b The other area. -- @param b The other area.
@ -107,15 +235,50 @@ local function area_remove(areas, elem)
return areas return areas
end end
--- Get the area covered by a client. --- Move a drawable to the closest corner of the parent geometry (such as the
-- @client c The client. -- screen).
-- @treturn The client's area. --
local function get_area(c) -- Valid arguments include the common ones and:
local geometry = c:geometry() --
local border = c.border_width or 0 -- * **include_sides**: Also include the left, right, top and bottom positions
geometry.width = geometry.width + 2 * border --
geometry.height = geometry.height + 2 * border --@DOC_awful_placement_closest_mouse_EXAMPLE@
return geometry -- @tparam[opt=client.focus] drawable d A drawable (like `client`, `mouse`
-- or `wibox`)
-- @tparam[opt={}] table args The arguments
-- @treturn string The corner name
function placement.closest_corner(d, args)
d = d or capi.client.focus
local sgeo = get_parent_geometry(d, args)
local dgeo = geometry_common(d, args)
local pos = move_into_geometry(sgeo, dgeo)
local corner_i, corner_j, n
-- Use the product of 3 to get the closest point in a NxN matrix
local function f(_n, mat)
n = _n
corner_i = -math.ceil( ( (sgeo.x - pos.x) * n) / sgeo.width )
corner_j = -math.ceil( ( (sgeo.y - pos.y) * n) / sgeo.height )
return mat[corner_j + 1][corner_i + 1]
end
-- Turn the area into a grid and snap to the cloest point. This size of the
-- grid will increase the accuracy. A 2x2 matrix only include the corners,
-- at 3x3, this include the sides too technically, a random size would work,
-- but without corner names.
local grid_size = args.include_sides and 3 or 2
-- If the point is in the center, use the closest corner
local corner = f(grid_size, corners3x3) or f(2, corners2x2)
-- Transpose the corner back to the original size
local new_args = setmetatable({position = corner}, {__index=args})
geometry_common(d, new_args, rect_to_point(dgeo, corner_i, corner_j , n))
return corner
end end
--- Place the client so no part of it will be outside the screen (workarea). --- Place the client so no part of it will be outside the screen (workarea).
@ -124,7 +287,7 @@ end
-- @treturn table The new client geometry. -- @treturn table The new client geometry.
function placement.no_offscreen(c, screen) function placement.no_offscreen(c, screen)
c = c or capi.client.focus c = c or capi.client.focus
local geometry = get_area(c) local geometry = area_common(c)
screen = get_screen(screen or c.screen or a_screen.getbycoord(geometry.x, geometry.y)) screen = get_screen(screen or c.screen or a_screen.getbycoord(geometry.x, geometry.y))
local screen_geometry = screen.workarea local screen_geometry = screen.workarea
@ -148,14 +311,14 @@ end
--- Place the client where there's place available with minimum overlap. --- Place the client where there's place available with minimum overlap.
-- @param c The client. -- @param c The client.
function placement.no_overlap(c) function placement.no_overlap(c)
local geometry = get_area(c) local geometry = area_common(c)
local screen = get_screen(c.screen or a_screen.getbycoord(geometry.x, geometry.y)) local screen = get_screen(c.screen or a_screen.getbycoord(geometry.x, geometry.y))
local cls = client.visible(screen) local cls = client.visible(screen)
local curlay = layout.get() local curlay = layout.get()
local areas = { screen.workarea } local areas = { screen.workarea }
for _, cl in pairs(cls) do for _, cl in pairs(cls) do
if cl ~= c and cl.type ~= "desktop" and (client.floating.get(cl) or curlay == layout.suit.floating) then if cl ~= c and cl.type ~= "desktop" and (client.floating.get(cl) or curlay == layout.suit.floating) then
areas = area_remove(areas, get_area(cl)) areas = area_remove(areas, area_common(cl))
end end
end end
@ -202,7 +365,7 @@ end
-- @return The new client geometry. -- @return The new client geometry.
function placement.under_mouse(c) function placement.under_mouse(c)
c = c or capi.client.focus c = c or capi.client.focus
local c_geometry = get_area(c) local c_geometry = area_common(c)
local m_coords = capi.mouse.coords() local m_coords = capi.mouse.coords()
return c:geometry({ x = m_coords.x - c_geometry.width / 2, return c:geometry({ x = m_coords.x - c_geometry.width / 2,
y = m_coords.y - c_geometry.height / 2 }) y = m_coords.y - c_geometry.height / 2 })
@ -218,7 +381,7 @@ end
function placement.next_to_mouse(c, offset) function placement.next_to_mouse(c, offset)
c = c or capi.client.focus c = c or capi.client.focus
offset = offset or dpi(5) offset = offset or dpi(5)
local c_geometry = get_area(c) local c_geometry = area_common(c)
local c_width = c_geometry.width local c_width = c_geometry.width
local c_height = c_geometry.height local c_height = c_geometry.height
local m_coords = capi.mouse.coords() local m_coords = capi.mouse.coords()
@ -252,11 +415,11 @@ end
-- @return The new client geometry. -- @return The new client geometry.
function placement.centered(c, p) function placement.centered(c, p)
c = c or capi.client.focus c = c or capi.client.focus
local c_geometry = get_area(c) local c_geometry = area_common(c)
local screen = get_screen(c.screen or a_screen.getbycoord(c_geometry.x, c_geometry.y)) local screen = get_screen(c.screen or a_screen.getbycoord(c_geometry.x, c_geometry.y))
local s_geometry local s_geometry
if p then if p then
s_geometry = get_area(p) s_geometry = area_common(p)
else else
s_geometry = screen.geometry s_geometry = screen.geometry
end end
@ -270,11 +433,11 @@ end
-- @return The new client geometry. -- @return The new client geometry.
function placement.center_horizontal(c, p) function placement.center_horizontal(c, p)
c = c or capi.client.focus c = c or capi.client.focus
local c_geometry = get_area(c) local c_geometry = area_common(c)
local screen = get_screen(c.screen or a_screen.getbycoord(c_geometry.x, c_geometry.y)) local screen = get_screen(c.screen or a_screen.getbycoord(c_geometry.x, c_geometry.y))
local s_geometry local s_geometry
if p then if p then
s_geometry = get_area(p) s_geometry = area_common(p)
else else
s_geometry = screen.geometry s_geometry = screen.geometry
end end
@ -287,11 +450,11 @@ end
-- @return The new client geometry. -- @return The new client geometry.
function placement.center_vertical(c, p) function placement.center_vertical(c, p)
c = c or capi.client.focus c = c or capi.client.focus
local c_geometry = get_area(c) local c_geometry = area_common(c)
local screen = get_screen(c.screen or a_screen.getbycoord(c_geometry.x, c_geometry.y)) local screen = get_screen(c.screen or a_screen.getbycoord(c_geometry.x, c_geometry.y))
local s_geometry local s_geometry
if p then if p then
s_geometry = get_area(p) s_geometry = area_common(p)
else else
s_geometry = screen.geometry s_geometry = screen.geometry
end end