Use an ARGB visual if one is available (FS#829)
With this commit, awesome prefers ARGB visuals over the screen's default visual. This means that all our (visible) windows now can get an alpha channel that a compositing manager can use for producing transparent windows. The reason why this is done is to fix a bug. We are reparenting clients into other windows. If one of these client window uses an ARGB visual, its transparency would have no effect. Signed-off-by: Uli Schlachter <psychon@znc.in>
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parent
8ea94154a6
commit
643ec85117
46
awesome.c
46
awesome.c
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@ -157,7 +157,7 @@ scan(void)
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}
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static xcb_visualtype_t *
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screen_default_visual(xcb_screen_t *s)
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a_default_visual(xcb_screen_t *s)
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{
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xcb_depth_iterator_t depth_iter = xcb_screen_allowed_depths_iterator(s);
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@ -171,6 +171,36 @@ screen_default_visual(xcb_screen_t *s)
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return NULL;
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}
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static xcb_visualtype_t *
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a_argb_visual(xcb_screen_t *s)
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{
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xcb_depth_iterator_t depth_iter = xcb_screen_allowed_depths_iterator(s);
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if(depth_iter.data)
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for(; depth_iter.rem; xcb_depth_next (&depth_iter))
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if(depth_iter.data->depth == 32)
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for(xcb_visualtype_iterator_t visual_iter = xcb_depth_visuals_iterator(depth_iter.data);
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visual_iter.rem; xcb_visualtype_next (&visual_iter))
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return visual_iter.data;
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return NULL;
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}
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static uint8_t
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a_visual_depth(xcb_screen_t *s, xcb_visualid_t vis)
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{
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xcb_depth_iterator_t depth_iter = xcb_screen_allowed_depths_iterator(s);
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if(depth_iter.data)
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for(; depth_iter.rem; xcb_depth_next (&depth_iter))
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for(xcb_visualtype_iterator_t visual_iter = xcb_depth_visuals_iterator(depth_iter.data);
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visual_iter.rem; xcb_visualtype_next (&visual_iter))
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if(vis == visual_iter.data->visual_id)
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return depth_iter.data->depth;
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fatal("Could not find a visual's depth");
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}
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static void
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a_refresh_cb(EV_P_ ev_prepare *w, int revents)
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{
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@ -374,9 +404,19 @@ main(int argc, char **argv)
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fatal("cannot open display");
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globalconf.screen = xcb_aux_get_screen(globalconf.connection, globalconf.default_screen);
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globalconf.visual = screen_default_visual(globalconf.screen);
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globalconf.default_depth = globalconf.screen->root_depth;
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globalconf.visual = a_argb_visual(globalconf.screen);
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if(!globalconf.visual)
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globalconf.visual = a_default_visual(globalconf.screen);
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globalconf.default_depth = a_visual_depth(globalconf.screen, globalconf.visual->visual_id);
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globalconf.default_cmap = globalconf.screen->default_colormap;
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if(globalconf.default_depth != globalconf.screen->root_depth)
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{
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// We need our own color map if we aren't using the default depth
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globalconf.default_cmap = xcb_generate_id(globalconf.connection);
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xcb_create_colormap(globalconf.connection, XCB_COLORMAP_ALLOC_NONE,
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globalconf.default_cmap, globalconf.screen->root,
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globalconf.visual->visual_id);
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}
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/* Prefetch all the extensions we might need */
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xcb_prefetch_extension_data(globalconf.connection, &xcb_big_requests_id);
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