use get_real_screen() in a lot of places
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@ -189,12 +189,7 @@ static void
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setup(Display *disp, int screen, DC *drawcontext, awesome_config *awesomeconf)
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{
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XSetWindowAttributes wa;
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int real_screen;
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if(XineramaIsActive(disp))
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real_screen = DefaultScreen(disp);
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else
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real_screen = screen;
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int real_screen = get_real_screen(disp, screen);
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/* init cursors */
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drawcontext->cursor[CurNormal] = XCreateFontCursor(disp, XC_left_ptr);
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20
event.c
20
event.c
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@ -60,10 +60,7 @@ movemouse(Client * c, awesome_config *awesomeconf)
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XEvent ev;
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ScreenInfo *si;
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if(XineramaIsActive(c->display))
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real_screen = DefaultScreen(c->display);
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else
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real_screen = awesomeconf->screen;
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real_screen = get_real_screen(c->display, awesomeconf->screen);
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si = get_display_info(c->display, real_screen, NULL);
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@ -108,17 +105,13 @@ movemouse(Client * c, awesome_config *awesomeconf)
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static void
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resizemouse(Client * c, awesome_config *awesomeconf)
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{
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int ocx, ocy, nw, nh, real_screen;
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int ocx, ocy, nw, nh;
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XEvent ev;
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if(XineramaIsActive(c->display))
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real_screen = DefaultScreen(c->display);
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else
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real_screen = awesomeconf->screen;
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ocx = c->x;
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ocy = c->y;
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if(XGrabPointer(c->display, RootWindow(c->display, real_screen), False, MOUSEMASK, GrabModeAsync, GrabModeAsync,
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if(XGrabPointer(c->display, RootWindow(c->display, get_real_screen(c->display, awesomeconf->screen)),
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False, MOUSEMASK, GrabModeAsync, GrabModeAsync,
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None, dc[c->screen].cursor[CurResize], CurrentTime) != GrabSuccess)
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return;
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c->ismax = False;
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@ -243,10 +236,7 @@ handle_event_configurerequest(XEvent * e, awesome_config *awesomeconf)
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c->border = ev->border_width;
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if(c->isfixed || c->isfloating || IS_ARRANGE(layout_floating))
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{
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if(XineramaIsActive(c->display))
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real_screen = DefaultScreen(c->display);
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else
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real_screen = c->screen;
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real_screen = get_real_screen(c->display, c->screen);
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if(ev->value_mask & CWX)
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c->x = ev->x;
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if(ev->value_mask & CWY)
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@ -111,12 +111,9 @@ initstatusbar(Display *disp, int screen, DC *drawcontext, Statusbar *statusbar)
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int screen_number, real_screen;
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ScreenInfo *si;
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statusbar->screen = screen;
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real_screen = get_real_screen(disp, screen);
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if(XineramaIsActive(disp))
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real_screen = DefaultScreen(disp);
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else
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real_screen = screen;
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statusbar->screen = screen;
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si = get_screen_info(disp, screen, NULL, &screen_number);
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